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-rw-r--r--docs/VERSIONS2
-rw-r--r--src/mesa/drivers/dri/r200/r200_context.c1
-rw-r--r--src/mesa/drivers/dri/r200/r200_context.h5
-rw-r--r--src/mesa/drivers/dri/r200/r200_reg.h4
-rw-r--r--src/mesa/drivers/dri/r200/r200_state_init.c21
-rw-r--r--src/mesa/drivers/dri/r200/r200_texstate.c410
6 files changed, 363 insertions, 80 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index fbf1f4219b0..7a21b7cfee1 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1378,6 +1378,8 @@ Mesa Version History
New:
- reflect demo improved to support multiple windows
- singlebuffer demo (shows no/little-flicker single-buffered rendering)
+ - r200: enable GL_ARB_texture_env_crossbar, separate the texture sampling
+ unit bits from the texture env combine enable bits
Changes:
- removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
Bug fixes:
diff --git a/src/mesa/drivers/dri/r200/r200_context.c b/src/mesa/drivers/dri/r200/r200_context.c
index 77d36e35172..6f8f78ef57a 100644
--- a/src/mesa/drivers/dri/r200/r200_context.c
+++ b/src/mesa/drivers/dri/r200/r200_context.c
@@ -140,6 +140,7 @@ const struct dri_extension card_extensions[] =
{ "GL_ARB_texture_env_add", NULL },
{ "GL_ARB_texture_env_combine", NULL },
{ "GL_ARB_texture_env_dot3", NULL },
+ { "GL_ARB_texture_env_crossbar", NULL },
{ "GL_ARB_texture_mirrored_repeat", NULL },
{ "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
{ "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions },
diff --git a/src/mesa/drivers/dri/r200/r200_context.h b/src/mesa/drivers/dri/r200/r200_context.h
index 8169af709b7..89b0b35a8a4 100644
--- a/src/mesa/drivers/dri/r200/r200_context.h
+++ b/src/mesa/drivers/dri/r200/r200_context.h
@@ -172,8 +172,8 @@ struct r200_tex_obj {
struct r200_texture_env_state {
r200TexObjPtr texobj;
- GLenum format;
- GLenum envMode;
+ GLuint outputreg;
+ GLuint unitneeded;
};
#define R200_MAX_TEXTURE_UNITS 6
@@ -544,6 +544,7 @@ struct r200_state {
struct r200_stencilbuffer_state stencil;
struct r200_stipple_state stipple;
struct r200_texture_state texture;
+ GLuint envneeded;
};
/* Need refcounting on dma buffers:
diff --git a/src/mesa/drivers/dri/r200/r200_reg.h b/src/mesa/drivers/dri/r200/r200_reg.h
index dd5f17cc366..d19f9dfcdc3 100644
--- a/src/mesa/drivers/dri/r200/r200_reg.h
+++ b/src/mesa/drivers/dri/r200/r200_reg.h
@@ -172,6 +172,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define R200_TEX_BLEND_4_ENABLE 0x00010000
#define R200_TEX_BLEND_5_ENABLE 0x00020000
#define R200_TEX_BLEND_6_ENABLE 0x00040000
+#define R200_TEX_BLEND_ENABLE_MASK 0x0007f800
+#define R200_TEX_BLEND_0_ENABLE_SHIFT (12)
#define R200_MULTI_PASS_ENABLE 0x00080000
#define R200_SPECULAR_ENABLE 0x00200000
#define R200_FOG_ENABLE 0x00400000
@@ -1146,6 +1148,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define R200_TXC_CLAMP_WRAP (0 << 12)
#define R200_TXC_CLAMP_0_1 (1 << 12)
#define R200_TXC_CLAMP_8_8 (2 << 12)
+#define R200_TXC_OUTPUT_REG_SHIFT 16
#define R200_TXC_OUTPUT_REG_MASK (7 << 16)
#define R200_TXC_OUTPUT_REG_NONE (0 << 16)
#define R200_TXC_OUTPUT_REG_R0 (1 << 16)
@@ -1288,6 +1291,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define R200_TXA_CLAMP_WRAP (0 << 12)
#define R200_TXA_CLAMP_0_1 (1 << 12)
#define R200_TXA_CLAMP_8_8 (2 << 12)
+#define R200_TXA_OUTPUT_REG_SHIFT 16
#define R200_TXA_OUTPUT_REG_MASK (7 << 16)
#define R200_TXA_OUTPUT_REG_NONE (0 << 16)
#define R200_TXA_OUTPUT_REG_R0 (1 << 16)
diff --git a/src/mesa/drivers/dri/r200/r200_state_init.c b/src/mesa/drivers/dri/r200/r200_state_init.c
index f004cf79ce2..30e0dfa4616 100644
--- a/src/mesa/drivers/dri/r200/r200_state_init.c
+++ b/src/mesa/drivers/dri/r200/r200_state_init.c
@@ -118,7 +118,9 @@ static int cmdscl2( int offset, int stride, int count )
#define CHECK( NM, FLAG ) \
static GLboolean check_##NM( GLcontext *ctx, int idx ) \
{ \
+ r200ContextPtr rmesa = R200_CONTEXT(ctx); \
(void) idx; \
+ (void) rmesa; \
return FLAG; \
}
@@ -135,12 +137,13 @@ static GLboolean check_##NM( GLcontext *ctx, int idx ) \
CHECK( always, GL_TRUE )
CHECK( never, GL_FALSE )
CHECK( tex_any, ctx->Texture._EnabledUnits )
-CHECK( tex_pair, (ctx->Texture.Unit[idx]._ReallyEnabled | ctx->Texture.Unit[idx & ~1]._ReallyEnabled))
-CHECK( tex, ctx->Texture.Unit[idx]._ReallyEnabled )
-CHECK( tex_cube, ctx->Texture.Unit[idx]._ReallyEnabled & TEXTURE_CUBE_BIT)
+CHECK( tex_pair, (rmesa->state.texture.unit[idx].unitneeded | rmesa->state.texture.unit[idx & ~1].unitneeded))
+CHECK( tex, rmesa->state.texture.unit[idx].unitneeded )
+CHECK( texenv, rmesa->state.envneeded & (1 << idx) )
+CHECK( tex_cube, rmesa->state.texture.unit[idx].unitneeded & TEXTURE_CUBE_BIT )
CHECK( fog, ctx->Fog.Enabled )
TCL_CHECK( tcl, GL_TRUE )
-TCL_CHECK( tcl_tex, ctx->Texture.Unit[idx]._ReallyEnabled )
+TCL_CHECK( tcl_tex, rmesa->state.texture.unit[idx].unitneeded )
TCL_CHECK( tcl_lighting, ctx->Light.Enabled )
TCL_CHECK( tcl_light, ctx->Light.Enabled && ctx->Light.Light[idx].Enabled )
TCL_CHECK( tcl_ucp, (ctx->Transform.ClipPlanesEnabled & (1 << idx)) )
@@ -300,11 +303,11 @@ void r200InitState( r200ContextPtr rmesa )
ALLOC_STATE( lit[6], tcl_light, LIT_STATE_SIZE, "LIT/light-6", 6 );
ALLOC_STATE( lit[7], tcl_light, LIT_STATE_SIZE, "LIT/light-7", 7 );
ALLOC_STATE( pix[0], always, PIX_STATE_SIZE, "PIX/pixstage-0", 0 );
- ALLOC_STATE( pix[1], tex, PIX_STATE_SIZE, "PIX/pixstage-1", 1 );
- ALLOC_STATE( pix[2], tex, PIX_STATE_SIZE, "PIX/pixstage-2", 2 );
- ALLOC_STATE( pix[3], tex, PIX_STATE_SIZE, "PIX/pixstage-3", 3 );
- ALLOC_STATE( pix[4], tex, PIX_STATE_SIZE, "PIX/pixstage-4", 4 );
- ALLOC_STATE( pix[5], tex, PIX_STATE_SIZE, "PIX/pixstage-5", 5 );
+ ALLOC_STATE( pix[1], texenv, PIX_STATE_SIZE, "PIX/pixstage-1", 1 );
+ ALLOC_STATE( pix[2], texenv, PIX_STATE_SIZE, "PIX/pixstage-2", 2 );
+ ALLOC_STATE( pix[3], texenv, PIX_STATE_SIZE, "PIX/pixstage-3", 3 );
+ ALLOC_STATE( pix[4], texenv, PIX_STATE_SIZE, "PIX/pixstage-4", 4 );
+ ALLOC_STATE( pix[5], texenv, PIX_STATE_SIZE, "PIX/pixstage-5", 5 );
if (rmesa->r200Screen->drmSupportsTriPerf) {
ALLOC_STATE( prf, always, PRF_STATE_SIZE, "PRF/performance-tri", 0 );
}
diff --git a/src/mesa/drivers/dri/r200/r200_texstate.c b/src/mesa/drivers/dri/r200/r200_texstate.c
index 4a6b285a585..b79f3acc2c1 100644
--- a/src/mesa/drivers/dri/r200/r200_texstate.c
+++ b/src/mesa/drivers/dri/r200/r200_texstate.c
@@ -407,6 +407,14 @@ static GLuint r200_tfactor_color[] =
R200_TXC_ARG_A_TFACTOR_ALPHA | R200_TXC_COMP_ARG_A
};
+static GLuint r200_tfactor1_color[] =
+{
+ R200_TXC_ARG_A_TFACTOR1_COLOR,
+ R200_TXC_ARG_A_TFACTOR1_COLOR | R200_TXC_COMP_ARG_A,
+ R200_TXC_ARG_A_TFACTOR1_ALPHA,
+ R200_TXC_ARG_A_TFACTOR1_ALPHA | R200_TXC_COMP_ARG_A
+};
+
static GLuint r200_primary_color[] =
{
R200_TXC_ARG_A_DIFFUSE_COLOR,
@@ -455,6 +463,12 @@ static GLuint r200_tfactor_alpha[] =
R200_TXA_ARG_A_TFACTOR_ALPHA | R200_TXA_COMP_ARG_A
};
+static GLuint r200_tfactor1_alpha[] =
+{
+ R200_TXA_ARG_A_TFACTOR1_ALPHA,
+ R200_TXA_ARG_A_TFACTOR1_ALPHA | R200_TXA_COMP_ARG_A
+};
+
static GLuint r200_primary_alpha[] =
{
R200_TXA_ARG_A_DIFFUSE_ALPHA,
@@ -500,15 +514,17 @@ do { \
* Texture unit state management
*/
-static GLboolean r200UpdateTextureEnv( GLcontext *ctx, int unit )
+static GLboolean r200UpdateTextureEnv( GLcontext *ctx, int unit, int slot, GLuint replaceargs )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
GLuint color_combine, alpha_combine;
- GLuint color_scale = rmesa->hw.pix[unit].cmd[PIX_PP_TXCBLEND2] &
- ~(R200_TXC_SCALE_MASK);
- GLuint alpha_scale = rmesa->hw.pix[unit].cmd[PIX_PP_TXABLEND2] &
- ~(R200_TXA_DOT_ALPHA | R200_TXA_SCALE_MASK);
+ GLuint color_scale = rmesa->hw.pix[slot].cmd[PIX_PP_TXCBLEND2] &
+ ~(R200_TXC_SCALE_MASK | R200_TXC_OUTPUT_REG_MASK | R200_TXC_TFACTOR_SEL_MASK |
+ R200_TXC_TFACTOR1_SEL_MASK);
+ GLuint alpha_scale = rmesa->hw.pix[slot].cmd[PIX_PP_TXABLEND2] &
+ ~(R200_TXA_DOT_ALPHA | R200_TXA_SCALE_MASK | R200_TXA_OUTPUT_REG_MASK |
+ R200_TXA_TFACTOR_SEL_MASK | R200_TXA_TFACTOR1_SEL_MASK);
/* texUnit->_Current can be NULL if and only if the texture unit is
* not actually enabled.
@@ -526,24 +542,20 @@ static GLboolean r200UpdateTextureEnv( GLcontext *ctx, int unit )
* reduces the amount of special-casing we have to do, alpha-only
* textures being a notable exception.
*/
- /* Don't cache these results.
- */
- rmesa->state.texture.unit[unit].format = 0;
- rmesa->state.texture.unit[unit].envMode = 0;
+
+ color_scale |= ((rmesa->state.texture.unit[unit].outputreg + 1) << R200_TXC_OUTPUT_REG_SHIFT) |
+ (unit << R200_TXC_TFACTOR_SEL_SHIFT) |
+ (replaceargs << R200_TXC_TFACTOR1_SEL_SHIFT);
+ alpha_scale |= ((rmesa->state.texture.unit[unit].outputreg + 1) << R200_TXA_OUTPUT_REG_SHIFT) |
+ (unit << R200_TXA_TFACTOR_SEL_SHIFT) |
+ (replaceargs << R200_TXA_TFACTOR1_SEL_SHIFT);
if ( !texUnit->_ReallyEnabled ) {
- if ( unit == 0 ) {
- color_combine = R200_TXC_ARG_A_ZERO | R200_TXC_ARG_B_ZERO
- | R200_TXC_ARG_C_DIFFUSE_COLOR | R200_TXC_OP_MADD;
- alpha_combine = R200_TXA_ARG_A_ZERO | R200_TXA_ARG_B_ZERO
- | R200_TXA_ARG_C_DIFFUSE_ALPHA | R200_TXA_OP_MADD;
- }
- else {
- color_combine = R200_TXC_ARG_A_ZERO | R200_TXC_ARG_B_ZERO
- | R200_TXC_ARG_C_R0_COLOR | R200_TXC_OP_MADD;
- alpha_combine = R200_TXA_ARG_A_ZERO | R200_TXA_ARG_B_ZERO
- | R200_TXA_ARG_C_R0_ALPHA | R200_TXA_OP_MADD;
- }
+ assert( unit == 0);
+ color_combine = R200_TXC_ARG_A_ZERO | R200_TXC_ARG_B_ZERO
+ | R200_TXC_ARG_C_DIFFUSE_COLOR | R200_TXC_OP_MADD;
+ alpha_combine = R200_TXA_ARG_A_ZERO | R200_TXA_ARG_B_ZERO
+ | R200_TXA_ARG_C_DIFFUSE_ALPHA | R200_TXA_OP_MADD;
}
else {
GLuint color_arg[3], alpha_arg[3];
@@ -554,14 +566,20 @@ static GLboolean r200UpdateTextureEnv( GLcontext *ctx, int unit )
GLuint Ashift = texUnit->_CurrentCombine->ScaleShiftA;
+ const GLint replaceoprgb =
+ ctx->Texture.Unit[replaceargs]._CurrentCombine->OperandRGB[0] - GL_SRC_COLOR;
+ const GLint replaceopa =
+ ctx->Texture.Unit[replaceargs]._CurrentCombine->OperandA[0] - GL_SRC_ALPHA;
+
/* Step 1:
* Extract the color and alpha combine function arguments.
*/
for ( i = 0 ; i < numColorArgs ; i++ ) {
- const GLint op = texUnit->_CurrentCombine->OperandRGB[i] - GL_SRC_COLOR;
+ GLint op = texUnit->_CurrentCombine->OperandRGB[i] - GL_SRC_COLOR;
+ const GLint srcRGBi = texUnit->_CurrentCombine->SourceRGB[i];
assert(op >= 0);
assert(op <= 3);
- switch ( texUnit->_CurrentCombine->SourceRGB[i] ) {
+ switch ( srcRGBi ) {
case GL_TEXTURE:
color_arg[i] = r200_register_color[op][unit];
break;
@@ -572,10 +590,54 @@ static GLboolean r200UpdateTextureEnv( GLcontext *ctx, int unit )
color_arg[i] = r200_primary_color[op];
break;
case GL_PREVIOUS:
- if (unit == 0)
- color_arg[i] = r200_primary_color[op];
- else
- color_arg[i] = r200_register_color[op][0];
+ if (replaceargs != unit) {
+ const GLint srcRGBreplace = ctx->Texture.Unit[replaceargs]._CurrentCombine->SourceRGB[0];
+ if (op >= 2) {
+ op = op ^ replaceopa;
+ }
+ else {
+ op = op ^ replaceoprgb;
+ }
+ switch (srcRGBreplace) {
+ case GL_TEXTURE:
+ color_arg[i] = r200_register_color[op][replaceargs];
+ break;
+ case GL_CONSTANT:
+ color_arg[i] = r200_tfactor1_color[op];
+ break;
+ case GL_PRIMARY_COLOR:
+ color_arg[i] = r200_primary_color[op];
+ break;
+ case GL_PREVIOUS:
+ if (slot == 0)
+ color_arg[i] = r200_primary_color[op];
+ else
+ color_arg[i] = r200_register_color[op][rmesa->state.texture.unit[replaceargs - 1].outputreg];
+ break;
+ case GL_ZERO:
+ color_arg[i] = r200_zero_color[op];
+ break;
+ case GL_ONE:
+ color_arg[i] = r200_zero_color[op+1];
+ break;
+ case GL_TEXTURE0:
+ case GL_TEXTURE1:
+ case GL_TEXTURE2:
+ case GL_TEXTURE3:
+ case GL_TEXTURE4:
+ case GL_TEXTURE5:
+ color_arg[i] = r200_register_color[op][srcRGBreplace - GL_TEXTURE0];
+ break;
+ default:
+ return GL_FALSE;
+ }
+ }
+ else {
+ if (slot == 0)
+ color_arg[i] = r200_primary_color[op];
+ else
+ color_arg[i] = r200_register_color[op][rmesa->state.texture.unit[unit - 1].outputreg];
+ }
break;
case GL_ZERO:
color_arg[i] = r200_zero_color[op];
@@ -583,16 +645,25 @@ static GLboolean r200UpdateTextureEnv( GLcontext *ctx, int unit )
case GL_ONE:
color_arg[i] = r200_zero_color[op+1];
break;
+ case GL_TEXTURE0:
+ case GL_TEXTURE1:
+ case GL_TEXTURE2:
+ case GL_TEXTURE3:
+ case GL_TEXTURE4:
+ case GL_TEXTURE5:
+ color_arg[i] = r200_register_color[op][srcRGBi - GL_TEXTURE0];
+ break;
default:
return GL_FALSE;
}
}
for ( i = 0 ; i < numAlphaArgs ; i++ ) {
- const GLint op = texUnit->_CurrentCombine->OperandA[i] - GL_SRC_ALPHA;
+ GLint op = texUnit->_CurrentCombine->OperandA[i] - GL_SRC_ALPHA;
+ const GLint srcAi = texUnit->_CurrentCombine->SourceA[i];
assert(op >= 0);
assert(op <= 1);
- switch ( texUnit->_CurrentCombine->SourceA[i] ) {
+ switch ( srcAi ) {
case GL_TEXTURE:
alpha_arg[i] = r200_register_alpha[op][unit];
break;
@@ -603,10 +674,49 @@ static GLboolean r200UpdateTextureEnv( GLcontext *ctx, int unit )
alpha_arg[i] = r200_primary_alpha[op];
break;
case GL_PREVIOUS:
- if (unit == 0)
- alpha_arg[i] = r200_primary_alpha[op];
- else
- alpha_arg[i] = r200_register_alpha[op][0];
+ if (replaceargs != unit) {
+ const GLint srcAreplace = ctx->Texture.Unit[replaceargs]._CurrentCombine->SourceA[0];
+ op = op ^ replaceopa;
+ switch (srcAreplace) {
+ case GL_TEXTURE:
+ alpha_arg[i] = r200_register_alpha[op][replaceargs];
+ break;
+ case GL_CONSTANT:
+ alpha_arg[i] = r200_tfactor1_alpha[op];
+ break;
+ case GL_PRIMARY_COLOR:
+ alpha_arg[i] = r200_primary_alpha[op];
+ break;
+ case GL_PREVIOUS:
+ if (slot == 0)
+ alpha_arg[i] = r200_primary_alpha[op];
+ else
+ alpha_arg[i] = r200_register_alpha[op][rmesa->state.texture.unit[replaceargs - 1].outputreg];
+ break;
+ case GL_ZERO:
+ alpha_arg[i] = r200_zero_alpha[op];
+ break;
+ case GL_ONE:
+ alpha_arg[i] = r200_zero_alpha[op+1];
+ break;
+ case GL_TEXTURE0:
+ case GL_TEXTURE1:
+ case GL_TEXTURE2:
+ case GL_TEXTURE3:
+ case GL_TEXTURE4:
+ case GL_TEXTURE5:
+ alpha_arg[i] = r200_register_alpha[op][srcAreplace - GL_TEXTURE0];
+ break;
+ default:
+ return GL_FALSE;
+ }
+ }
+ else {
+ if (slot == 0)
+ alpha_arg[i] = r200_primary_alpha[op];
+ else
+ alpha_arg[i] = r200_register_alpha[op][rmesa->state.texture.unit[unit - 1].outputreg];
+ }
break;
case GL_ZERO:
alpha_arg[i] = r200_zero_alpha[op];
@@ -614,6 +724,14 @@ static GLboolean r200UpdateTextureEnv( GLcontext *ctx, int unit )
case GL_ONE:
alpha_arg[i] = r200_zero_alpha[op+1];
break;
+ case GL_TEXTURE0:
+ case GL_TEXTURE1:
+ case GL_TEXTURE2:
+ case GL_TEXTURE3:
+ case GL_TEXTURE4:
+ case GL_TEXTURE5:
+ alpha_arg[i] = r200_register_alpha[op][srcAi - GL_TEXTURE0];
+ break;
default:
return GL_FALSE;
}
@@ -801,20 +919,188 @@ static GLboolean r200UpdateTextureEnv( GLcontext *ctx, int unit )
*/
}
- if ( rmesa->hw.pix[unit].cmd[PIX_PP_TXCBLEND] != color_combine ||
- rmesa->hw.pix[unit].cmd[PIX_PP_TXABLEND] != alpha_combine ||
- rmesa->hw.pix[unit].cmd[PIX_PP_TXCBLEND2] != color_scale ||
- rmesa->hw.pix[unit].cmd[PIX_PP_TXABLEND2] != alpha_scale) {
- R200_STATECHANGE( rmesa, pix[unit] );
- rmesa->hw.pix[unit].cmd[PIX_PP_TXCBLEND] = color_combine;
- rmesa->hw.pix[unit].cmd[PIX_PP_TXABLEND] = alpha_combine;
- rmesa->hw.pix[unit].cmd[PIX_PP_TXCBLEND2] = color_scale;
- rmesa->hw.pix[unit].cmd[PIX_PP_TXABLEND2] = alpha_scale;
+ if ( rmesa->hw.pix[slot].cmd[PIX_PP_TXCBLEND] != color_combine ||
+ rmesa->hw.pix[slot].cmd[PIX_PP_TXABLEND] != alpha_combine ||
+ rmesa->hw.pix[slot].cmd[PIX_PP_TXCBLEND2] != color_scale ||
+ rmesa->hw.pix[slot].cmd[PIX_PP_TXABLEND2] != alpha_scale) {
+ R200_STATECHANGE( rmesa, pix[slot] );
+ rmesa->hw.pix[slot].cmd[PIX_PP_TXCBLEND] = color_combine;
+ rmesa->hw.pix[slot].cmd[PIX_PP_TXABLEND] = alpha_combine;
+ rmesa->hw.pix[slot].cmd[PIX_PP_TXCBLEND2] = color_scale;
+ rmesa->hw.pix[slot].cmd[PIX_PP_TXABLEND2] = alpha_scale;
}
return GL_TRUE;
}
+#define REF_COLOR 1
+#define REF_ALPHA 2
+
+static GLboolean r200UpdateAllTexEnv( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLint i, j, currslot;
+ GLint maxunitused = -1;
+ GLboolean texregfree[6] = {GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE};
+ GLubyte stageref[7] = {0, 0, 0, 0, 0, 0, 0};
+ GLint nextunit[R200_MAX_TEXTURE_UNITS] = {0, 0, 0, 0, 0, 0};
+ GLint currentnext = -1;
+ GLboolean ok;
+
+ /* find highest used unit */
+ for ( j = 0; j < R200_MAX_TEXTURE_UNITS; j++) {
+ if (ctx->Texture.Unit[j]._ReallyEnabled) {
+ maxunitused = j;
+ }
+ }
+ stageref[maxunitused + 1] = REF_COLOR | REF_ALPHA;
+
+ for ( j = maxunitused; j >= 0; j-- ) {
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[j];
+
+ rmesa->state.texture.unit[j].outputreg = -1;
+
+ if (stageref[j + 1]) {
+
+ /* use the lowest available reg. That gets us automatically reg0 for the last stage.
+ need this even for disabled units, as it may get referenced due to the replace
+ optimization */
+ for ( i = 0 ; i < R200_MAX_TEXTURE_UNITS; i++ ) {
+ if (texregfree[i]) {
+ rmesa->state.texture.unit[j].outputreg = i;
+ break;
+ }
+ }
+ if (rmesa->state.texture.unit[j].outputreg == -1) {
+ /* no more free regs we can use. Need a fallback :-( */
+ return GL_FALSE;
+ }
+
+ nextunit[j] = currentnext;
+
+ if (!texUnit->_ReallyEnabled) {
+ /* the not enabled stages are referenced "indirectly",
+ must not cut off the lower stages */
+ stageref[j] = REF_COLOR | REF_ALPHA;
+ continue;
+ }
+ currentnext = j;
+
+ const GLuint numColorArgs = texUnit->_CurrentCombine->_NumArgsRGB;
+ const GLuint numAlphaArgs = texUnit->_CurrentCombine->_NumArgsA;
+ const GLboolean isdot3rgba = (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA) ||
+ (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT);
+
+
+ /* check if we need the color part, special case for dot3_rgba
+ as if only the alpha part is referenced later on it still is using the color part */
+ if ((stageref[j + 1] & REF_COLOR) || isdot3rgba) {
+ for ( i = 0 ; i < numColorArgs ; i++ ) {
+ const GLuint srcRGBi = texUnit->_CurrentCombine->SourceRGB[i];
+ const GLuint op = texUnit->_CurrentCombine->OperandRGB[i];
+ switch ( srcRGBi ) {
+ case GL_PREVIOUS:
+ /* op 0/1 are referencing color, op 2/3 alpha */
+ stageref[j] |= (op >> 1) + 1;
+ break;
+ case GL_TEXTURE:
+ texregfree[j] = GL_FALSE;
+ break;
+ case GL_TEXTURE0:
+ case GL_TEXTURE1:
+ case GL_TEXTURE2:
+ case GL_TEXTURE3:
+ case GL_TEXTURE4:
+ case GL_TEXTURE5:
+ texregfree[srcRGBi - GL_TEXTURE0] = GL_FALSE;
+ break;
+ default: /* don't care about other sources here */
+ break;
+ }
+ }
+ }
+
+ /* alpha args are ignored for dot3_rgba */
+ if ((stageref[j + 1] & REF_ALPHA) && !isdot3rgba) {
+
+ for ( i = 0 ; i < numAlphaArgs ; i++ ) {
+ const GLuint srcAi = texUnit->_CurrentCombine->SourceA[i];
+ switch ( srcAi ) {
+ case GL_PREVIOUS:
+ stageref[j] |= REF_ALPHA;
+ break;
+ case GL_TEXTURE:
+ texregfree[j] = GL_FALSE;
+ break;
+ case GL_TEXTURE0:
+ case GL_TEXTURE1:
+ case GL_TEXTURE2:
+ case GL_TEXTURE3:
+ case GL_TEXTURE4:
+ case GL_TEXTURE5:
+ texregfree[srcAi - GL_TEXTURE0] = GL_FALSE;
+ break;
+ default: /* don't care about other sources here */
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ /* don't enable texture sampling for units if the result is not used */
+ for (i = 0; i < R200_MAX_TEXTURE_UNITS; i++) {
+ if (ctx->Texture.Unit[i]._ReallyEnabled && !texregfree[i])
+ rmesa->state.texture.unit[i].unitneeded = ctx->Texture.Unit[i]._ReallyEnabled;
+ else rmesa->state.texture.unit[i].unitneeded = 0;
+ }
+
+ ok = GL_TRUE;
+ currslot = 0;
+ rmesa->state.envneeded = 1;
+
+ i = 0;
+ while ((i <= maxunitused) && (i >= 0)) {
+ /* only output instruction if the results are referenced */
+ if (ctx->Texture.Unit[i]._ReallyEnabled && stageref[i+1]) {
+ GLuint replaceunit = i;
+ /* try to optimize GL_REPLACE away (only one level deep though) */
+ if ( (ctx->Texture.Unit[i]._CurrentCombine->ModeRGB == GL_REPLACE) &&
+ (ctx->Texture.Unit[i]._CurrentCombine->ModeA == GL_REPLACE) &&
+ (ctx->Texture.Unit[i]._CurrentCombine->ScaleShiftRGB == 0) &&
+ (ctx->Texture.Unit[i]._CurrentCombine->ScaleShiftA == 0) &&
+ (nextunit[i] > 0) ) {
+ /* yippie! can optimize it away! */
+ replaceunit = i;
+ i = nextunit[i];
+ }
+
+ /* need env instruction slot */
+ rmesa->state.envneeded |= 1 << currslot;
+ ok = r200UpdateTextureEnv( ctx, i, currslot, replaceunit );
+ if (!ok) return GL_FALSE;
+ currslot++;
+ }
+ i = i + 1;
+ }
+
+ if (currslot == 0) {
+ /* need one stage at least */
+ rmesa->state.texture.unit[0].outputreg = 0;
+ ok = r200UpdateTextureEnv( ctx, 0, 0, 0 );
+ }
+
+ R200_STATECHANGE( rmesa, ctx );
+ rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~R200_TEX_BLEND_ENABLE_MASK;
+ rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= rmesa->state.envneeded << R200_TEX_BLEND_0_ENABLE_SHIFT;
+
+ return ok;
+}
+
+#undef REF_COLOR
+#undef REF_ALPHA
+
+
#define TEXOBJ_TXFILTER_MASK (R200_MAX_MIP_LEVEL_MASK | \
R200_MIN_FILTER_MASK | \
R200_MAG_FILTER_MASK | \
@@ -1063,9 +1349,7 @@ static void disable_tex( GLcontext *ctx, int unit )
}
R200_STATECHANGE( rmesa, ctx );
- rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~((R200_TEX_0_ENABLE |
- R200_TEX_BLEND_0_ENABLE) << unit);
- rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_BLEND_0_ENABLE;
+ rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~(R200_TEX_0_ENABLE << unit);
R200_STATECHANGE( rmesa, vtx );
rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_1] &= ~(7 << (unit * 3));
@@ -1077,10 +1361,6 @@ static void disable_tex( GLcontext *ctx, int unit )
/* Actually want to keep all units less than max active texture
* enabled, right? Fix this for >2 texunits.
*/
- /* FIXME: What should happen here if r200UpdateTextureEnv fails? */
- if (unit == 0)
- r200UpdateTextureEnv( ctx, unit );
-
{
GLuint tmp = rmesa->TexGenEnabled;
@@ -1258,7 +1538,6 @@ static GLboolean update_tex_common( GLcontext *ctx, int unit )
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *tObj = texUnit->_Current;
r200TexObjPtr t = (r200TexObjPtr) tObj->DriverData;
- GLenum format;
/* Fallback if there's a texture border */
if ( tObj->Image[0][tObj->BaseLevel]->Border > 0 )
@@ -1288,8 +1567,7 @@ static GLboolean update_tex_common( GLcontext *ctx, int unit )
*/
if ( 1|| !(rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (R200_TEX_0_ENABLE<<unit))) {
R200_STATECHANGE( rmesa, ctx );
- rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= (R200_TEX_0_ENABLE |
- R200_TEX_BLEND_0_ENABLE) << unit;
+ rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_0_ENABLE << unit;
R200_STATECHANGE( rmesa, vtx );
rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_1] &= ~(7 << (unit * 3));
@@ -1309,16 +1587,6 @@ static GLboolean update_tex_common( GLcontext *ctx, int unit )
rmesa->NewGLState |= _NEW_TEXTURE_MATRIX;
}
- format = tObj->Image[0][tObj->BaseLevel]->Format;
- if ( rmesa->state.texture.unit[unit].format != format ||
- rmesa->state.texture.unit[unit].envMode != texUnit->EnvMode ) {
- rmesa->state.texture.unit[unit].format = format;
- rmesa->state.texture.unit[unit].envMode = texUnit->EnvMode;
- if ( ! r200UpdateTextureEnv( ctx, unit ) ) {
- return GL_FALSE;
- }
- }
-
FALLBACK( rmesa, R200_FALLBACK_BORDER_MODE, t->border_fallback );
return !t->border_fallback;
}
@@ -1327,27 +1595,27 @@ static GLboolean update_tex_common( GLcontext *ctx, int unit )
static GLboolean r200UpdateTextureUnit( GLcontext *ctx, int unit )
{
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
- if ( texUnit->_ReallyEnabled & (TEXTURE_RECT_BIT) ) {
+ if ( rmesa->state.texture.unit[unit].unitneeded & (TEXTURE_RECT_BIT) ) {
return (enable_tex_rect( ctx, unit ) &&
update_tex_common( ctx, unit ));
}
- else if ( texUnit->_ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT) ) {
+ else if ( rmesa->state.texture.unit[unit].unitneeded & (TEXTURE_1D_BIT | TEXTURE_2D_BIT) ) {
return (enable_tex_2d( ctx, unit ) &&
update_tex_common( ctx, unit ));
}
#if ENABLE_HW_3D_TEXTURE
- else if ( texUnit->_ReallyEnabled & (TEXTURE_3D_BIT) ) {
+ else if ( rmesa->state.texture.unit[unit].unitneeded & (TEXTURE_3D_BIT) ) {
return (enable_tex_3d( ctx, unit ) &&
update_tex_common( ctx, unit ));
}
#endif
- else if ( texUnit->_ReallyEnabled & (TEXTURE_CUBE_BIT) ) {
+ else if ( rmesa->state.texture.unit[unit].unitneeded & (TEXTURE_CUBE_BIT) ) {
return (enable_tex_cube( ctx, unit ) &&
update_tex_common( ctx, unit ));
}
- else if ( texUnit->_ReallyEnabled ) {
+ else if ( rmesa->state.texture.unit[unit].unitneeded ) {
return GL_FALSE;
}
else {
@@ -1363,12 +1631,16 @@ void r200UpdateTextureState( GLcontext *ctx )
GLboolean ok;
GLuint dbg;
- ok = (r200UpdateTextureUnit( ctx, 0 ) &&
+ ok = r200UpdateAllTexEnv( ctx );
+
+ if (ok) {
+ ok = (r200UpdateTextureUnit( ctx, 0 ) &&
r200UpdateTextureUnit( ctx, 1 ) &&
r200UpdateTextureUnit( ctx, 2 ) &&
r200UpdateTextureUnit( ctx, 3 ) &&
r200UpdateTextureUnit( ctx, 4 ) &&
r200UpdateTextureUnit( ctx, 5 ));
+ }
FALLBACK( rmesa, R200_FALLBACK_TEXTURE, !ok );