diff options
-rw-r--r-- | src/intel/compiler/brw_nir.c | 32 | ||||
-rw-r--r-- | src/intel/compiler/brw_nir.h | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_link.cpp | 38 |
3 files changed, 40 insertions, 34 deletions
diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c index 821c38a8669..3f11fb77554 100644 --- a/src/intel/compiler/brw_nir.c +++ b/src/intel/compiler/brw_nir.c @@ -675,6 +675,38 @@ brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir) return nir; } +void +brw_nir_link_shaders(const struct brw_compiler *compiler, + nir_shader **producer, nir_shader **consumer) +{ + NIR_PASS_V(*producer, nir_remove_dead_variables, nir_var_shader_out); + NIR_PASS_V(*consumer, nir_remove_dead_variables, nir_var_shader_in); + + if (nir_remove_unused_varyings(*producer, *consumer)) { + NIR_PASS_V(*producer, nir_lower_global_vars_to_local); + NIR_PASS_V(*consumer, nir_lower_global_vars_to_local); + + nir_variable_mode indirect_mask = (nir_variable_mode) 0; + if (compiler->glsl_compiler_options[(*producer)->info.stage].EmitNoIndirectTemp) + indirect_mask = nir_var_local; + + /* The backend might not be able to handle indirects on + * temporaries so we need to lower indirects on any of the + * varyings we have demoted here. + */ + NIR_PASS_V(*producer, nir_lower_indirect_derefs, indirect_mask); + NIR_PASS_V(*consumer, nir_lower_indirect_derefs, indirect_mask); + + const bool p_is_scalar = + compiler->scalar_stage[(*producer)->info.stage]; + *producer = brw_nir_optimize(*producer, compiler, p_is_scalar); + + const bool c_is_scalar = + compiler->scalar_stage[(*producer)->info.stage]; + *consumer = brw_nir_optimize(*consumer, compiler, c_is_scalar); + } +} + /* Prepare the given shader for codegen * * This function is intended to be called right before going into the actual diff --git a/src/intel/compiler/brw_nir.h b/src/intel/compiler/brw_nir.h index 0118cfadc1f..e9cb6f89948 100644 --- a/src/intel/compiler/brw_nir.h +++ b/src/intel/compiler/brw_nir.h @@ -95,6 +95,10 @@ void brw_nir_analyze_boolean_resolves(nir_shader *nir); nir_shader *brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir); +void +brw_nir_link_shaders(const struct brw_compiler *compiler, + nir_shader **producer, nir_shader **consumer); + bool brw_nir_lower_cs_intrinsics(nir_shader *nir, unsigned dispatch_width); void brw_nir_lower_vs_inputs(nir_shader *nir, diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp index 6ac4ecc0d8e..24545d52ecb 100644 --- a/src/mesa/drivers/dri/i965/brw_link.cpp +++ b/src/mesa/drivers/dri/i965/brw_link.cpp @@ -282,40 +282,10 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) if (shProg->_LinkedShaders[i] == NULL) continue; - nir_shader *producer = shProg->_LinkedShaders[i]->Program->nir; - nir_shader *consumer = shProg->_LinkedShaders[next]->Program->nir; - - NIR_PASS_V(producer, nir_remove_dead_variables, nir_var_shader_out); - NIR_PASS_V(consumer, nir_remove_dead_variables, nir_var_shader_in); - - if (nir_remove_unused_varyings(producer, consumer)) { - NIR_PASS_V(producer, nir_lower_global_vars_to_local); - NIR_PASS_V(consumer, nir_lower_global_vars_to_local); - - nir_variable_mode indirect_mask = (nir_variable_mode) 0; - if (compiler->glsl_compiler_options[i].EmitNoIndirectTemp) - indirect_mask = (nir_variable_mode) nir_var_local; - - /* The backend might not be able to handle indirects on - * temporaries so we need to lower indirects on any of the - * varyings we have demoted here. - */ - NIR_PASS_V(producer, nir_lower_indirect_derefs, indirect_mask); - NIR_PASS_V(consumer, nir_lower_indirect_derefs, indirect_mask); - - const bool p_is_scalar = - compiler->scalar_stage[producer->info.stage]; - producer = brw_nir_optimize(producer, compiler, p_is_scalar); - - const bool c_is_scalar = - compiler->scalar_stage[producer->info.stage]; - consumer = brw_nir_optimize(consumer, compiler, c_is_scalar); - } - - shProg->_LinkedShaders[i]->Program->nir = producer; - shProg->_LinkedShaders[next]->Program->nir = consumer; - - next = i; + brw_nir_link_shaders(compiler, + &shProg->_LinkedShaders[i]->Program->nir, + &shProg->_LinkedShaders[next]->Program->nir); + next = i; } } |