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-rw-r--r--src/glsl/link_varyings.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index 7e90bebbc37..f911f62d111 100644
--- a/src/glsl/link_varyings.cpp
+++ b/src/glsl/link_varyings.cpp
@@ -676,12 +676,11 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
return;
}
- if (consumer_var == NULL || !consumer_is_fs) {
+ if ((consumer_var == NULL && producer_var->type->contains_integer()) ||
+ !consumer_is_fs) {
/* Since this varying is not being consumed by the fragment shader, its
* interpolation type varying cannot possibly affect rendering. Also,
- * since the GL spec only requires integer varyings to be "flat" when
- * they are fragment shader inputs, it is possible that this variable is
- * non-flat and is (or contains) an integer.
+ * this variable is non-flat and is (or contains) an integer.
*
* lower_packed_varyings requires all integer varyings to flat,
* regardless of where they appear. We can trivially satisfy that