diff options
-rw-r--r-- | src/mesa/main/clear.c | 29 |
1 files changed, 5 insertions, 24 deletions
diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c index 568f600a55e..9dbac3ee6a7 100644 --- a/src/mesa/main/clear.c +++ b/src/mesa/main/clear.c @@ -445,32 +445,13 @@ _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) } } break; - case GL_DEPTH: - case GL_STENCIL: - /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says: - * - * "The result of ClearBuffer is undefined if no conversion between - * the type of the specified value and the type of the buffer being - * cleared is defined (for example, if ClearBufferiv is called for a - * fixed- or floating-point buffer, or if ClearBufferfv is called - * for a signed or unsigned integer buffer). This is not an error." - * - * In this case we take "undefined" and "not an error" to mean "ignore." - * Even though we could do something sensible for GL_STENCIL, page 263 - * (page 279 of the PDF) says: - * - * "Only ClearBufferiv should be used to clear stencil buffers." + default: + /* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers' + * of the OpenGL 4.5 spec states: * - * Note that we still need to generate an error for the invalid - * drawbuffer case (see the GL_STENCIL case in _mesa_ClearBufferiv). + * "An INVALID_ENUM error is generated by ClearBufferuiv and + * ClearNamedFramebufferuiv if buffer is not COLOR." */ - if (drawbuffer != 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferuiv(drawbuffer=%d)", - drawbuffer); - return; - } - return; - default: _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferuiv(buffer=%s)", _mesa_enum_to_string(buffer)); return; |