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-rw-r--r--src/mesa/drivers/x11/xm_api.c12
-rw-r--r--src/mesa/drivers/x11/xmesaP.h1
-rw-r--r--src/mesa/main/renderbuffer.c32
-rw-r--r--src/mesa/main/renderbuffer.h3
4 files changed, 43 insertions, 5 deletions
diff --git a/src/mesa/drivers/x11/xm_api.c b/src/mesa/drivers/x11/xm_api.c
index b513dc8d40a..24b19d8eb5a 100644
--- a/src/mesa/drivers/x11/xm_api.c
+++ b/src/mesa/drivers/x11/xm_api.c
@@ -363,7 +363,6 @@ static XMesaBuffer
create_xmesa_buffer(XMesaDrawable d, BufferType type,
XMesaVisual vis, XMesaColormap cmap)
{
- GLboolean swAlpha;
XMesaBuffer b;
ASSERT(type == WINDOW || type == PIXMAP || type == PBUFFER);
@@ -421,10 +420,10 @@ create_xmesa_buffer(XMesaDrawable d, BufferType type,
/* Visual has alpha, but pixel format doesn't support it.
* We'll use an alpha renderbuffer wrapper.
*/
- swAlpha = GL_TRUE;
+ b->swAlpha = GL_TRUE;
}
else {
- swAlpha = GL_FALSE;
+ b->swAlpha = GL_FALSE;
}
/*
@@ -435,9 +434,9 @@ create_xmesa_buffer(XMesaDrawable d, BufferType type,
vis->mesa_visual.haveDepthBuffer,
vis->mesa_visual.haveStencilBuffer,
vis->mesa_visual.haveAccumBuffer,
- swAlpha,
+ b->swAlpha,
vis->mesa_visual.numAuxBuffers > 0 );
-
+
/* insert buffer into linked list */
b->Next = XMesaBufferList;
XMesaBufferList = b;
@@ -2211,6 +2210,9 @@ void XMesaSwapBuffers( XMesaBuffer b )
);
/*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
}
+
+ if (b->swAlpha)
+ _mesa_copy_soft_alpha_renderbuffers(ctx, &b->mesa_buffer);
}
#if !defined(XFree86Server)
XSync( b->xm_visual->display, False );
diff --git a/src/mesa/drivers/x11/xmesaP.h b/src/mesa/drivers/x11/xmesaP.h
index 5516031ffe7..85cb6b66363 100644
--- a/src/mesa/drivers/x11/xmesaP.h
+++ b/src/mesa/drivers/x11/xmesaP.h
@@ -224,6 +224,7 @@ struct xmesa_buffer {
GLint db_mode; /* 0 = single buffered */
/* BACK_PIXMAP = use Pixmap for back buffer */
/* BACK_XIMAGE = use XImage for back buffer */
+ GLboolean swAlpha;
GLuint shm; /* X Shared Memory extension status: */
/* 0 = not available */
diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c
index e387c42c345..ded0063c739 100644
--- a/src/mesa/main/renderbuffer.c
+++ b/src/mesa/main/renderbuffer.c
@@ -1435,6 +1435,17 @@ put_mono_values_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb,
}
+static void
+copy_buffer_alpha8(struct gl_renderbuffer* dst, struct gl_renderbuffer* src)
+{
+ ASSERT(dst->_ActualFormat == GL_ALPHA8);
+ ASSERT(src->_ActualFormat == GL_ALPHA8);
+ ASSERT(dst->Width == src->Width);
+ ASSERT(dst->Height == src->Height);
+
+ _mesa_memcpy(dst->Data, src->Data, dst->Width * dst->Height * sizeof(GLubyte));
+}
+
/**********************************************************************/
/**********************************************************************/
@@ -1766,6 +1777,27 @@ _mesa_add_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
/**
+ * For framebuffers that use a software alpha channel wrapper
+ * created by _mesa_add_alpha_renderbuffer or _mesa_add_soft_renderbuffers,
+ * copy the back buffer alpha channel into the front buffer alpha channel.
+ */
+void
+_mesa_copy_soft_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb)
+{
+ if (fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer &&
+ fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer)
+ copy_buffer_alpha8(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer,
+ fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
+
+
+ if (fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer &&
+ fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer)
+ copy_buffer_alpha8(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer,
+ fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer);
+}
+
+
+/**
* Add a software-based depth renderbuffer to the given framebuffer.
* This is a helper routine for device drivers when creating a
* window system framebuffer (not a user-created render/framebuffer).
diff --git a/src/mesa/main/renderbuffer.h b/src/mesa/main/renderbuffer.h
index e1a0a559792..e5f1147b4a6 100644
--- a/src/mesa/main/renderbuffer.h
+++ b/src/mesa/main/renderbuffer.h
@@ -64,6 +64,9 @@ _mesa_add_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
GLboolean frontLeft, GLboolean backLeft,
GLboolean frontRight, GLboolean backRight);
+extern void
+_mesa_copy_soft_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb);
+
extern GLboolean
_mesa_add_depth_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
GLuint depthBits);