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-rw-r--r--docs/relnotes-7.6.html2
-rw-r--r--src/glx/x11/glxhash.c10
-rw-r--r--src/mesa/drivers/common/meta.c4
-rw-r--r--src/mesa/drivers/dri/intel/intel_clear.c6
-rw-r--r--src/mesa/drivers/dri/r300/compiler/r300_fragprog_emit.c2
-rw-r--r--src/mesa/state_tracker/st_cb_fbo.c1
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c18
-rw-r--r--src/mesa/state_tracker/st_framebuffer.c18
8 files changed, 43 insertions, 18 deletions
diff --git a/docs/relnotes-7.6.html b/docs/relnotes-7.6.html
index 9cd3417e7ea..aaa36188d9d 100644
--- a/docs/relnotes-7.6.html
+++ b/docs/relnotes-7.6.html
@@ -50,6 +50,8 @@ This was written by Zack Rusin at Tungsten Graphics.
<li>Rewritten radeon/r200/r300 driver using a buffer manager
<li>radeon/r200/r300 GL_EXT_framebuffer_object support when used with
kernel memory manager
+<li>radeon/r200/r300 support for GL_ARB_occlusion_query</li>
+<li>r300 driver supports OpenGL 1.5</li>
<li>r300 driver support for GL_EXT_vertex_array_bgra, GL_EXT_texture_sRGB
<li>i915/945 driver support for GL_ARB_point_sprite, GL_EXT_stencil_two_side
and GL_ATI_separate_stencil extensions
diff --git a/src/glx/x11/glxhash.c b/src/glx/x11/glxhash.c
index 74cd4f344df..7d28ada49ca 100644
--- a/src/glx/x11/glxhash.c
+++ b/src/glx/x11/glxhash.c
@@ -87,9 +87,13 @@
#define HASH_ALLOC malloc
#define HASH_FREE free
-#define HASH_RANDOM_DECL
-#define HASH_RANDOM_INIT(seed) srandom(seed)
-#define HASH_RANDOM random()
+#define HASH_RANDOM_DECL struct random_data rd; int32_t rv; char rs[256]
+#define HASH_RANDOM_INIT(seed) \
+ do { \
+ (void) memset(&rd, 0, sizeof(rd)); \
+ (void) initstate_r(seed, rs, sizeof(rs), &rd); \
+ } while(0)
+#define HASH_RANDOM ((void) random_r(&rd, &rv), rv)
#define HASH_RANDOM_DESTROY
typedef struct __glxHashBucket
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index e9b892e33f0..532b2c92635 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -772,7 +772,6 @@ _mesa_meta_end(GLcontext *ctx)
_mesa_MatrixMode(save->MatrixMode);
- save->ClipPlanesEnabled = ctx->Transform.ClipPlanesEnabled;
if (save->ClipPlanesEnabled) {
GLuint i;
for (i = 0; i < ctx->Const.MaxClipPlanes; i++) {
@@ -808,9 +807,6 @@ _mesa_meta_end(GLcontext *ctx)
if (save->Lighting) {
_mesa_set_enable(ctx, GL_LIGHTING, GL_TRUE);
}
- if (save->Fog) {
- _mesa_set_enable(ctx, GL_FOG, GL_TRUE);
- }
}
diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c
index 4ce783f4503..9010b910c7d 100644
--- a/src/mesa/drivers/dri/intel/intel_clear.c
+++ b/src/mesa/drivers/dri/intel/intel_clear.c
@@ -38,6 +38,7 @@
#include "intel_fbo.h"
#include "intel_pixel.h"
#include "intel_regions.h"
+#include "intel_batchbuffer.h"
#define FILE_DEBUG_FLAG DEBUG_BLIT
@@ -170,8 +171,9 @@ intelClear(GLcontext *ctx, GLbitfield mask)
}
DBG("\n");
}
- intelFlush(&intel->ctx);
- _mesa_meta_Clear(&intel->ctx, tri_mask);
+
+ _mesa_meta_clear(&intel->ctx, tri_mask);
+ intel_batchbuffer_flush(intel->batch);
}
if (swrast_mask) {
diff --git a/src/mesa/drivers/dri/r300/compiler/r300_fragprog_emit.c b/src/mesa/drivers/dri/r300/compiler/r300_fragprog_emit.c
index 305dc074ee8..c7227bbd15b 100644
--- a/src/mesa/drivers/dri/r300/compiler/r300_fragprog_emit.c
+++ b/src/mesa/drivers/dri/r300/compiler/r300_fragprog_emit.c
@@ -352,7 +352,7 @@ void r300BuildFragmentProgramHwCode(struct r300_fragment_program_compiler *compi
if (emit.current_node < 3) {
int shift = 3 - emit.current_node;
int i;
- for(i = 0; i <= emit.current_node; ++i)
+ for(i = emit.current_node; i >= 0; --i)
code->code_addr[shift + i] = code->code_addr[i];
for(i = 0; i < shift; ++i)
code->code_addr[i] = 0;
diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c
index a96602878e4..fe0a1214933 100644
--- a/src/mesa/state_tracker/st_cb_fbo.c
+++ b/src/mesa/state_tracker/st_cb_fbo.c
@@ -258,6 +258,7 @@ st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
strb->Base.ClassID = 0x4242; /* just a unique value */
strb->Base.NumSamples = samples;
strb->format = format;
+ init_renderbuffer_bits(strb, format);
strb->software = sw;
switch (format) {
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index c0ace3b9eac..3520c986b47 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -658,8 +658,10 @@ st_TexImage(GLcontext * ctx,
format, type,
pixels, unpack, "glTexImage");
}
- if (!pixels)
- return;
+
+ /* Note: we can't check for pixels==NULL until after we've allocated
+ * memory for the texture.
+ */
/* See if we can do texture compression with a blit/render.
*/
@@ -670,6 +672,9 @@ st_TexImage(GLcontext * ctx,
stImage->pt->format,
stImage->pt->target,
PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
+ if (!pixels)
+ goto done;
+
if (compress_with_blit(ctx, target, level, 0, 0, 0, width, height, depth,
format, type, pixels, unpack, texImage)) {
goto done;
@@ -711,6 +716,9 @@ st_TexImage(GLcontext * ctx,
return;
}
+ if (!pixels)
+ goto done;
+
DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
width, height, depth, width * texelBytes, dstRowStride);
@@ -753,9 +761,9 @@ st_TexImage(GLcontext * ctx,
}
}
+done:
_mesa_unmap_teximage_pbo(ctx, unpack);
-done:
if (stImage->pt && texImage->Data) {
st_texture_image_unmap(ctx->st, stImage);
texImage->Data = NULL;
@@ -1092,7 +1100,7 @@ st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
- return;
+ goto done;
}
src = (const GLubyte *) pixels;
@@ -1123,9 +1131,9 @@ st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
}
}
+done:
_mesa_unmap_teximage_pbo(ctx, packing);
-done:
if (stImage->pt) {
st_texture_image_unmap(ctx->st, stImage);
texImage->Data = NULL;
diff --git a/src/mesa/state_tracker/st_framebuffer.c b/src/mesa/state_tracker/st_framebuffer.c
index ca32b2e573c..5c0d335d62d 100644
--- a/src/mesa/state_tracker/st_framebuffer.c
+++ b/src/mesa/state_tracker/st_framebuffer.c
@@ -66,7 +66,7 @@ st_create_framebuffer( const __GLcontextModes *visual,
else {
/* Only allocate front buffer right now if we're single buffered.
* If double-buffered, allocate front buffer on demand later.
- * See check_create_front_buffers().
+ * See check_create_front_buffers() and st_set_framebuffer_surface().
*/
struct gl_renderbuffer *rb
= st_new_renderbuffer_fb(colorFormat, samples, FALSE);
@@ -170,8 +170,20 @@ st_set_framebuffer_surface(struct st_framebuffer *stfb,
strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
- /* fail */
- if (!strb) return;
+ if (!strb) {
+ if (surfIndex == ST_SURFACE_FRONT_LEFT) {
+ /* Delayed creation when the window system supplies a fake front buffer */
+ struct st_renderbuffer *strb_back
+ = st_renderbuffer(stfb->Base.Attachment[ST_SURFACE_BACK_LEFT].Renderbuffer);
+ struct gl_renderbuffer *rb
+ = st_new_renderbuffer_fb(surf->format, strb_back->Base.NumSamples, FALSE);
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
+ strb = st_renderbuffer(rb);
+ } else {
+ /* fail */
+ return;
+ }
+ }
/* replace the renderbuffer's surface/texture pointers */
pipe_surface_reference( &strb->surface, surf );