diff options
-rw-r--r-- | src/gallium/drivers/svga/svga_context.h | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/src/gallium/drivers/svga/svga_context.h b/src/gallium/drivers/svga/svga_context.h index 6c86ba53cdb..02aa666154c 100644 --- a/src/gallium/drivers/svga/svga_context.h +++ b/src/gallium/drivers/svga/svga_context.h @@ -115,7 +115,7 @@ struct svga_blend_state { uint8_t srcblend; uint8_t dstblend; uint8_t blendeq; - + boolean separate_alpha_blend_enable; uint8_t srcblend_alpha; uint8_t dstblend_alpha; @@ -132,7 +132,7 @@ struct svga_depth_stencil_state { unsigned alphatestenable:1; unsigned alphafunc:8; - + struct { unsigned enabled:1; unsigned func:8; @@ -140,7 +140,7 @@ struct svga_depth_stencil_state { unsigned zfail:8; unsigned pass:8; } stencil[2]; - + /* SVGA3D has one ref/mask/writemask triple shared between front & * back face stencil. We really need two: */ @@ -177,7 +177,7 @@ struct svga_rasterizer_state { float depthbias; float pointsize; float linewidth; - + unsigned hw_fillmode:2; /* PIPE_POLYGON_MODE_x */ /** Which prims do we need help for? Bitmask of (1 << PIPE_PRIM_x) flags */ @@ -249,10 +249,11 @@ struct svga_velems_state { SVGA3dElementLayoutId id; /**< VGPU10 */ }; + /* Use to calculate differences between state emitted to hardware and - * current driver-calculated state. + * current driver-calculated state. */ -struct svga_state +struct svga_state { const struct svga_blend_state *blend; const struct svga_depth_stencil_state *depth; @@ -320,7 +321,7 @@ struct svga_hw_clear_state struct { float zmin, zmax; } depthrange; - + struct pipe_framebuffer_state framebuffer; struct svga_prescale prescale; }; @@ -494,8 +495,6 @@ struct svga_context unsigned texture_timestamp; - /* - */ struct svga_sw_state sw; struct svga_hw_draw_state hw_draw; struct svga_hw_clear_state hw_clear; @@ -667,7 +666,7 @@ void svga_surfaces_flush(struct svga_context *svga); struct pipe_context * svga_context_create(struct pipe_screen *screen, - void *priv, unsigned flags); + void *priv, unsigned flags); /*********************************************************************** |