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-rw-r--r--src/gallium/auxiliary/util/u_blit.c4
-rw-r--r--src/gallium/auxiliary/util/u_gen_mipmap.c4
-rw-r--r--src/mesa/state_tracker/st_atom_shader.c4
-rw-r--r--src/mesa/state_tracker/st_cb_bitmap.c4
-rw-r--r--src/mesa/state_tracker/st_cb_clear.c4
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.c4
-rw-r--r--src/mesa/state_tracker/st_program.h4
7 files changed, 14 insertions, 14 deletions
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c
index be5e83e8346..0938b03820b 100644
--- a/src/gallium/auxiliary/util/u_blit.c
+++ b/src/gallium/auxiliary/util/u_blit.c
@@ -318,8 +318,8 @@ util_blit_pixels(struct blit_state *ctx,
cso_set_sampler_textures(ctx->cso, 1, &tex);
/* shaders */
- cso_set_fragment_shader(ctx->cso, ctx->fs);
- cso_set_vertex_shader(ctx->cso, ctx->vs);
+ cso_set_fragment_shader_handle(ctx->cso, ctx->fs);
+ cso_set_vertex_shader_handle(ctx->cso, ctx->vs);
/* drawing dest */
memset(&fb, 0, sizeof(fb));
diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c
index f0c4063b283..9822a25ca66 100644
--- a/src/gallium/auxiliary/util/u_gen_mipmap.c
+++ b/src/gallium/auxiliary/util/u_gen_mipmap.c
@@ -888,8 +888,8 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil);
cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
- cso_set_fragment_shader(ctx->cso, ctx->fs);
- cso_set_vertex_shader(ctx->cso, ctx->vs);
+ cso_set_fragment_shader_handle(ctx->cso, ctx->fs);
+ cso_set_vertex_shader_handle(ctx->cso, ctx->vs);
#if 0
cso_set_viewport(ctx->cso, &ctx->viewport);
#endif
diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c
index 4a641a4a73f..3f5ec711128 100644
--- a/src/mesa/state_tracker/st_atom_shader.c
+++ b/src/mesa/state_tracker/st_atom_shader.c
@@ -273,8 +273,8 @@ update_linkage( struct st_context *st )
st->vp = stvp;
st->fp = stfp;
- cso_set_vertex_shader(st->cso_context, stvp->driver_shader);
- cso_set_fragment_shader(st->cso_context, stfp->driver_shader);
+ cso_set_vertex_shader_handle(st->cso_context, stvp->driver_shader);
+ cso_set_fragment_shader_handle(st->cso_context, stfp->driver_shader);
st->vertex_result_to_slot = xvp->output_to_slot;
}
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
index 1b863143e04..71a848ea540 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -446,10 +446,10 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
cso_set_rasterizer(cso, &st->bitmap.rasterizer);
/* fragment shader state: TEX lookup program */
- cso_set_fragment_shader(cso, stfp->driver_shader);
+ cso_set_fragment_shader_handle(cso, stfp->driver_shader);
/* vertex shader state: position + texcoord pass-through */
- cso_set_vertex_shader(cso, st->bitmap.vs);
+ cso_set_vertex_shader_handle(cso, st->bitmap.vs);
/* sampler / texture state */
cso_single_sampler(cso, 0, &st->bitmap.sampler);
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index bb27faad211..dac346a06c1 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -274,8 +274,8 @@ clear_with_quad(GLcontext *ctx,
cso_set_rasterizer(st->cso_context, &st->clear.raster);
cso_set_viewport(st->cso_context, &st->clear.viewport);
- cso_set_fragment_shader(st->cso_context, st->clear.fs);
- cso_set_vertex_shader(st->cso_context, st->clear.vs);
+ cso_set_fragment_shader_handle(st->cso_context, st->clear.fs);
+ cso_set_vertex_shader_handle(st->cso_context, st->clear.vs);
/* draw quad matching scissor rect (XXX verify coord round-off) */
draw_quad(ctx, x0, y0, x1, y1, ctx->Depth.Clear, ctx->Color.ClearColor);
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index 75261c33504..3921500659d 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -545,10 +545,10 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
}
/* fragment shader state: TEX lookup program */
- cso_set_fragment_shader(cso, stfp->driver_shader);
+ cso_set_fragment_shader_handle(cso, stfp->driver_shader);
/* vertex shader state: position + texcoord pass-through */
- cso_set_vertex_shader(cso, stvp->driver_shader);
+ cso_set_vertex_shader_handle(cso, stvp->driver_shader);
/* texture sampling state: */
diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h
index 63d6590540c..dced31e88e0 100644
--- a/src/mesa/state_tracker/st_program.h
+++ b/src/mesa/state_tracker/st_program.h
@@ -61,7 +61,7 @@ struct st_fragment_program
GLuint input_map[PIPE_MAX_SHADER_INPUTS];
struct pipe_shader_state state;
- struct pipe_shader_state *driver_shader;
+ void *driver_shader;
GLuint param_state;
@@ -88,7 +88,7 @@ struct st_vertex_program
GLuint num_inputs;
struct pipe_shader_state state;
- struct pipe_shader_state *driver_shader;
+ void *driver_shader;
/** For using our private draw module (glRasterPos) */
struct draw_vertex_shader *draw_shader;