diff options
-rw-r--r-- | src/gallium/drivers/swr/rasterizer/core/clip.cpp | 3 | ||||
-rw-r--r-- | src/gallium/drivers/swr/rasterizer/core/clip.h | 6 | ||||
-rw-r--r-- | src/gallium/drivers/swr/rasterizer/core/frontend.cpp | 25 |
3 files changed, 20 insertions, 14 deletions
diff --git a/src/gallium/drivers/swr/rasterizer/core/clip.cpp b/src/gallium/drivers/swr/rasterizer/core/clip.cpp index ce27bf71d3c..3a2a8b35be8 100644 --- a/src/gallium/drivers/swr/rasterizer/core/clip.cpp +++ b/src/gallium/drivers/swr/rasterizer/core/clip.cpp @@ -31,6 +31,9 @@ #include "common/os.h" #include "core/clip.h" +// Temp storage used by the clipper +THREAD simdvertex tlsTempVertices[7]; + float ComputeInterpFactor(float boundaryCoord0, float boundaryCoord1) { return (boundaryCoord0 / (boundaryCoord0 - boundaryCoord1)); diff --git a/src/gallium/drivers/swr/rasterizer/core/clip.h b/src/gallium/drivers/swr/rasterizer/core/clip.h index b0b95d64f39..4f51388d9cf 100644 --- a/src/gallium/drivers/swr/rasterizer/core/clip.h +++ b/src/gallium/drivers/swr/rasterizer/core/clip.h @@ -32,6 +32,9 @@ #include "core/pa.h" #include "rdtsc_core.h" +// Temp storage used by the clipper +extern THREAD simdvertex tlsTempVertices[7]; + enum SWR_CLIPCODES { // Shift clip codes out of the mantissa to prevent denormalized values when used in float compare. @@ -818,8 +821,7 @@ private: simdscalari ClipPrims(float* pVertices, const simdscalar& vPrimMask, const simdscalar& vClipMask, int numAttribs) { // temp storage - simdvertex tempVertices[7]; - float* pTempVerts = (float*)&tempVertices[0]; + float* pTempVerts = (float*)&tlsTempVertices[0]; // zero out num input verts for non-active lanes simdscalari vNumInPts = _simd_set1_epi32(NumVertsPerPrim); diff --git a/src/gallium/drivers/swr/rasterizer/core/frontend.cpp b/src/gallium/drivers/swr/rasterizer/core/frontend.cpp index f43a672bd82..d092a8644c6 100644 --- a/src/gallium/drivers/swr/rasterizer/core/frontend.cpp +++ b/src/gallium/drivers/swr/rasterizer/core/frontend.cpp @@ -630,6 +630,8 @@ void ProcessStreamIdBuffer(uint32_t stream, uint8_t* pStreamIdBase, uint32_t num } } +THREAD SWR_GS_CONTEXT tlsGsContext; + ////////////////////////////////////////////////////////////////////////// /// @brief Implements GS stage. /// @param pDC - pointer to draw context. @@ -651,7 +653,6 @@ static void GeometryShaderStage( { RDTSC_START(FEGeometryShader); - SWR_GS_CONTEXT gsContext; SWR_CONTEXT* pContext = pDC->pContext; const API_STATE& state = GetApiState(pDC); @@ -660,9 +661,9 @@ static void GeometryShaderStage( SWR_ASSERT(pGsOut != nullptr, "GS output buffer should be initialized"); SWR_ASSERT(pCutBuffer != nullptr, "GS output cut buffer should be initialized"); - gsContext.pStream = (uint8_t*)pGsOut; - gsContext.pCutOrStreamIdBuffer = (uint8_t*)pCutBuffer; - gsContext.PrimitiveID = primID; + tlsGsContext.pStream = (uint8_t*)pGsOut; + tlsGsContext.pCutOrStreamIdBuffer = (uint8_t*)pCutBuffer; + tlsGsContext.PrimitiveID = primID; uint32_t numVertsPerPrim = NumVertsPerPrim(pa.binTopology, true); simdvector attrib[MAX_ATTRIBUTES]; @@ -675,7 +676,7 @@ static void GeometryShaderStage( for (uint32_t i = 0; i < numVertsPerPrim; ++i) { - gsContext.vert[i].attrib[attribSlot] = attrib[i]; + tlsGsContext.vert[i].attrib[attribSlot] = attrib[i]; } } @@ -683,7 +684,7 @@ static void GeometryShaderStage( pa.Assemble(VERTEX_POSITION_SLOT, attrib); for (uint32_t i = 0; i < numVertsPerPrim; ++i) { - gsContext.vert[i].attrib[VERTEX_POSITION_SLOT] = attrib[i]; + tlsGsContext.vert[i].attrib[VERTEX_POSITION_SLOT] = attrib[i]; } const uint32_t vertexStride = sizeof(simdvertex); @@ -710,14 +711,14 @@ static void GeometryShaderStage( for (uint32_t instance = 0; instance < pState->instanceCount; ++instance) { - gsContext.InstanceID = instance; - gsContext.mask = GenerateMask(numInputPrims); + tlsGsContext.InstanceID = instance; + tlsGsContext.mask = GenerateMask(numInputPrims); // execute the geometry shader - state.pfnGsFunc(GetPrivateState(pDC), &gsContext); + state.pfnGsFunc(GetPrivateState(pDC), &tlsGsContext); - gsContext.pStream += instanceStride; - gsContext.pCutOrStreamIdBuffer += cutInstanceStride; + tlsGsContext.pStream += instanceStride; + tlsGsContext.pCutOrStreamIdBuffer += cutInstanceStride; } // set up new binner and state for the GS output topology @@ -736,7 +737,7 @@ static void GeometryShaderStage( // foreach input prim: // - setup a new PA based on the emitted verts for that prim // - loop over the new verts, calling PA to assemble each prim - uint32_t* pVertexCount = (uint32_t*)&gsContext.vertexCount; + uint32_t* pVertexCount = (uint32_t*)&tlsGsContext.vertexCount; uint32_t* pPrimitiveId = (uint32_t*)&primID; uint32_t totalPrimsGenerated = 0; |