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-rw-r--r--src/mesa/shader/slang/slang_codegen.c18
1 files changed, 0 insertions, 18 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index cf58e2f9f26..bf7966dc136 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -2707,24 +2707,6 @@ _slang_gen_var_decl(slang_assemble_ctx *A, slang_variable *var,
store->Size = sz;
}
- /* setup default swizzle for storing the variable */
- /* XXX this may not be needed anymore - remove & test */
- switch (store->Size) {
- case 2:
- store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y,
- SWIZZLE_NIL, SWIZZLE_NIL);
- break;
- case 3:
- store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y,
- SWIZZLE_Z, SWIZZLE_NIL);
- break;
- default:
- /* Note that float-sized vars may be allocated in any x/y/z/w
- * slot, but that won't be determined until code emit time.
- */
- store->Swizzle = SWIZZLE_NOOP;
- }
-
/* if there's an initializer, generate IR for the expression */
if (initializer) {
const char *varName = (const char *) var->a_name;