diff options
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 2 | ||||
-rw-r--r-- | src/glsl/builtin_functions.cpp | 14 | ||||
-rw-r--r-- | src/glsl/builtin_variables.cpp | 11 | ||||
-rw-r--r-- | src/glsl/ir.h | 3 | ||||
-rw-r--r-- | src/glsl/ir_print_visitor.cpp | 2 | ||||
-rw-r--r-- | src/glsl/linker.cpp | 3 | ||||
-rw-r--r-- | src/glsl/program.h | 3 | ||||
-rw-r--r-- | src/glsl/standalone_scaffolding.cpp | 2 | ||||
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 2 |
9 files changed, 15 insertions, 27 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 517841c99f8..72c6459da3c 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -4578,7 +4578,7 @@ ast_function::hir(exec_list *instructions, if (state->es_shader && state->language_version >= 300) { /* Local shader has no exact candidates; check the built-ins. */ _mesa_glsl_initialize_builtin_functions(); - if (_mesa_glsl_find_builtin_function_by_name(state, name)) { + if (_mesa_glsl_find_builtin_function_by_name(name)) { YYLTYPE loc = this->get_location(); _mesa_glsl_error(& loc, state, "A shader cannot redefine or overload built-in " diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp index 5e051996758..3b4a9df808c 100644 --- a/src/glsl/builtin_functions.cpp +++ b/src/glsl/builtin_functions.cpp @@ -522,7 +522,6 @@ private: void add_function(const char *name, ...); typedef ir_function_signature *(builtin_builder::*image_prototype_ctr)(const glsl_type *image_type, - const char *intrinsic_name, unsigned num_arguments, unsigned flags); @@ -738,11 +737,9 @@ private: B1(mid3) ir_function_signature *_image_prototype(const glsl_type *image_type, - const char *intrinsic_name, unsigned num_arguments, unsigned flags); ir_function_signature *_image_size_prototype(const glsl_type *image_type, - const char *intrinsic_name, unsigned num_arguments, unsigned flags); ir_function_signature *_image(image_prototype_ctr prototype, @@ -4866,7 +4863,6 @@ builtin_builder::_mid3(const glsl_type *type) ir_function_signature * builtin_builder::_image_prototype(const glsl_type *image_type, - const char *intrinsic_name, unsigned num_arguments, unsigned flags) { @@ -4916,9 +4912,8 @@ builtin_builder::_image_prototype(const glsl_type *image_type, ir_function_signature * builtin_builder::_image_size_prototype(const glsl_type *image_type, - const char *intrinsic_name, - unsigned num_arguments, - unsigned flags) + unsigned /* num_arguments */, + unsigned /* flags */) { const glsl_type *ret_type; unsigned num_components = image_type->coordinate_components(); @@ -4962,7 +4957,7 @@ builtin_builder::_image(image_prototype_ctr prototype, unsigned num_arguments, unsigned flags) { - ir_function_signature *sig = (this->*prototype)(image_type, intrinsic_name, + ir_function_signature *sig = (this->*prototype)(image_type, num_arguments, flags); if (flags & IMAGE_FUNCTION_EMIT_STUB) { @@ -5043,8 +5038,7 @@ _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state, } ir_function * -_mesa_glsl_find_builtin_function_by_name(_mesa_glsl_parse_state *state, - const char *name) +_mesa_glsl_find_builtin_function_by_name(const char *name) { ir_function *f; mtx_lock(&builtins_lock); diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index dd7804f7b8c..560155aa761 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -383,8 +383,7 @@ private: ir_variable *add_uniform(const glsl_type *type, const char *name); ir_variable *add_const(const char *name, int value); ir_variable *add_const_ivec3(const char *name, int x, int y, int z); - void add_varying(int slot, const glsl_type *type, const char *name, - const char *name_as_gs_input); + void add_varying(int slot, const glsl_type *type, const char *name); exec_list * const instructions; struct _mesa_glsl_parse_state * const state; @@ -1059,13 +1058,11 @@ builtin_variable_generator::generate_cs_special_vars() /** * Add a single "varying" variable. The variable's type and direction (input * or output) are adjusted as appropriate for the type of shader being - * compiled. For geometry shaders using {ARB,EXT}_geometry_shader4, - * name_as_gs_input is used for the input (to avoid ambiguity). + * compiled. */ void builtin_variable_generator::add_varying(int slot, const glsl_type *type, - const char *name, - const char *name_as_gs_input) + const char *name) { switch (state->stage) { case MESA_SHADER_TESS_CTRL: @@ -1094,7 +1091,7 @@ void builtin_variable_generator::generate_varyings() { #define ADD_VARYING(loc, type, name) \ - add_varying(loc, type, name, name "In") + add_varying(loc, type, name) /* gl_Position and gl_PointSize are not visible from fragment shaders. */ if (state->stage != MESA_SHADER_FRAGMENT) { diff --git a/src/glsl/ir.h b/src/glsl/ir.h index ede8caa6e47..7cdea017af8 100644 --- a/src/glsl/ir.h +++ b/src/glsl/ir.h @@ -2523,8 +2523,7 @@ _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state, const char *name, exec_list *actual_parameters); extern ir_function * -_mesa_glsl_find_builtin_function_by_name(_mesa_glsl_parse_state *state, - const char *name); +_mesa_glsl_find_builtin_function_by_name(const char *name); extern gl_shader * _mesa_glsl_get_builtin_function_shader(void); diff --git a/src/glsl/ir_print_visitor.cpp b/src/glsl/ir_print_visitor.cpp index 8dbd938c58b..b6832692419 100644 --- a/src/glsl/ir_print_visitor.cpp +++ b/src/glsl/ir_print_visitor.cpp @@ -586,7 +586,7 @@ ir_print_visitor::visit(ir_end_primitive *ir) } void -ir_print_visitor::visit(ir_barrier *ir) +ir_print_visitor::visit(ir_barrier *) { fprintf(f, "(barrier)\n"); } diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 4838ab44339..94f847e1e98 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -3216,8 +3216,7 @@ add_interface_variables(struct gl_shader_program *shProg, * resource data. */ void -build_program_resource_list(struct gl_context *ctx, - struct gl_shader_program *shProg) +build_program_resource_list(struct gl_shader_program *shProg) { /* Rebuild resource list. */ if (shProg->ProgramResourceList) { diff --git a/src/glsl/program.h b/src/glsl/program.h index c06541a6105..64f54635f62 100644 --- a/src/glsl/program.h +++ b/src/glsl/program.h @@ -40,8 +40,7 @@ extern void link_shaders(struct gl_context *ctx, struct gl_shader_program *prog); extern void -build_program_resource_list(struct gl_context *ctx, - struct gl_shader_program *shProg); +build_program_resource_list(struct gl_shader_program *shProg); extern void linker_error(struct gl_shader_program *prog, const char *fmt, ...) diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp index 6033364afc5..e52869f288e 100644 --- a/src/glsl/standalone_scaffolding.cpp +++ b/src/glsl/standalone_scaffolding.cpp @@ -62,7 +62,7 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, } void -_mesa_shader_debug(struct gl_context *, GLenum, GLuint *id, +_mesa_shader_debug(struct gl_context *, GLenum, GLuint *, const char *, int) { } diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 8f58f3edf98..0defed83207 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2979,7 +2979,7 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) if (!ctx->Driver.LinkShader(ctx, prog)) { prog->LinkStatus = GL_FALSE; } else { - build_program_resource_list(ctx, prog); + build_program_resource_list(prog); } } |