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-rw-r--r--src/gallium/drivers/r300/r300_fs.c86
-rw-r--r--src/gallium/drivers/r300/r300_fs.h16
-rw-r--r--src/gallium/drivers/r300/r300_state.c5
-rw-r--r--src/gallium/drivers/r300/r300_state_derived.c4
-rw-r--r--src/gallium/drivers/r300/r300_vs.c2
5 files changed, 80 insertions, 33 deletions
diff --git a/src/gallium/drivers/r300/r300_fs.c b/src/gallium/drivers/r300/r300_fs.c
index d9319525d41..c3f51ec932f 100644
--- a/src/gallium/drivers/r300/r300_fs.c
+++ b/src/gallium/drivers/r300/r300_fs.c
@@ -26,6 +26,7 @@
#include "util/u_memory.h"
#include "tgsi/tgsi_dump.h"
+#include "tgsi/tgsi_ureg.h"
#include "r300_context.h"
#include "r300_screen.h"
@@ -76,20 +77,20 @@ void r300_shader_read_fs_inputs(struct tgsi_shader_info* info,
}
static void find_output_registers(struct r300_fragment_program_compiler * compiler,
- struct r300_fragment_shader * fs)
+ struct r300_fragment_shader_code *shader)
{
unsigned i, colorbuf_count = 0;
/* Mark the outputs as not present initially */
- compiler->OutputColor[0] = fs->info.num_outputs;
- compiler->OutputColor[1] = fs->info.num_outputs;
- compiler->OutputColor[2] = fs->info.num_outputs;
- compiler->OutputColor[3] = fs->info.num_outputs;
- compiler->OutputDepth = fs->info.num_outputs;
+ compiler->OutputColor[0] = shader->info.num_outputs;
+ compiler->OutputColor[1] = shader->info.num_outputs;
+ compiler->OutputColor[2] = shader->info.num_outputs;
+ compiler->OutputColor[3] = shader->info.num_outputs;
+ compiler->OutputDepth = shader->info.num_outputs;
/* Now see where they really are. */
- for(i = 0; i < fs->info.num_outputs; ++i) {
- switch(fs->info.output_semantic_name[i]) {
+ for(i = 0; i < shader->info.num_outputs; ++i) {
+ switch(shader->info.output_semantic_name[i]) {
case TGSI_SEMANTIC_COLOR:
compiler->OutputColor[colorbuf_count] = i;
colorbuf_count++;
@@ -155,12 +156,47 @@ static void get_compare_state(
static void r300_translate_fragment_shader(
struct r300_context* r300,
+ struct r300_fragment_shader_code* shader,
+ const struct tgsi_token *tokens);
+
+static void r300_dummy_fragment_shader(
+ struct r300_context* r300,
struct r300_fragment_shader_code* shader)
{
- struct r300_fragment_shader* fs = r300->fs;
+ struct pipe_shader_state state;
+ struct ureg_program *ureg;
+ struct ureg_dst out;
+ struct ureg_src imm;
+
+ /* Make a simple fragment shader which outputs (0, 0, 0, 1) */
+ ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT);
+ out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
+ imm = ureg_imm4f(ureg, 0, 0, 0, 1);
+
+ ureg_MOV(ureg, out, imm);
+ ureg_END(ureg);
+
+ state.tokens = ureg_finalize(ureg);
+
+ shader->dummy = TRUE;
+ r300_translate_fragment_shader(r300, shader, state.tokens);
+
+ ureg_destroy(ureg);
+}
+
+static void r300_translate_fragment_shader(
+ struct r300_context* r300,
+ struct r300_fragment_shader_code* shader,
+ const struct tgsi_token *tokens)
+{
struct r300_fragment_program_compiler compiler;
struct tgsi_to_rc ttr;
- int wpos = fs->inputs.wpos;
+ int wpos;
+
+ tgsi_scan_shader(tokens, &shader->info);
+ r300_shader_read_fs_inputs(&shader->info, &shader->inputs);
+
+ wpos = shader->inputs.wpos;
/* Setup the compiler. */
memset(&compiler, 0, sizeof(compiler));
@@ -172,23 +208,23 @@ static void r300_translate_fragment_shader(
compiler.is_r500 = r300->screen->caps.is_r500;
compiler.max_temp_regs = compiler.is_r500 ? 128 : 32;
compiler.AllocateHwInputs = &allocate_hardware_inputs;
- compiler.UserData = &fs->inputs;
+ compiler.UserData = &shader->inputs;
- find_output_registers(&compiler, fs);
+ find_output_registers(&compiler, shader);
if (compiler.Base.Debug) {
debug_printf("r300: Initial fragment program\n");
- tgsi_dump(fs->state.tokens, 0);
+ tgsi_dump(tokens, 0);
}
/* Translate TGSI to our internal representation */
ttr.compiler = &compiler.Base;
- ttr.info = &fs->info;
+ ttr.info = &shader->info;
ttr.use_half_swizzles = TRUE;
- r300_tgsi_to_rc(&ttr, fs->state.tokens);
+ r300_tgsi_to_rc(&ttr, tokens);
- fs->shadow_samplers = compiler.Base.Program.ShadowSamplers;
+ shader->shadow_samplers = compiler.Base.Program.ShadowSamplers;
/**
* Transform the program to support WPOS.
@@ -205,10 +241,15 @@ static void r300_translate_fragment_shader(
/* Invoke the compiler */
r3xx_compile_fragment_program(&compiler);
if (compiler.Base.Error) {
- /* XXX failover maybe? */
- fprintf(stderr, "r300 FP: Compiler Error:\n%s",
- compiler.Base.ErrorMsg);
- abort();
+ fprintf(stderr, "r300 FP: Compiler Error:\n%sUsing a dummy shader"
+ " instead.\n", compiler.Base.ErrorMsg);
+
+ if (shader->dummy) {
+ fprintf(stderr, "r300 FP: Cannot compile the dummy shader! "
+ "Giving up...\n");
+ abort();
+ }
+ r300_dummy_fragment_shader(r300, shader);
}
/* And, finally... */
@@ -229,7 +270,8 @@ boolean r300_pick_fragment_shader(struct r300_context* r300)
* therefore we set ~0, which means it should look at all sampler
* states. This choice doesn't have any impact on the correctness. */
get_compare_state(r300, &fs->shader->compare_state, ~0);
- r300_translate_fragment_shader(r300, fs->shader);
+ r300_translate_fragment_shader(r300, fs->shader, fs->state.tokens);
+ fs->shadow_samplers = fs->shader->shadow_samplers;
return TRUE;
} else if (fs->shadow_samplers) {
@@ -254,7 +296,7 @@ boolean r300_pick_fragment_shader(struct r300_context* r300)
fs->first = fs->shader = ptr;
ptr->compare_state = state;
- r300_translate_fragment_shader(r300, ptr);
+ r300_translate_fragment_shader(r300, ptr, fs->state.tokens);
return TRUE;
}
}
diff --git a/src/gallium/drivers/r300/r300_fs.h b/src/gallium/drivers/r300/r300_fs.h
index 40ce874353c..0feba154bbf 100644
--- a/src/gallium/drivers/r300/r300_fs.h
+++ b/src/gallium/drivers/r300/r300_fs.h
@@ -31,6 +31,16 @@
#include "r300_shader_semantics.h"
struct r300_fragment_shader_code {
+ struct tgsi_shader_info info;
+ struct r300_shader_semantics inputs;
+
+ /* Whether the shader was replaced by a dummy one due to a shader
+ * compilation failure. */
+ boolean dummy;
+
+ /* Bits 0-15: TRUE if it's a shadow sampler, FALSE otherwise. */
+ unsigned shadow_samplers;
+
struct r300_fragment_program_external_state compare_state;
struct rX00_fragment_program_code code;
@@ -41,10 +51,8 @@ struct r300_fragment_shader {
/* Parent class */
struct pipe_shader_state state;
- struct tgsi_shader_info info;
- struct r300_shader_semantics inputs;
-
- /* Bits 0-15: TRUE if it's a shadow sampler, FALSE otherwise. */
+ /* Bits 0-15: TRUE if it's a shadow sampler, FALSE otherwise.
+ * Initialized from the first compiled FS. */
unsigned shadow_samplers;
/* Currently-bound fragment shader. */
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c
index 6e69155068b..7a5db5ac61c 100644
--- a/src/gallium/drivers/r300/r300_state.c
+++ b/src/gallium/drivers/r300/r300_state.c
@@ -679,9 +679,6 @@ static void* r300_create_fs_state(struct pipe_context* pipe,
fs->state = *shader;
fs->state.tokens = tgsi_dup_tokens(shader->tokens);
- tgsi_scan_shader(shader->tokens, &fs->info);
- r300_shader_read_fs_inputs(&fs->info, &fs->inputs);
-
return (void*)fs;
}
@@ -1103,7 +1100,7 @@ static void r300_set_viewport_state(struct pipe_context* pipe,
}
r300->viewport_state.dirty = TRUE;
- if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) {
+ if (r300->fs && r300->fs->shader->inputs.wpos != ATTR_UNUSED) {
r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
}
}
diff --git a/src/gallium/drivers/r300/r300_state_derived.c b/src/gallium/drivers/r300/r300_state_derived.c
index 10e854dac93..1b4c2457d5f 100644
--- a/src/gallium/drivers/r300/r300_state_derived.c
+++ b/src/gallium/drivers/r300/r300_state_derived.c
@@ -376,7 +376,7 @@ static void r300_update_derived_shader_state(struct r300_context* r300)
{
struct r300_vertex_shader* vs = r300->vs_state.state;
- r300_update_rs_block(r300, &vs->outputs, &r300->fs->inputs);
+ r300_update_rs_block(r300, &vs->outputs, &r300->fs->shader->inputs);
}
static boolean r300_dsa_writes_depth_stencil(struct r300_dsa_state* dsa)
@@ -437,7 +437,7 @@ static void r300_update_ztop(struct r300_context* r300)
/* ZS writes */
if (r300_dsa_writes_depth_stencil(r300->dsa_state.state) &&
(r300_dsa_alpha_test_enabled(r300->dsa_state.state) ||/* (1) */
- r300->fs->info.uses_kill)) { /* (2) */
+ r300->fs->shader->info.uses_kill)) { /* (2) */
ztop_state->z_buffer_top = R300_ZTOP_DISABLE;
} else if (r300_fragment_shader_writes_depth(r300->fs)) { /* (5) */
ztop_state->z_buffer_top = R300_ZTOP_DISABLE;
diff --git a/src/gallium/drivers/r300/r300_vs.c b/src/gallium/drivers/r300/r300_vs.c
index d8900f73eb6..af5a4d7604b 100644
--- a/src/gallium/drivers/r300/r300_vs.c
+++ b/src/gallium/drivers/r300/r300_vs.c
@@ -318,7 +318,7 @@ boolean r300_vertex_shader_setup_wpos(struct r300_context* r300)
return FALSE;
}
- if (r300->fs->inputs.wpos != ATTR_UNUSED) {
+ if (r300->fs->shader->inputs.wpos != ATTR_UNUSED) {
/* Enable WPOS in VAP. */
if (!(vap_out->vap_vsm_vtx_assm & tex_fmt)) {
vap_out->vap_vsm_vtx_assm |= tex_fmt;