diff options
-rw-r--r-- | src/mesa/main/context.c | 20 | ||||
-rw-r--r-- | src/mesa/main/context.h | 9 | ||||
-rw-r--r-- | src/mesa/main/dlist.c | 8 | ||||
-rw-r--r-- | src/mesa/main/dlist.h | 4 | ||||
-rw-r--r-- | src/mesa/main/state.c | 27 | ||||
-rw-r--r-- | src/mesa/main/state.h | 9 |
6 files changed, 42 insertions, 35 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 60dfda57910..2fd0045c8c0 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1,4 +1,4 @@ -/* $Id: context.c,v 1.68 2000/05/23 23:23:00 brianp Exp $ */ +/* $Id: context.c,v 1.69 2000/05/24 15:04:45 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -1341,6 +1341,8 @@ _mesa_initialize_context( GLcontext *ctx, void *driver_ctx, GLboolean direct ) { + GLuint dispatchSize; + (void) direct; /* not used */ /* misc one-time initializations */ @@ -1421,9 +1423,17 @@ _mesa_initialize_context( GLcontext *ctx, _glapi_add_entrypoint("glCompressedTexSubImage1DARB", 559); _glapi_add_entrypoint("glGetCompressedTexImageARB", 560); + /* Find the larger of Mesa's dispatch table and libGL's dispatch table. + * In practice, this'll be the same for stand-alone Mesa. But for DRI + * Mesa we do this to accomodate different versions of libGL and various + * DRI drivers. + */ + dispatchSize = MAX2(_glapi_get_dispatch_table_size(), + sizeof(struct _glapi_table) / sizeof(void *)); + /* setup API dispatch tables */ - ctx->Exec = (struct _glapi_table *) CALLOC(_glapi_get_dispatch_table_size() * sizeof(void *)); - ctx->Save = (struct _glapi_table *) CALLOC(_glapi_get_dispatch_table_size() * sizeof(void *)); + ctx->Exec = (struct _glapi_table *) CALLOC(dispatchSize * sizeof(void*)); + ctx->Save = (struct _glapi_table *) CALLOC(dispatchSize * sizeof(void*)); if (!ctx->Exec || !ctx->Save) { free_shared_state(ctx, ctx->Shared); FREE(ctx->VB); @@ -1432,8 +1442,8 @@ _mesa_initialize_context( GLcontext *ctx, FREE(ctx->Exec); FREE(ctx); } - _mesa_init_exec_table( ctx->Exec ); - _mesa_init_dlist_table( ctx->Save ); + _mesa_init_exec_table(ctx->Exec, dispatchSize); + _mesa_init_dlist_table(ctx->Save, dispatchSize); ctx->CurrentDispatch = ctx->Exec; return GL_TRUE; diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h index 581931153ce..284f15e078e 100644 --- a/src/mesa/main/context.h +++ b/src/mesa/main/context.h @@ -1,4 +1,4 @@ -/* $Id: context.h,v 1.17 2000/05/04 13:53:55 brianp Exp $ */ +/* $Id: context.h,v 1.18 2000/05/24 15:04:45 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -253,11 +253,4 @@ _mesa_Flush( void ); -extern void -_mesa_init_no_op_table(struct _glapi_table *exec); - -extern void -_mesa_init_exec_table(struct _glapi_table *exec); - - #endif diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 9d80cb5004e..2f291a6bdee 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -1,4 +1,4 @@ -/* $Id: dlist.c,v 1.40 2000/05/23 20:10:49 brianp Exp $ */ +/* $Id: dlist.c,v 1.41 2000/05/24 15:04:45 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -4723,13 +4723,13 @@ _mesa_ListBase( GLuint base ) /* - * Assign all the pointers in 'table' to point to Mesa's display list + * Assign all the pointers in <table> to point to Mesa's display list * building functions. */ void -_mesa_init_dlist_table( struct _glapi_table *table ) +_mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize ) { - _mesa_init_no_op_table(table); + _mesa_init_no_op_table(table, tableSize); /* GL 1.0 */ table->Accum = save_Accum; diff --git a/src/mesa/main/dlist.h b/src/mesa/main/dlist.h index 1d9c0a1ca27..987c2cbab65 100644 --- a/src/mesa/main/dlist.h +++ b/src/mesa/main/dlist.h @@ -1,4 +1,4 @@ -/* $Id: dlist.h,v 1.3 2000/04/05 14:40:04 brianp Exp $ */ +/* $Id: dlist.h,v 1.4 2000/05/24 15:04:45 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -65,7 +65,7 @@ extern void _mesa_ListBase( GLuint base ); extern void _mesa_NewList( GLuint list, GLenum mode ); -extern void _mesa_init_dlist_table( struct _glapi_table *table ); +extern void _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize ); extern void gl_compile_cassette( GLcontext *ctx ); diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 9eb8aafb675..a2ba03a02a4 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -1,4 +1,4 @@ -/* $Id: state.c,v 1.13 2000/05/23 20:10:50 brianp Exp $ */ +/* $Id: state.c,v 1.14 2000/05/24 15:04:45 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -99,20 +99,17 @@ generic_noop(void) } +/* + * Set all pointers in the given dispatch table to point to a + * generic no-op function. + */ void -_mesa_init_no_op_table(struct _glapi_table *table) +_mesa_init_no_op_table(struct _glapi_table *table, GLuint tableSize) { - /* Check to be sure the dispatcher's table is at least as big as Mesa's. */ - const GLuint size = sizeof(struct _glapi_table) / sizeof(void *); - assert(_glapi_get_dispatch_table_size() >= size); - - { - const GLuint n = _glapi_get_dispatch_table_size(); - GLuint i; - void **dispatch = (void **) table; - for (i = 0; i < n; i++) { - dispatch[i] = (void *) generic_noop; - } + GLuint i; + void **dispatch = (void **) table; + for (i = 0; i < tableSize; i++) { + dispatch[i] = (void *) generic_noop; } } @@ -122,10 +119,10 @@ _mesa_init_no_op_table(struct _glapi_table *table) * immediate-mode commands. */ void -_mesa_init_exec_table(struct _glapi_table *exec) +_mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) { /* first initialize all dispatch slots to no-op */ - _mesa_init_no_op_table(exec); + _mesa_init_no_op_table(exec, tableSize); /* load the dispatch slots we understand */ exec->Accum = _mesa_Accum; diff --git a/src/mesa/main/state.h b/src/mesa/main/state.h index fc0b63cda4f..55d7b4c1c4b 100644 --- a/src/mesa/main/state.h +++ b/src/mesa/main/state.h @@ -1,4 +1,4 @@ -/* $Id: state.h,v 1.1 2000/02/02 19:15:19 brianp Exp $ */ +/* $Id: state.h,v 1.2 2000/05/24 15:04:45 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -31,6 +31,13 @@ #include "types.h" +extern void +_mesa_init_no_op_table(struct _glapi_table *exec, GLuint tableSize); + +extern void +_mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize); + + extern void gl_update_state( GLcontext *ctx ); |