diff options
-rw-r--r-- | src/amd/vulkan/radv_pipeline.c | 21 |
1 files changed, 19 insertions, 2 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index 094d636fc5c..45277b94fa1 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -888,8 +888,6 @@ radv_pipeline_compute_spi_color_formats(struct radv_pipeline *pipeline, if (blend_mrt0_is_dual_src) col_format |= (col_format & 0xf) << 4; - if (!col_format) - col_format |= V_028714_SPI_SHADER_32_R; blend->spi_shader_col_format = col_format; } @@ -1602,6 +1600,25 @@ radv_pipeline_init(struct radv_pipeline *pipeline, pipeline->graphics.prim_restart_enable = !!pCreateInfo->pInputAssemblyState->primitiveRestartEnable; /* prim vertex count will need TESS changes */ pipeline->graphics.prim_vertex_count = prim_size_table[pipeline->graphics.prim]; + + /* Ensure that some export memory is always allocated, for two reasons: + * + * 1) Correctness: The hardware ignores the EXEC mask if no export + * memory is allocated, so KILL and alpha test do not work correctly + * without this. + * 2) Performance: Every shader needs at least a NULL export, even when + * it writes no color/depth output. The NULL export instruction + * stalls without this setting. + * + * Don't add this to CB_SHADER_MASK. + */ + if (!pipeline->graphics.blend.spi_shader_col_format) { + struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT]; + if (!ps->info.fs.writes_z && + !ps->info.fs.writes_stencil && + !ps->info.fs.writes_sample_mask) + pipeline->graphics.blend.spi_shader_col_format = V_028714_SPI_SHADER_32_R; + } const VkPipelineVertexInputStateCreateInfo *vi_info = pCreateInfo->pVertexInputState; |