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-rw-r--r--src/mesa/main/texgetimage.c19
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c3
2 files changed, 14 insertions, 8 deletions
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index fdf0e1a49de..11494e53ad5 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -71,14 +71,13 @@ type_with_negative_values(GLenum type)
static void
get_tex_depth(struct gl_context *ctx, GLuint dimensions,
GLenum format, GLenum type, GLvoid *pixels,
- const struct gl_texture_image *texImage)
+ struct gl_texture_image *texImage)
{
const GLint width = texImage->Width;
const GLint height = texImage->Height;
const GLint depth = texImage->Depth;
GLint img, row;
GLfloat *depthRow = (GLfloat *) malloc(width * sizeof(GLfloat));
- const GLint texelSize = _mesa_get_format_bytes(texImage->TexFormat);
if (!depthRow) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
@@ -86,18 +85,24 @@ get_tex_depth(struct gl_context *ctx, GLuint dimensions,
}
for (img = 0; img < depth; img++) {
+ GLubyte *srcMap;
+ GLint srcRowStride;
+
+ /* map src texture buffer */
+ ctx->Driver.MapTextureImage(ctx, texImage, img,
+ 0, 0, width, height, GL_MAP_READ_BIT,
+ &srcMap, &srcRowStride);
+
for (row = 0; row < height; row++) {
void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
width, height, format, type,
img, row, 0);
- const GLubyte *src = (GLubyte *) texImage->Data +
- (texImage->ImageOffsets[img] +
- texImage->RowStride * row) * texelSize;
-
+ const GLubyte *src = srcMap + row * srcRowStride;
_mesa_unpack_float_z_row(texImage->TexFormat, width, src, depthRow);
-
_mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack);
}
+
+ ctx->Driver.UnmapTextureImage(ctx, texImage, img);
}
free(depthRow);
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index eb73ce88228..560b6b56172 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -950,7 +950,8 @@ st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level,
return;
}
- if (format == GL_DEPTH_STENCIL_EXT) {
+ if (format == GL_DEPTH_STENCIL ||
+ format == GL_DEPTH_COMPONENT) {
do_map = GL_FALSE;
}