diff options
-rw-r--r-- | src/mesa/main/texstore.c | 263 |
1 files changed, 144 insertions, 119 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 5ca36d955e2..dd967ef536a 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -2908,36 +2908,8 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS) ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT); ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT); - /* In case we only upload depth we need to preserve the stencil */ - if (srcFormat == GL_DEPTH_COMPONENT) { - for (img = 0; img < srcDepth; img++) { - GLuint *dstRow = (GLuint *) dstAddr - + dstImageOffsets[dstZoffset + img] - + dstYoffset * dstRowStride / sizeof(GLuint) - + dstXoffset; - const GLuint *src - = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - GLuint depth[MAX_WIDTH]; - GLint i; - _mesa_unpack_depth_span(ctx, srcWidth, - GL_UNSIGNED_INT, /* dst type */ - depth, /* dst addr */ - depthScale, - srcType, src, srcPacking); - for (i = 0; i < srcWidth; i++) - dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF); - - src += srcRowStride; - dstRow += dstRowStride / sizeof(GLuint); - } - } - } - else if (ctx->Pixel.DepthScale == 1.0f && + if (srcFormat != GL_DEPTH_COMPONENT && ctx->Pixel.DepthScale == 1.0f && ctx->Pixel.DepthBias == 0.0f && !srcPacking->SwapBytes) { /* simple path */ @@ -2947,42 +2919,52 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS) dstImageOffsets, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); - } - else { - /* general path */ - const GLint srcRowStride - = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) - / sizeof(GLuint); - GLint img, row; - + } else if (srcFormat == GL_DEPTH_COMPONENT) { + /* In case we only upload depth we need to preserve the stencil */ for (img = 0; img < srcDepth; img++) { - GLuint *dstRow = (GLuint *) dstAddr + GLuint *dstRow = (GLuint *) dstAddr + dstImageOffsets[dstZoffset + img] + dstYoffset * dstRowStride / sizeof(GLuint) + dstXoffset; const GLuint *src = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); for (row = 0; row < srcHeight; row++) { - GLubyte stencil[MAX_WIDTH]; + GLuint depth[MAX_WIDTH]; + GLubyte stencil[MAX_WIDTH]; GLint i; - /* the 24 depth bits will be in the high position: */ - _mesa_unpack_depth_span(ctx, srcWidth, - GL_UNSIGNED_INT_24_8_EXT, /* dst type */ - dstRow, /* dst addr */ - depthScale, - srcType, src, srcPacking); - /* get the 8-bit stencil values */ - _mesa_unpack_stencil_span(ctx, srcWidth, - GL_UNSIGNED_BYTE, /* dst type */ - stencil, /* dst addr */ - srcType, src, srcPacking, - ctx->_ImageTransferState); - /* merge stencil values into depth values */ - for (i = 0; i < srcWidth; i++) - dstRow[i] |= stencil[i]; + GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE; + + if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ + keepstencil = GL_TRUE; + } else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */ + keepdepth = GL_TRUE; + } + + if (keepdepth == GL_FALSE) + /* the 24 depth bits will be in the low position: */ + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, /* dst type */ + keepstencil ? depth : dstRow, /* dst addr */ + depthScale, + srcType, src, srcPacking); + + if (keepstencil == GL_FALSE) + /* get the 8-bit stencil values */ + _mesa_unpack_stencil_span(ctx, srcWidth, + GL_UNSIGNED_BYTE, /* dst type */ + stencil, /* dst addr */ + srcType, src, srcPacking, + ctx->_ImageTransferState); + + for (i = 0; i < srcWidth; i++) { + if (keepstencil) + dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF); + else + dstRow[i] = (dstRow[i] & 0xFFFFFF00) | (stencil[i] & 0xFF); + } src += srcRowStride; dstRow += dstRowStride / sizeof(GLuint); @@ -3006,71 +2988,57 @@ _mesa_texstore_s8_z24(TEXSTORE_PARAMS) GLint img, row; ASSERT(dstFormat == MESA_FORMAT_S8_Z24); - ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT); + ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT || srcFormat == GL_STENCIL_INDEX); ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT); - /* In case we only upload depth we need to preserve the stencil */ - if (srcFormat == GL_DEPTH_COMPONENT) { - for (img = 0; img < srcDepth; img++) { - GLuint *dstRow = (GLuint *) dstAddr - + dstImageOffsets[dstZoffset + img] - + dstYoffset * dstRowStride / sizeof(GLuint) - + dstXoffset; - const GLuint *src - = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - GLuint depth[MAX_WIDTH]; - GLint i; - _mesa_unpack_depth_span(ctx, srcWidth, - GL_UNSIGNED_INT, /* dst type */ - depth, /* dst addr */ - depthScale, - srcType, src, srcPacking); - - for (i = 0; i < srcWidth; i++) - dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000); + for (img = 0; img < srcDepth; img++) { + GLuint *dstRow = (GLuint *) dstAddr + + dstImageOffsets[dstZoffset + img] + + dstYoffset * dstRowStride / sizeof(GLuint) + + dstXoffset; + const GLuint *src + = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + GLuint depth[MAX_WIDTH]; + GLubyte stencil[MAX_WIDTH]; + GLint i; + GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE; + + if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ + keepstencil = GL_TRUE; + } else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */ + keepdepth = GL_TRUE; + } - src += srcRowStride; - dstRow += dstRowStride / sizeof(GLuint); - } - } - } - else { - for (img = 0; img < srcDepth; img++) { - GLuint *dstRow = (GLuint *) dstAddr - + dstImageOffsets[dstZoffset + img] - + dstYoffset * dstRowStride / sizeof(GLuint) - + dstXoffset; - const GLuint *src - = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - GLubyte stencil[MAX_WIDTH]; - GLint i; - /* the 24 depth bits will be in the low position: */ - _mesa_unpack_depth_span(ctx, srcWidth, - GL_UNSIGNED_INT, /* dst type */ - dstRow, /* dst addr */ - depthScale, - srcType, src, srcPacking); - /* get the 8-bit stencil values */ - _mesa_unpack_stencil_span(ctx, srcWidth, - GL_UNSIGNED_BYTE, /* dst type */ - stencil, /* dst addr */ - srcType, src, srcPacking, - ctx->_ImageTransferState); - /* merge stencil values into depth values */ - for (i = 0; i < srcWidth; i++) - dstRow[i] |= stencil[i] << 24; + if (keepdepth == GL_FALSE) + /* the 24 depth bits will be in the low position: */ + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, /* dst type */ + keepstencil ? depth : dstRow, /* dst addr */ + depthScale, + srcType, src, srcPacking); + + if (keepstencil == GL_FALSE) + /* get the 8-bit stencil values */ + _mesa_unpack_stencil_span(ctx, srcWidth, + GL_UNSIGNED_BYTE, /* dst type */ + stencil, /* dst addr */ + srcType, src, srcPacking, + ctx->_ImageTransferState); + + /* merge stencil values into depth values */ + for (i = 0; i < srcWidth; i++) { + if (keepstencil) + dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000); + else + dstRow[i] = (dstRow[i] & 0xFFFFFF) | (stencil[i] << 24); - src += srcRowStride; - dstRow += dstRowStride / sizeof(GLuint); - } + } + src += srcRowStride; + dstRow += dstRowStride / sizeof(GLuint); } } return GL_TRUE; @@ -3149,6 +3117,63 @@ _mesa_texstore_rgba_float32(TEXSTORE_PARAMS) return GL_TRUE; } +static GLboolean +_mesa_texstore_s8(TEXSTORE_PARAMS) +{ + ASSERT(dstFormat == MESA_FORMAT_S8); + ASSERT(srcFormat == GL_STENCIL_INDEX); + ASSERT(texelBytes == 1); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_BYTE) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } else { + const GLint srcRowStride + = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) + / sizeof(GLuint); + GLint img, row; + + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] + + dstYoffset * dstRowStride / sizeof(GLuint) + + dstXoffset; + const GLuint *src + = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + GLubyte stencil[MAX_WIDTH]; + GLint i; + + /* get the 8-bit stencil values */ + _mesa_unpack_stencil_span(ctx, srcWidth, + GL_UNSIGNED_BYTE, /* dst type */ + stencil, /* dst addr */ + srcType, src, srcPacking, + ctx->_ImageTransferState); + /* merge stencil values into depth values */ + for (i = 0; i < srcWidth; i++) + dstRow[i] = stencil[i]; + + src += srcRowStride; + dstRow += dstRowStride / sizeof(GLubyte); + } + } + + } + + return GL_TRUE; +} /** * As above, but store 16-bit floats. @@ -3772,7 +3797,7 @@ texstore_funcs[MESA_FORMAT_COUNT] = { MESA_FORMAT_X8_Z24, _mesa_texstore_x8_z24 }, { MESA_FORMAT_Z24_X8, _mesa_texstore_z24_x8 }, { MESA_FORMAT_Z32, _mesa_texstore_z32 }, - { MESA_FORMAT_S8, NULL/*_mesa_texstore_s8*/ }, + { MESA_FORMAT_S8, _mesa_texstore_s8 }, { MESA_FORMAT_SRGB8, _mesa_texstore_srgb8 }, { MESA_FORMAT_SRGBA8, _mesa_texstore_srgba8 }, { MESA_FORMAT_SARGB8, _mesa_texstore_sargb8 }, |