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-rw-r--r--src/mesa/drivers/common/meta.c17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index ff87c84a23b..e9113e944c6 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -2037,7 +2037,7 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers)
{
struct clear_state *clear = &ctx->Meta->Clear;
struct vertex {
- GLfloat x, y, z, r, g, b, a;
+ GLfloat x, y, z, tex[4];
};
struct vertex verts[4];
/* save all state but scissor, pixel pack/unpack */
@@ -2068,7 +2068,7 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers)
/* setup vertex arrays */
_mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
- _mesa_ColorPointer(4, GL_FLOAT, sizeof(struct vertex), OFFSET(r));
+ _mesa_ColorPointer(4, GL_FLOAT, sizeof(struct vertex), OFFSET(tex));
_mesa_EnableClientState(GL_VERTEX_ARRAY);
_mesa_EnableClientState(GL_COLOR_ARRAY);
}
@@ -2137,10 +2137,10 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers)
/* vertex colors */
for (i = 0; i < 4; i++) {
- verts[i].r = ctx->Color.ClearColor.f[0];
- verts[i].g = ctx->Color.ClearColor.f[1];
- verts[i].b = ctx->Color.ClearColor.f[2];
- verts[i].a = ctx->Color.ClearColor.f[3];
+ verts[i].tex[0] = ctx->Color.ClearColor.f[0];
+ verts[i].tex[1] = ctx->Color.ClearColor.f[1];
+ verts[i].tex[2] = ctx->Color.ClearColor.f[2];
+ verts[i].tex[3] = ctx->Color.ClearColor.f[3];
}
/* upload new vertex data */
@@ -2200,7 +2200,8 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
_mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, clear->VBO);
/* setup vertex arrays */
- _mesa_VertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (void *)0);
+ _mesa_VertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(float) * 7,
+ (void *)0);
_mesa_EnableVertexAttribArray(0);
vs = _mesa_CreateShaderObjectARB(GL_VERTEX_SHADER);
@@ -2328,7 +2329,7 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers)
const float y1 = ((float)fb->_Ymax / fb->Height) * 2.0f - 1.0f;
const float z = -invert_z(ctx->Depth.Clear);
struct vertex {
- GLfloat x, y, z;
+ GLfloat x, y, z, tex[4];
} verts[4];
metaSave = (MESA_META_ALPHA_TEST |