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-rw-r--r--src/intel/vulkan/anv_blorp.c16
-rw-r--r--src/intel/vulkan/anv_meta_copy.c125
2 files changed, 16 insertions, 125 deletions
diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c
index a838b55bfe0..5fa6699e9fe 100644
--- a/src/intel/vulkan/anv_blorp.c
+++ b/src/intel/vulkan/anv_blorp.c
@@ -254,6 +254,22 @@ copy_buffer_to_image(struct anv_cmd_buffer *cmd_buffer,
blorp_batch_finish(&batch);
}
+void anv_CmdCopyBufferToImage(
+ VkCommandBuffer commandBuffer,
+ VkBuffer srcBuffer,
+ VkImage dstImage,
+ VkImageLayout dstImageLayout,
+ uint32_t regionCount,
+ const VkBufferImageCopy* pRegions)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+ ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer);
+ ANV_FROM_HANDLE(anv_image, dst_image, dstImage);
+
+ copy_buffer_to_image(cmd_buffer, src_buffer, dst_image,
+ regionCount, pRegions, true);
+}
+
void anv_CmdCopyImageToBuffer(
VkCommandBuffer commandBuffer,
VkImage srcImage,
diff --git a/src/intel/vulkan/anv_meta_copy.c b/src/intel/vulkan/anv_meta_copy.c
index a17dd639502..5df04e6cea9 100644
--- a/src/intel/vulkan/anv_meta_copy.c
+++ b/src/intel/vulkan/anv_meta_copy.c
@@ -107,131 +107,6 @@ do_buffer_copy(struct anv_cmd_buffer *cmd_buffer,
anv_meta_blit2d(cmd_buffer, &b_src, &b_dst, 1, &rect);
}
-static void
-meta_copy_buffer_to_image(struct anv_cmd_buffer *cmd_buffer,
- struct anv_buffer* buffer,
- struct anv_image* image,
- uint32_t regionCount,
- const VkBufferImageCopy* pRegions,
- bool forward)
-{
- struct anv_meta_saved_state saved_state;
-
- /* The Vulkan 1.0 spec says "dstImage must have a sample count equal to
- * VK_SAMPLE_COUNT_1_BIT."
- */
- assert(image->samples == 1);
-
- anv_meta_begin_blit2d(cmd_buffer, &saved_state);
-
- for (unsigned r = 0; r < regionCount; r++) {
-
- /**
- * From the Vulkan 1.0.6 spec: 18.3 Copying Data Between Images
- * extent is the size in texels of the source image to copy in width,
- * height and depth. 1D images use only x and width. 2D images use x, y,
- * width and height. 3D images use x, y, z, width, height and depth.
- *
- *
- * Also, convert the offsets and extent from units of texels to units of
- * blocks - which is the highest resolution accessible in this command.
- */
- const VkOffset3D img_offset_el =
- meta_region_offset_el(image, &pRegions[r].imageOffset);
- const VkExtent3D bufferExtent = {
- .width = pRegions[r].bufferRowLength ?
- pRegions[r].bufferRowLength : pRegions[r].imageExtent.width,
- .height = pRegions[r].bufferImageHeight ?
- pRegions[r].bufferImageHeight : pRegions[r].imageExtent.height,
- };
- const VkExtent3D buf_extent_el =
- meta_region_extent_el(image, &bufferExtent);
-
- /* Start creating blit rect */
- const VkExtent3D img_extent_el =
- meta_region_extent_el(image, &pRegions[r].imageExtent);
- struct anv_meta_blit2d_rect rect = {
- .width = img_extent_el.width,
- .height = img_extent_el.height,
- };
-
- /* Create blit surfaces */
- VkImageAspectFlags aspect = pRegions[r].imageSubresource.aspectMask;
- const struct anv_surface *img_surf =
- anv_image_get_surface_for_aspect_mask(image, aspect);
- struct anv_meta_blit2d_surf img_bsurf =
- blit_surf_for_image(image, img_surf);
- enum isl_format buf_format = anv_get_isl_format(&cmd_buffer->device->info,
- image->vk_format, aspect,
- VK_IMAGE_TILING_LINEAR);
- struct anv_meta_blit2d_surf buf_bsurf = {
- .bo = buffer->bo,
- .tiling = ISL_TILING_LINEAR,
- .base_offset = buffer->offset + pRegions[r].bufferOffset,
- .bs = isl_format_get_layout(buf_format)->bpb / 8,
- .pitch = buf_extent_el.width * buf_bsurf.bs,
- };
-
- /* Set direction-dependent variables */
- struct anv_meta_blit2d_surf *dst_bsurf = forward ? &img_bsurf : &buf_bsurf;
- struct anv_meta_blit2d_surf *src_bsurf = forward ? &buf_bsurf : &img_bsurf;
- uint32_t *x_offset = forward ? &rect.dst_x : &rect.src_x;
- uint32_t *y_offset = forward ? &rect.dst_y : &rect.src_y;
-
- /* Loop through each 3D or array slice */
- unsigned num_slices_3d = img_extent_el.depth;
- unsigned num_slices_array = pRegions[r].imageSubresource.layerCount;
- unsigned slice_3d = 0;
- unsigned slice_array = 0;
- while (slice_3d < num_slices_3d && slice_array < num_slices_array) {
-
- /* Finish creating blit rect */
- isl_surf_get_image_offset_el(&img_surf->isl,
- pRegions[r].imageSubresource.mipLevel,
- pRegions[r].imageSubresource.baseArrayLayer
- + slice_array,
- img_offset_el.z + slice_3d,
- x_offset,
- y_offset);
- *x_offset += img_offset_el.x;
- *y_offset += img_offset_el.y;
-
- /* Perform Blit */
- anv_meta_blit2d(cmd_buffer, src_bsurf, dst_bsurf, 1, &rect);
-
- /* Once we've done the blit, all of the actual information about
- * the image is embedded in the command buffer so we can just
- * increment the offset directly in the image effectively
- * re-binding it to different backing memory.
- */
- buf_bsurf.base_offset += buf_extent_el.width *
- buf_extent_el.height * buf_bsurf.bs;
-
- if (image->type == VK_IMAGE_TYPE_3D)
- slice_3d++;
- else
- slice_array++;
- }
- }
- anv_meta_end_blit2d(cmd_buffer, &saved_state);
-}
-
-void anv_CmdCopyBufferToImage(
- VkCommandBuffer commandBuffer,
- VkBuffer srcBuffer,
- VkImage destImage,
- VkImageLayout destImageLayout,
- uint32_t regionCount,
- const VkBufferImageCopy* pRegions)
-{
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
- ANV_FROM_HANDLE(anv_image, dest_image, destImage);
- ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer);
-
- meta_copy_buffer_to_image(cmd_buffer, src_buffer, dest_image,
- regionCount, pRegions, true);
-}
-
void anv_CmdCopyImage(
VkCommandBuffer commandBuffer,
VkImage srcImage,