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-rw-r--r--src/intel/vulkan/anv_pipeline.c9
-rw-r--r--src/intel/vulkan/anv_private.h1
-rw-r--r--src/intel/vulkan/genX_pipeline.c2
3 files changed, 11 insertions, 1 deletions
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index 7d265d8d215..a17a1bb04f4 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -332,8 +332,13 @@ anv_pipeline_compile(struct anv_pipeline *pipeline,
if (pipeline->layout && pipeline->layout->stage[stage].has_dynamic_offsets)
prog_data->nr_params += MAX_DYNAMIC_BUFFERS * 2;
- if (nir->info.num_images > 0)
+ if (nir->info.num_images > 0) {
prog_data->nr_params += nir->info.num_images * BRW_IMAGE_PARAM_SIZE;
+ pipeline->needs_data_cache = true;
+ }
+
+ if (nir->info.num_ssbos > 0)
+ pipeline->needs_data_cache = true;
if (prog_data->nr_params > 0) {
/* XXX: I think we're leaking this */
@@ -1113,6 +1118,8 @@ anv_pipeline_init(struct anv_pipeline *pipeline,
pipeline->use_repclear = extra && extra->use_repclear;
+ pipeline->needs_data_cache = false;
+
/* When we free the pipeline, we detect stages based on the NULL status
* of various prog_data pointers. Make them NULL by default.
*/
diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_private.h
index 99436771249..8afd47ffb0d 100644
--- a/src/intel/vulkan/anv_private.h
+++ b/src/intel/vulkan/anv_private.h
@@ -1403,6 +1403,7 @@ struct anv_pipeline {
struct anv_pipeline_bind_map bindings[MESA_SHADER_STAGES];
bool use_repclear;
+ bool needs_data_cache;
const struct brw_stage_prog_data * prog_data[MESA_SHADER_STAGES];
uint32_t scratch_start[MESA_SHADER_STAGES];
diff --git a/src/intel/vulkan/genX_pipeline.c b/src/intel/vulkan/genX_pipeline.c
index 2328920b657..2a41b2d91fa 100644
--- a/src/intel/vulkan/genX_pipeline.c
+++ b/src/intel/vulkan/genX_pipeline.c
@@ -74,6 +74,8 @@ genX(compute_pipeline_create)(
pipeline->active_stages = 0;
pipeline->total_scratch = 0;
+ pipeline->needs_data_cache = false;
+
assert(pCreateInfo->stage.stage == VK_SHADER_STAGE_COMPUTE_BIT);
ANV_FROM_HANDLE(anv_shader_module, module, pCreateInfo->stage.module);
anv_pipeline_compile_cs(pipeline, cache, pCreateInfo, module,