diff options
-rw-r--r-- | src/mesa/main/clear.c | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c index c35675fb4d1..2e27c951bbb 100644 --- a/src/mesa/main/clear.c +++ b/src/mesa/main/clear.c @@ -326,6 +326,13 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) switch (buffer) { case GL_STENCIL: + /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says: + * + * "ClearBuffer generates an INVALID VALUE error if buffer is + * COLOR and drawbuffer is less than zero, or greater than the + * value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH, + * STENCIL, or DEPTH STENCIL and drawbuffer is not zero." + */ if (drawbuffer != 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)", drawbuffer); @@ -373,6 +380,25 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) } } break; + case GL_DEPTH: + /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says: + * + * "The result of ClearBuffer is undefined if no conversion between + * the type of the specified value and the type of the buffer being + * cleared is defined (for example, if ClearBufferiv is called for a + * fixed- or floating-point buffer, or if ClearBufferfv is called + * for a signed or unsigned integer buffer). This is not an error." + * + * In this case we take "undefined" and "not an error" to mean "ignore." + * Note that we still need to generate an error for the invalid + * drawbuffer case (see the GL_STENCIL case above). + */ + if (drawbuffer != 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)", + drawbuffer); + return; + } + return; default: _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferiv(buffer=%s)", _mesa_lookup_enum_by_nr(buffer)); @@ -424,6 +450,31 @@ _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) } } break; + case GL_DEPTH: + case GL_STENCIL: + /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says: + * + * "The result of ClearBuffer is undefined if no conversion between + * the type of the specified value and the type of the buffer being + * cleared is defined (for example, if ClearBufferiv is called for a + * fixed- or floating-point buffer, or if ClearBufferfv is called + * for a signed or unsigned integer buffer). This is not an error." + * + * In this case we take "undefined" and "not an error" to mean "ignore." + * Even though we could do something sensible for GL_STENCIL, page 263 + * (page 279 of the PDF) says: + * + * "Only ClearBufferiv should be used to clear stencil buffers." + * + * Note that we still need to generate an error for the invalid + * drawbuffer case (see the GL_STENCIL case in _mesa_ClearBufferiv). + */ + if (drawbuffer != 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferuiv(drawbuffer=%d)", + drawbuffer); + return; + } + return; default: _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferuiv(buffer=%s)", _mesa_lookup_enum_by_nr(buffer)); @@ -450,6 +501,13 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) switch (buffer) { case GL_DEPTH: + /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says: + * + * "ClearBuffer generates an INVALID VALUE error if buffer is + * COLOR and drawbuffer is less than zero, or greater than the + * value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH, + * STENCIL, or DEPTH STENCIL and drawbuffer is not zero." + */ if (drawbuffer != 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)", drawbuffer); @@ -498,6 +556,25 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) } } break; + case GL_STENCIL: + /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says: + * + * "The result of ClearBuffer is undefined if no conversion between + * the type of the specified value and the type of the buffer being + * cleared is defined (for example, if ClearBufferiv is called for a + * fixed- or floating-point buffer, or if ClearBufferfv is called + * for a signed or unsigned integer buffer). This is not an error." + * + * In this case we take "undefined" and "not an error" to mean "ignore." + * Note that we still need to generate an error for the invalid + * drawbuffer case (see the GL_DEPTH case above). + */ + if (drawbuffer != 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)", + drawbuffer); + return; + } + return; default: _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfv(buffer=%s)", _mesa_lookup_enum_by_nr(buffer)); @@ -525,6 +602,13 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, return; } + /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says: + * + * "ClearBuffer generates an INVALID VALUE error if buffer is + * COLOR and drawbuffer is less than zero, or greater than the + * value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH, + * STENCIL, or DEPTH STENCIL and drawbuffer is not zero." + */ if (drawbuffer != 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfi(drawbuffer=%d)", drawbuffer); |