diff options
-rw-r--r-- | src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h new file mode 100644 index 00000000000..239a5bb98cb --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h @@ -0,0 +1,87 @@ +#if API < 10 +HRESULT D3D10CreateBlob( + __in SIZE_T NumBytes, + __out LPD3D10BLOB *ppBuffer +) +{ + void* data = malloc(NumBytes); + if(!data) + return E_OUTOFMEMORY; + *ppBuffer = new GalliumD3DBlob(data, NumBytes); + return S_OK; +} + +LPCSTR STDMETHODCALLTYPE D3D10GetPixelShaderProfile( + __in ID3D10Device *pDevice +) +{ + return "ps_4_0"; +} + +LPCSTR STDMETHODCALLTYPE D3D10GetVertexShaderProfile( + __in ID3D10Device *pDevice +) +{ + return "vs_4_0"; +} + +LPCSTR STDMETHODCALLTYPE D3D10GetGeometryShaderProfile( + __in ID3D10Device *pDevice +) +{ + return "gs_4_0"; +} + +static HRESULT dxbc_assemble_as_blob(struct dxbc_chunk_header** chunks, unsigned num_chunks, ID3D10Blob** blob) +{ + std::pair<void*, size_t> p = dxbc_assemble(chunks, num_chunks); + if(!p.first) + return E_OUTOFMEMORY; + *blob = return new GalliumD3DBlob(p.first, p.second); + return S_OK; +} + +HRESULT D3D10GetInputSignatureBlob( + __in const void *pShaderBytecode, + __in SIZE_T BytecodeLength, + __out ID3D10Blob **ppSignatureBlob +) +{ + dxbc_chunk_signature* sig = dxbc_find_signature(pShaderBytecode, BytecodeLength, false); + if(!sig) + return E_FAIL; + + return dxbc_assemble_as_blob(&sig, 1, ppSignatureBlob); +} + +HRESULT D3D10GetOutputSignatureBlob( + __in const void *pShaderBytecode, + __in SIZE_T BytecodeLength, + __out ID3D10Blob **ppSignatureBlob +) +{ + dxbc_chunk_signature* sig = dxbc_find_signature(pShaderBytecode, BytecodeLength, true); + if(!sig) + return E_FAIL; + + return dxbc_assemble_as_blob(&sig, 1, ppSignatureBlob); +} + +HRESULT D3D10GetInputOutputSignatureBlob( + __in const void *pShaderBytecode, + __in SIZE_T BytecodeLength, + __out ID3D10Blob **ppSignatureBlob +) +{ + dxbc_chunk_signature* sigs[2]; + sigs[0] = dxbc_find_signature(pShaderBytecode, BytecodeLength, false); + if(!sigs[0]) + return E_FAIL; + sigs[1] = dxbc_find_signature(pShaderBytecode, BytecodeLength, true); + if(!sigs[1]) + return E_FAIL; + + return dxbc_assemble_as_blob(&sigs, 2, ppSignatureBlob); +} + +#endif |