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-rw-r--r--src/gallium/drivers/vc4/vc4_context.c2
-rw-r--r--src/gallium/drivers/vc4/vc4_context.h1
-rw-r--r--src/gallium/drivers/vc4/vc4_program.c21
3 files changed, 24 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_context.c b/src/gallium/drivers/vc4/vc4_context.c
index b26c07127a9..3535ebbb3ed 100644
--- a/src/gallium/drivers/vc4/vc4_context.c
+++ b/src/gallium/drivers/vc4/vc4_context.c
@@ -431,6 +431,8 @@ vc4_context_destroy(struct pipe_context *pctx)
util_slab_destroy(&vc4->transfer_pool);
+ vc4_program_fini(pctx);
+
ralloc_free(vc4);
}
diff --git a/src/gallium/drivers/vc4/vc4_context.h b/src/gallium/drivers/vc4/vc4_context.h
index ba92cb36965..962abbfa972 100644
--- a/src/gallium/drivers/vc4/vc4_context.h
+++ b/src/gallium/drivers/vc4/vc4_context.h
@@ -293,6 +293,7 @@ struct pipe_context *vc4_context_create(struct pipe_screen *pscreen,
void vc4_draw_init(struct pipe_context *pctx);
void vc4_state_init(struct pipe_context *pctx);
void vc4_program_init(struct pipe_context *pctx);
+void vc4_program_fini(struct pipe_context *pctx);
void vc4_query_init(struct pipe_context *pctx);
void vc4_simulator_init(struct vc4_screen *screen);
int vc4_simulator_flush(struct vc4_context *vc4,
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
index 007c18118e6..3af738f6c4b 100644
--- a/src/gallium/drivers/vc4/vc4_program.c
+++ b/src/gallium/drivers/vc4/vc4_program.c
@@ -2777,3 +2777,24 @@ vc4_program_init(struct pipe_context *pctx)
vc4->vs_cache = _mesa_hash_table_create(pctx, vs_cache_hash,
vs_cache_compare);
}
+
+void
+vc4_program_fini(struct pipe_context *pctx)
+{
+ struct vc4_context *vc4 = vc4_context(pctx);
+
+ struct hash_entry *entry;
+ hash_table_foreach(vc4->fs_cache, entry) {
+ struct vc4_compiled_shader *shader = entry->data;
+ vc4_bo_unreference(&shader->bo);
+ ralloc_free(shader);
+ _mesa_hash_table_remove(vc4->fs_cache, entry);
+ }
+
+ hash_table_foreach(vc4->vs_cache, entry) {
+ struct vc4_compiled_shader *shader = entry->data;
+ vc4_bo_unreference(&shader->bo);
+ ralloc_free(shader);
+ _mesa_hash_table_remove(vc4->vs_cache, entry);
+ }
+}