diff options
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_tex_layout.c | 7 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_blit.c | 19 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_fbo.c | 24 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_mipmap_tree.c | 137 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_mipmap_tree.h | 29 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_regions.h | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex_copy.c | 17 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex_image.c | 23 |
8 files changed, 118 insertions, 140 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c index 5986cbffade..e59e52ed861 100644 --- a/src/mesa/drivers/dri/i965/brw_tex_layout.c +++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c @@ -86,10 +86,10 @@ GLboolean brw_miptree_layout(struct intel_context *intel, mt->pitch = intel_miptree_pitch_align(intel, mt, tiling, mt->pitch); if (mt->compressed) { - qpitch = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h) / 4 * mt->pitch * mt->cpp; + qpitch = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h) / 4; mt->total_height = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h) / 4 * 6; } else { - qpitch = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h) * mt->pitch * mt->cpp; + qpitch = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h); mt->total_height = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h) * 6; } @@ -102,7 +102,8 @@ GLboolean brw_miptree_layout(struct intel_context *intel, height, 1); for (q = 0; q < nr_images; q++) - intel_miptree_set_image_offset_ex(mt, level, q, x, y, q * qpitch); + intel_miptree_set_image_offset(mt, level, q, + x, y + q * qpitch); if (mt->compressed) img_height = MAX2(1, height/4); diff --git a/src/mesa/drivers/dri/intel/intel_blit.c b/src/mesa/drivers/dri/intel/intel_blit.c index 0c5be4c7989..ec4a5b492ae 100644 --- a/src/mesa/drivers/dri/intel/intel_blit.c +++ b/src/mesa/drivers/dri/intel/intel_blit.c @@ -441,6 +441,10 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask) intel_region_buffer(intel, irb->region, all ? INTEL_WRITE_FULL : INTEL_WRITE_PART); + int x1 = b.x1 + irb->region->draw_x; + int y1 = b.y1 + irb->region->draw_y; + int x2 = b.x2 + irb->region->draw_x; + int y2 = b.y2 + irb->region->draw_y; GLuint clearVal; GLint pitch, cpp; @@ -449,11 +453,10 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask) pitch = irb->region->pitch; cpp = irb->region->cpp; - DBG("%s dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n", + DBG("%s dst:buf(%p)/%d %d,%d sz:%dx%d\n", __FUNCTION__, irb->region->buffer, (pitch * cpp), - irb->region->draw_offset, - b.x1, b.y1, b.x2 - b.x1, b.y2 - b.y1); + x1, y1, x2 - x1, y2 - y1); BR13 = 0xf0 << 16; CMD = XY_COLOR_BLT_CMD; @@ -526,17 +529,17 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask) buf, irb->Base.Name); */ - assert(b.x1 < b.x2); - assert(b.y1 < b.y2); + assert(x1 < x2); + assert(y1 < y2); BEGIN_BATCH(6, REFERENCES_CLIPRECTS); OUT_BATCH(CMD); OUT_BATCH(BR13); - OUT_BATCH((b.y1 << 16) | b.x1); - OUT_BATCH((b.y2 << 16) | b.x2); + OUT_BATCH((y1 << 16) | x1); + OUT_BATCH((y2 << 16) | x2); OUT_RELOC(write_buffer, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, - irb->region->draw_offset); + 0); OUT_BATCH(clearVal); ADVANCE_BATCH(); clearMask &= ~bufBit; /* turn off bit, for faster loop exit */ diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index 804c0348401..cf007d5b62b 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -571,7 +571,7 @@ intel_render_texture(GLcontext * ctx, = att->Texture->Image[att->CubeMapFace][att->TextureLevel]; struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer); struct intel_texture_image *intel_image; - GLuint imageOffset; + GLuint dst_x, dst_y; (void) fb; @@ -618,18 +618,16 @@ intel_render_texture(GLcontext * ctx, } /* compute offset of the particular 2D image within the texture region */ - imageOffset = intel_miptree_image_offset(intel_image->mt, - att->CubeMapFace, - att->TextureLevel); - - if (att->Texture->Target == GL_TEXTURE_3D) { - const GLuint *offsets = intel_miptree_depth_offsets(intel_image->mt, - att->TextureLevel); - imageOffset += offsets[att->Zoffset]; - } - - /* store that offset in the region */ - intel_image->mt->region->draw_offset = imageOffset; + intel_miptree_get_image_offset(intel_image->mt, + att->TextureLevel, + att->CubeMapFace, + att->Zoffset, + &dst_x, &dst_y); + + intel_image->mt->region->draw_offset = (dst_y * intel_image->mt->pitch + + dst_x) * intel_image->mt->cpp; + intel_image->mt->region->draw_x = dst_x; + intel_image->mt->region->draw_y = dst_y; /* update drawing region, etc */ intel_draw_buffer(ctx, fb); diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c index 4f5101a3128..0589d82db25 100644 --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c @@ -287,9 +287,10 @@ intel_miptree_release(struct intel_context *intel, intel_region_release(&((*mt)->region)); - for (i = 0; i < MAX_TEXTURE_LEVELS; i++) - if ((*mt)->level[i].image_offset) - free((*mt)->level[i].image_offset); + for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { + free((*mt)->level[i].x_offset); + free((*mt)->level[i].y_offset); + } free(*mt); } @@ -350,82 +351,58 @@ intel_miptree_set_level_info(struct intel_mipmap_tree *mt, mt->level[level].height = h; mt->level[level].depth = d; mt->level[level].level_offset = (x + y * mt->pitch) * mt->cpp; + mt->level[level].level_x = x; + mt->level[level].level_y = y; mt->level[level].nr_images = nr_images; DBG("%s level %d size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__, level, w, h, d, x, y, mt->level[level].level_offset); - /* Not sure when this would happen, but anyway: - */ - if (mt->level[level].image_offset) { - free(mt->level[level].image_offset); - mt->level[level].image_offset = NULL; - } - assert(nr_images); + assert(!mt->level[level].x_offset); - mt->level[level].image_offset = malloc(nr_images * sizeof(GLuint)); - mt->level[level].image_offset[0] = 0; + mt->level[level].x_offset = malloc(nr_images * sizeof(GLuint)); + mt->level[level].x_offset[0] = mt->level[level].level_x; + mt->level[level].y_offset = malloc(nr_images * sizeof(GLuint)); + mt->level[level].y_offset[0] = mt->level[level].level_y; } void -intel_miptree_set_image_offset_ex(struct intel_mipmap_tree *mt, - GLuint level, GLuint img, - GLuint x, GLuint y, - GLuint offset) +intel_miptree_set_image_offset(struct intel_mipmap_tree *mt, + GLuint level, GLuint img, + GLuint x, GLuint y) { if (img == 0 && level == 0) assert(x == 0 && y == 0); assert(img < mt->level[level].nr_images); - mt->level[level].image_offset[img] = (x + y * mt->pitch) * mt->cpp + offset; + mt->level[level].x_offset[img] = mt->level[level].level_x + x; + mt->level[level].y_offset[img] = mt->level[level].level_y + y; - DBG("%s level %d img %d pos %d,%d image_offset %x\n", - __FUNCTION__, level, img, x, y, mt->level[level].image_offset[img]); + DBG("%s level %d img %d pos %d,%d\n", + __FUNCTION__, level, img, + mt->level[level].x_offset[img], mt->level[level].y_offset[img]); } void -intel_miptree_set_image_offset(struct intel_mipmap_tree *mt, - GLuint level, GLuint img, - GLuint x, GLuint y) -{ - intel_miptree_set_image_offset_ex(mt, level, img, x, y, 0); -} - - -/* Although we use the image_offset[] array to store relative offsets - * to cube faces, Mesa doesn't know anything about this and expects - * each cube face to be treated as a separate image. - * - * These functions present that view to mesa: - */ -const GLuint * -intel_miptree_depth_offsets(struct intel_mipmap_tree *mt, GLuint level) -{ - static const GLuint zero = 0; - - if (mt->target != GL_TEXTURE_3D || mt->level[level].nr_images == 1) - return &zero; - else - return mt->level[level].image_offset; -} - - -GLuint -intel_miptree_image_offset(struct intel_mipmap_tree *mt, - GLuint face, GLuint level) +intel_miptree_get_image_offset(struct intel_mipmap_tree *mt, + GLuint level, GLuint face, GLuint depth, + GLuint *x, GLuint *y) { - if (mt->target == GL_TEXTURE_CUBE_MAP_ARB) - return (mt->level[level].level_offset + - mt->level[level].image_offset[face]); - else - return mt->level[level].level_offset; + if (mt->target == GL_TEXTURE_CUBE_MAP_ARB) { + *x = mt->level[level].x_offset[face]; + *y = mt->level[level].y_offset[face]; + } else if (mt->target == GL_TEXTURE_3D) { + *x = mt->level[level].x_offset[depth]; + *y = mt->level[level].y_offset[depth]; + } else { + *x = mt->level[level].x_offset[0]; + *y = mt->level[level].y_offset[0]; + } } - - /** * Map a teximage in a mipmap tree. * \param row_stride returns row stride in bytes @@ -441,6 +418,7 @@ intel_miptree_image_map(struct intel_context * intel, GLuint level, GLuint * row_stride, GLuint * image_offsets) { + GLuint x, y; DBG("%s \n", __FUNCTION__); if (row_stride) @@ -449,17 +427,23 @@ intel_miptree_image_map(struct intel_context * intel, if (mt->target == GL_TEXTURE_3D) { int i; - for (i = 0; i < mt->level[level].depth; i++) - image_offsets[i] = mt->level[level].image_offset[i] / mt->cpp; + for (i = 0; i < mt->level[level].depth; i++) { + + intel_miptree_get_image_offset(mt, level, face, i, + &x, &y); + image_offsets[i] = x + y * mt->pitch; + } + + return intel_region_map(intel, mt->region); } else { assert(mt->level[level].depth == 1); - assert(mt->target == GL_TEXTURE_CUBE_MAP || - mt->level[level].image_offset[0] == 0); + intel_miptree_get_image_offset(mt, level, face, 0, + &x, &y); image_offsets[0] = 0; - } - return (intel_region_map(intel, mt->region) + - intel_miptree_image_offset(mt, face, level)); + return intel_region_map(intel, mt->region) + + (x + y * mt->pitch) * mt->cpp; + } } void @@ -484,20 +468,19 @@ intel_miptree_image_data(struct intel_context *intel, GLuint src_image_pitch) { GLuint depth = dst->level[level].depth; - GLuint dst_offset = intel_miptree_image_offset(dst, face, level); - const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level); GLuint i; - GLuint height = 0; DBG("%s: %d/%d\n", __FUNCTION__, face, level); for (i = 0; i < depth; i++) { + GLuint dst_x, dst_y, height; + + intel_miptree_get_image_offset(dst, level, face, i, &dst_x, &dst_y); + height = dst->level[level].height; if(dst->compressed) height = (height + 3) / 4; intel_region_data(intel, - dst->region, - dst_offset + dst_depth_offset[i], /* dst_offset */ - 0, 0, /* dstx, dsty */ + dst->region, 0, dst_x, dst_y, src, src_row_pitch, 0, 0, /* source x, y */ @@ -519,10 +502,7 @@ intel_miptree_image_copy(struct intel_context *intel, GLuint width = src->level[level].width; GLuint height = src->level[level].height; GLuint depth = src->level[level].depth; - GLuint dst_offset = intel_miptree_image_offset(dst, face, level); - GLuint src_offset = intel_miptree_image_offset(src, face, level); - const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level); - const GLuint *src_depth_offset = intel_miptree_depth_offsets(src, level); + GLuint src_x, src_y, dst_x, dst_y; GLuint i; GLboolean success; @@ -535,22 +515,23 @@ intel_miptree_image_copy(struct intel_context *intel, } for (i = 0; i < depth; i++) { + intel_miptree_get_image_offset(src, level, face, i, &src_x, &src_y); + intel_miptree_get_image_offset(dst, level, face, i, &dst_x, &dst_y); success = intel_region_copy(intel, - dst->region, dst_offset + dst_depth_offset[i], - 0, 0, - src->region, src_offset + src_depth_offset[i], - 0, 0, width, height, GL_COPY); + dst->region, 0, dst_x, dst_y, + src->region, 0, src_x, src_y, width, height, + GL_COPY); if (!success) { GLubyte *src_ptr, *dst_ptr; src_ptr = intel_region_map(intel, src->region); dst_ptr = intel_region_map(intel, dst->region); - _mesa_copy_rect(dst_ptr + dst_offset + dst_depth_offset[i], + _mesa_copy_rect(dst_ptr + dst->cpp * (dst_x + dst_y * dst->pitch), dst->cpp, dst->pitch, 0, 0, width, height, - src_ptr + src_offset + src_depth_offset[i], + src_ptr + src->cpp * (src_x + src_y * src->pitch), src->pitch, 0, 0); intel_region_unmap(intel, src->region); diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h index c890b2a0d04..3bce54daa15 100644 --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h @@ -70,6 +70,10 @@ struct intel_mipmap_level * always zero in that case. */ GLuint level_offset; + /** Offset to this miptree level, used in computing x_offset. */ + GLuint level_x; + /** Offset to this miptree level, used in computing y_offset. */ + GLuint level_y; GLuint width; GLuint height; /** Depth of the mipmap at this level: 1 for 1D/2D/CUBE, n for 3D. */ @@ -86,7 +90,7 @@ struct intel_mipmap_level * compute the offsets of depth/cube images within a mipmap level, * so have to store them as a lookup table. */ - GLuint *image_offset; + GLuint *x_offset, *y_offset; }; struct intel_mipmap_tree @@ -176,19 +180,10 @@ GLubyte *intel_miptree_image_map(struct intel_context *intel, void intel_miptree_image_unmap(struct intel_context *intel, struct intel_mipmap_tree *mt); - -/* Return the linear offset of an image relative to the start of the - * tree: - */ -GLuint intel_miptree_image_offset(struct intel_mipmap_tree *mt, - GLuint face, GLuint level); - -/* Return pointers to each 2d slice within an image. Indexed by depth - * value. - */ -const GLuint *intel_miptree_depth_offsets(struct intel_mipmap_tree *mt, - GLuint level); - +void +intel_miptree_get_image_offset(struct intel_mipmap_tree *mt, + GLuint level, GLuint face, GLuint depth, + GLuint *x, GLuint *y); void intel_miptree_set_level_info(struct intel_mipmap_tree *mt, GLuint level, @@ -196,16 +191,10 @@ void intel_miptree_set_level_info(struct intel_mipmap_tree *mt, GLuint x, GLuint y, GLuint w, GLuint h, GLuint d); -void intel_miptree_set_image_offset_ex(struct intel_mipmap_tree *mt, - GLuint level, - GLuint img, GLuint x, GLuint y, - GLuint offset); - void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt, GLuint level, GLuint img, GLuint x, GLuint y); - /* Upload an image into a tree */ void intel_miptree_image_data(struct intel_context *intel, diff --git a/src/mesa/drivers/dri/intel/intel_regions.h b/src/mesa/drivers/dri/intel/intel_regions.h index 0d379bdc6e2..535fcd7be0b 100644 --- a/src/mesa/drivers/dri/intel/intel_regions.h +++ b/src/mesa/drivers/dri/intel/intel_regions.h @@ -62,6 +62,8 @@ struct intel_region GLuint map_refcount; /**< Reference count for mapping */ GLuint draw_offset; /**< Offset of drawing address within the region */ + GLuint draw_x, draw_y; /**< Offset of drawing within the region */ + uint32_t tiling; /**< Which tiling mode the region is in */ uint32_t bit_6_swizzle; /**< GEM flag for address swizzling requirement */ drmAddress classic_map; /**< drmMap of the region when not in GEM mode */ diff --git a/src/mesa/drivers/dri/intel/intel_tex_copy.c b/src/mesa/drivers/dri/intel/intel_tex_copy.c index b241c116251..9d58b11b14f 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_copy.c +++ b/src/mesa/drivers/dri/intel/intel_tex_copy.c @@ -115,20 +115,22 @@ do_copy_texsubimage(struct intel_context *intel, drm_intel_bo *dst_bo = intel_region_buffer(intel, intelImage->mt->region, INTEL_WRITE_PART); - GLuint image_offset = intel_miptree_image_offset(intelImage->mt, - intelImage->face, - intelImage->level); const GLint orig_x = x; const GLint orig_y = y; + GLuint image_x, image_y; GLshort src_pitch; + intel_miptree_get_image_offset(intelImage->mt, + intelImage->level, + intelImage->face, + 0, + &image_x, &image_y); /* Update dst for clipped src. Need to also clip the source rect. */ dstx += x - orig_x; dsty += y - orig_y; /* Can't blit to tiled buffers with non-tile-aligned offset. */ - if (intelImage->mt->region->tiling != I915_TILING_NONE && - (image_offset & 4095) != 0) { + if (intelImage->mt->region->tiling == I915_TILING_Y) { UNLOCK_HARDWARE(intel); return GL_FALSE; } @@ -160,9 +162,10 @@ do_copy_texsubimage(struct intel_context *intel, src->tiling, intelImage->mt->pitch, dst_bo, - image_offset, + 0, intelImage->mt->region->tiling, - x, y, dstx, dsty, width, height, + x, y, image_x + dstx, image_y + dsty, + width, height, GL_COPY)) { UNLOCK_HARDWARE(intel); return GL_FALSE; diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c index c5f52208376..2e0945c3657 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_image.c +++ b/src/mesa/drivers/dri/intel/intel_tex_image.c @@ -204,7 +204,7 @@ try_pbo_upload(struct intel_context *intel, { struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj); GLuint src_offset, src_stride; - GLuint dst_offset, dst_stride; + GLuint dst_x, dst_y, dst_stride; if (unpack->BufferObj->Name == 0 || intel->ctx._ImageTransferState || @@ -221,9 +221,9 @@ try_pbo_upload(struct intel_context *intel, else src_stride = width; - dst_offset = intel_miptree_image_offset(intelImage->mt, - intelImage->face, - intelImage->level); + intel_miptree_get_image_offset(intelImage->mt, intelImage->level, + intelImage->face, 0, + &dst_x, &dst_y); dst_stride = intelImage->mt->pitch; @@ -239,8 +239,8 @@ try_pbo_upload(struct intel_context *intel, if (!intelEmitCopyBlit(intel, intelImage->mt->cpp, src_stride, src_buffer, src_offset, GL_FALSE, - dst_stride, dst_buffer, dst_offset, GL_FALSE, - 0, 0, 0, 0, width, height, + dst_stride, dst_buffer, 0, GL_FALSE, + 0, 0, dst_x, dst_y, width, height, GL_COPY)) { UNLOCK_HARDWARE(intel); return GL_FALSE; @@ -262,7 +262,7 @@ try_pbo_zcopy(struct intel_context *intel, { struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj); GLuint src_offset, src_stride; - GLuint dst_offset, dst_stride; + GLuint dst_x, dst_y, dst_stride; if (unpack->BufferObj->Name == 0 || intel->ctx._ImageTransferState || @@ -279,13 +279,14 @@ try_pbo_zcopy(struct intel_context *intel, else src_stride = width; - dst_offset = intel_miptree_image_offset(intelImage->mt, - intelImage->face, - intelImage->level); + intel_miptree_get_image_offset(intelImage->mt, intelImage->level, + intelImage->face, 0, + &dst_x, &dst_y); dst_stride = intelImage->mt->pitch; - if (src_stride != dst_stride || dst_offset != 0 || src_offset != 0) { + if (src_stride != dst_stride || dst_x != 0 || dst_y != 0 || + src_offset != 0) { DBG("%s: failure 2\n", __FUNCTION__); return GL_FALSE; } |