diff options
-rw-r--r-- | src/glsl/link_uniform_initializers.cpp | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp index 4efa1b44ae9..1b7609a4725 100644 --- a/src/glsl/link_uniform_initializers.cpp +++ b/src/glsl/link_uniform_initializers.cpp @@ -93,6 +93,31 @@ set_uniform_binding(void *mem_ctx, gl_shader_program *prog, return; } + if (storage->type->is_sampler()) { + unsigned elements = MAX2(storage->array_elements, 1); + + /* From section 4.4.4 of the GLSL 4.20 specification: + * "If the binding identifier is used with an array, the first element + * of the array takes the specified unit and each subsequent element + * takes the next consecutive unit." + */ + for (unsigned int i = 0; i < elements; i++) { + storage->storage[i].i = binding + i; + } + + for (int sh = 0; sh < MESA_SHADER_TYPES; sh++) { + gl_shader *shader = prog->_LinkedShaders[sh]; + + if (shader && storage->sampler[sh].active) { + for (unsigned i = 0; i < elements; i++) { + unsigned index = storage->sampler[sh].index + i; + + shader->SamplerUnits[index] = storage->storage[i].i; + } + } + } + } + storage->initialized = true; } |