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-rw-r--r--src/gallium/drivers/r600/evergreen_state.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/gallium/drivers/r600/evergreen_state.c b/src/gallium/drivers/r600/evergreen_state.c
index fd736138710..4a919425382 100644
--- a/src/gallium/drivers/r600/evergreen_state.c
+++ b/src/gallium/drivers/r600/evergreen_state.c
@@ -3536,9 +3536,12 @@ void evergreen_update_db_shader_control(struct r600_context * rctx)
* write to the zbuffer. Write to zbuffer is delayed after fragment shader
* execution and thus after alpha test so if discarded by the alpha test
* the z value is not written.
+ * If ReZ is enabled, and the zfunc/zenable/zwrite values change you can
+ * get a hang unless you flush the DB in between. For now just use
+ * LATE_Z.
*/
if (rctx->alphatest_state.sx_alpha_test_control) {
- db_shader_control |= S_02880C_Z_ORDER(V_02880C_RE_Z);
+ db_shader_control |= S_02880C_Z_ORDER(V_02880C_LATE_Z);
} else {
db_shader_control |= S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
}