diff options
-rw-r--r-- | src/compiler/nir/nir_opcodes.py | 32 |
1 files changed, 15 insertions, 17 deletions
diff --git a/src/compiler/nir/nir_opcodes.py b/src/compiler/nir/nir_opcodes.py index 17c6824ae56..fd8b56063f0 100644 --- a/src/compiler/nir/nir_opcodes.py +++ b/src/compiler/nir/nir_opcodes.py @@ -529,6 +529,13 @@ def binop_reduce(name, output_size, output_type, src_type, prereduce_expr, [4, 4], [src_type, src_type], False, _2src_commutative, final(reduce_(reduce_(src0, src1), reduce_(src2, src3)))) +def binop_reduce_all_sizes(name, output_size, src_type, prereduce_expr, + reduce_expr, final_expr): + binop_reduce(name, output_size, tbool1, src_type, + prereduce_expr, reduce_expr, final_expr) + binop_reduce("b32" + name[1:], output_size, tbool32, src_type, + prereduce_expr, reduce_expr, final_expr) + binop("fadd", tfloat, _2src_commutative + associative,""" if (nir_is_rounding_mode_rtz(execution_mode, bit_size)) { if (bit_size == 64) @@ -710,23 +717,14 @@ binop_compare_all_sizes("uge", tuint, "", "src0 >= src1") # integer-aware GLSL-style comparisons that compare floats and ints -binop_reduce("ball_fequal", 1, tbool1, tfloat, "{src0} == {src1}", - "{src0} && {src1}", "{src}") -binop_reduce("bany_fnequal", 1, tbool1, tfloat, "{src0} != {src1}", - "{src0} || {src1}", "{src}") -binop_reduce("ball_iequal", 1, tbool1, tint, "{src0} == {src1}", - "{src0} && {src1}", "{src}") -binop_reduce("bany_inequal", 1, tbool1, tint, "{src0} != {src1}", - "{src0} || {src1}", "{src}") - -binop_reduce("b32all_fequal", 1, tbool32, tfloat, "{src0} == {src1}", - "{src0} && {src1}", "{src}") -binop_reduce("b32any_fnequal", 1, tbool32, tfloat, "{src0} != {src1}", - "{src0} || {src1}", "{src}") -binop_reduce("b32all_iequal", 1, tbool32, tint, "{src0} == {src1}", - "{src0} && {src1}", "{src}") -binop_reduce("b32any_inequal", 1, tbool32, tint, "{src0} != {src1}", - "{src0} || {src1}", "{src}") +binop_reduce_all_sizes("ball_fequal", 1, tfloat, "{src0} == {src1}", + "{src0} && {src1}", "{src}") +binop_reduce_all_sizes("bany_fnequal", 1, tfloat, "{src0} != {src1}", + "{src0} || {src1}", "{src}") +binop_reduce_all_sizes("ball_iequal", 1, tint, "{src0} == {src1}", + "{src0} && {src1}", "{src}") +binop_reduce_all_sizes("bany_inequal", 1, tint, "{src0} != {src1}", + "{src0} || {src1}", "{src}") # non-integer-aware GLSL-style comparisons that return 0.0 or 1.0 |