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-rw-r--r--src/glx/compsize.c8
-rw-r--r--src/mesa/drivers/dri/mga/mgapixel.c12
-rw-r--r--src/mesa/main/extensions.c1
-rw-r--r--src/mesa/main/mtypes.h1
4 files changed, 3 insertions, 19 deletions
diff --git a/src/glx/compsize.c b/src/glx/compsize.c
index 5ba6dc919e5..ccb3a0e924e 100644
--- a/src/glx/compsize.c
+++ b/src/glx/compsize.c
@@ -52,15 +52,11 @@ __glElementsPerGroup(GLenum format, GLenum type)
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
case GL_UNSIGNED_SHORT_8_8_APPLE:
case GL_UNSIGNED_SHORT_8_8_REV_APPLE:
- case GL_UNSIGNED_SHORT_15_1_MESA:
- case GL_UNSIGNED_SHORT_1_15_REV_MESA:
case GL_UNSIGNED_INT_8_8_8_8:
case GL_UNSIGNED_INT_8_8_8_8_REV:
case GL_UNSIGNED_INT_10_10_10_2:
case GL_UNSIGNED_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_24_8_NV:
- case GL_UNSIGNED_INT_24_8_MESA:
- case GL_UNSIGNED_INT_8_24_REV_MESA:
return 1;
default:
break;
@@ -114,8 +110,6 @@ __glBytesPerElement(GLenum type)
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
case GL_UNSIGNED_SHORT_8_8_APPLE:
case GL_UNSIGNED_SHORT_8_8_REV_APPLE:
- case GL_UNSIGNED_SHORT_15_1_MESA:
- case GL_UNSIGNED_SHORT_1_15_REV_MESA:
return 2;
case GL_UNSIGNED_BYTE:
case GL_BYTE:
@@ -130,8 +124,6 @@ __glBytesPerElement(GLenum type)
case GL_UNSIGNED_INT_10_10_10_2:
case GL_UNSIGNED_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_24_8_NV:
- case GL_UNSIGNED_INT_24_8_MESA:
- case GL_UNSIGNED_INT_8_24_REV_MESA:
return 4;
default:
return 0;
diff --git a/src/mesa/drivers/dri/mga/mgapixel.c b/src/mesa/drivers/dri/mga/mgapixel.c
index 664f7c77c2b..9cbdbe02c94 100644
--- a/src/mesa/drivers/dri/mga/mgapixel.c
+++ b/src/mesa/drivers/dri/mga/mgapixel.c
@@ -55,7 +55,6 @@
(((unsigned long)p) - (unsigned long)mmesa->mgaScreen->buffers.map)
-#if defined(MESA_packed_depth_stencil)
static GLboolean
check_depth_stencil_24_8( const GLcontext *ctx, GLenum type,
const struct gl_pixelstore_attrib *packing,
@@ -64,7 +63,7 @@ check_depth_stencil_24_8( const GLcontext *ctx, GLenum type,
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
- return ( type == GL_UNSIGNED_INT_24_8_MESA &&
+ return ( type == GL_UNSIGNED_INT_24_8 &&
ctx->Visual->DepthBits == 24 &&
ctx->Visual->StencilBits == 8 &&
mmesa->mgaScreen->cpp == 4 &&
@@ -78,7 +77,6 @@ check_depth_stencil_24_8( const GLcontext *ctx, GLenum type,
pitch % 32 == 0 &&
pitch < 4096 );
}
-#endif
static GLboolean
@@ -252,13 +250,11 @@ mgaTryReadPixels( GLcontext *ctx,
return GL_FALSE;
switch (format) {
-#if defined(MESA_packed_depth_stencil)
- case GL_DEPTH_STENCIL_MESA:
+ case GL_DEPTH_STENCIL:
ok = check_depth_stencil_24_8(ctx, type, pack, pixels, size, pitch);
planemask = ~0;
source = mmesa->mgaScreen->depthOffset;
break;
-#endif
case GL_DEPTH_COMPONENT:
ok = check_depth(ctx, type, pack, pixels, size, pitch);
@@ -494,8 +490,7 @@ mgaTryDrawPixels( GLcontext *ctx,
switch (format) {
-#if defined(MESA_packed_depth_stencil)
- case GL_DEPTH_STENCIL_MESA:
+ case GL_DEPTH_STENCIL:
dest = mmesa->mgaScreen->depthOffset;
planemask = ~0;
if (!check_depth_stencil_24_8(ctx, type, unpack, pixels, size, pitch) ||
@@ -503,7 +498,6 @@ mgaTryDrawPixels( GLcontext *ctx,
!check_stencil_per_fragment_ops(ctx))
return GL_FALSE;
break;
-#endif
case GL_DEPTH_COMPONENT:
dest = mmesa->mgaScreen->depthOffset;
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 0ca068c2db2..966c687b9ce 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -184,7 +184,6 @@ static const struct {
{ OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
{ OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
{ OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
- { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
{ OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
{ OFF, "GL_MESA_texture_array", F(MESA_texture_array) },
{ OFF, "GL_MESA_texture_signed_rgba", F(MESA_texture_signed_rgba) },
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index d7c5d28c2cf..4cd968e40f7 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2687,7 +2687,6 @@ struct gl_extensions
GLboolean IBM_rasterpos_clip;
GLboolean IBM_multimode_draw_arrays;
GLboolean MESA_pack_invert;
- GLboolean MESA_packed_depth_stencil;
GLboolean MESA_resize_buffers;
GLboolean MESA_ycbcr_texture;
GLboolean MESA_texture_array;