diff options
-rw-r--r-- | src/mesa/main/uniform_query.cpp | 16 | ||||
-rw-r--r-- | src/mesa/main/uniforms.c | 2 |
2 files changed, 13 insertions, 5 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index 869f7d373ba..991df7896b4 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -203,10 +203,18 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location, const union gl_constant_value *const src = &uni->storage[offset * elements]; - unsigned bytes = sizeof(uni->storage[0]) * elements; - if (bytes > (unsigned) bufSize) { - elements = bufSize / sizeof(uni->storage[0]); - bytes = bufSize; + assert(returnType == GLSL_TYPE_FLOAT || returnType == GLSL_TYPE_INT || + returnType == GLSL_TYPE_UINT); + /* The three (currently) supported types all have the same size, + * which is of course the same as their union. That'll change + * with glGetUniformdv()... + */ + unsigned bytes = sizeof(src[0]) * elements; + if (bufSize < 0 || bytes > (unsigned) bufSize) { + _mesa_error( ctx, GL_INVALID_OPERATION, + "glGetnUniform*vARB(out of bounds: bufSize is %d," + " but %u bytes are required)", bufSize, bytes ); + return; } /* If the return type and the uniform's native type are "compatible," diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index e0214a88a7a..be1e1728d30 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -479,7 +479,7 @@ _mesa_GetnUniformdvARB(GLhandleARB program, GLint location, (void) params; /* - _mesa_get_uniform(ctx, program, location, bufSize, GL_DOUBLE, params); + _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_DOUBLE, params); */ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformdvARB" "(GL_ARB_gpu_shader_fp64 not implemented)"); |