diff options
-rw-r--r-- | src/glsl/builtin_function.cpp | 130 | ||||
-rw-r--r-- | src/glsl/builtins/110/asin | 130 |
2 files changed, 138 insertions, 122 deletions
diff --git a/src/glsl/builtin_function.cpp b/src/glsl/builtin_function.cpp index be7a4f2c633..967bcd0c40d 100644 --- a/src/glsl/builtin_function.cpp +++ b/src/glsl/builtin_function.cpp @@ -113,90 +113,98 @@ static const char *builtins_110_asin = { " (parameters\n" " (declare (in) float x))\n" " ((return (expression float *\n" - " (expression float -\n" - " (expression float *\n" + " (expression float sign (var_ref x))\n" + " (expression float -\n" + " (expression float *\n" " (constant float (3.1415926))\n" " (constant float (0.5)))\n" - " (expression float sqrt\n" - " (expression float -\n" - " (constant float (1.0))\n" - " (expression float abs (var_ref x)))))\n" - " (expression float +\n" - " (constant float (1.5707288))\n" - " (expression float *\n" - " (expression float abs (var_ref x))\n" - " (expression float +\n" - " (constant float (-0.2121144))\n" - " (expression float *\n" - " (constant float (0.0742610))\n" - " (expression float abs (var_ref x))))))))))\n" + " (expression float *\n" + " (expression float sqrt\n" + " (expression float -\n" + " (constant float (1.0))\n" + " (expression float abs (var_ref x))))\n" + " (expression float +\n" + " (constant float (1.5707288))\n" + " (expression float *\n" + " (expression float abs (var_ref x))\n" + " (expression float +\n" + " (constant float (-0.2121144))\n" + " (expression float *\n" + " (constant float (0.0742610))\n" + " (expression float abs (var_ref x))))))))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 x))\n" " ((return (expression vec2 *\n" - " (expression float -\n" - " (expression float *\n" + " (expression vec2 sign (var_ref x))\n" + " (expression vec2 -\n" + " (expression float *\n" " (constant float (3.1415926))\n" " (constant float (0.5)))\n" - " (expression vec2 sqrt\n" - " (expression vec2 -\n" - " (constant float (1.0))\n" - " (expression vec2 abs (var_ref x)))))\n" - " (expression vec2 +\n" - " (constant float (1.5707288))\n" - " (expression vec2 *\n" - " (expression vec2 abs (var_ref x))\n" - " (expression vec2 +\n" - " (constant float (-0.2121144))\n" - " (expression vec2 *\n" - " (constant float (0.0742610))\n" - " (expression vec2 abs (var_ref x))))))))))\n" + " (expression vec2 *\n" + " (expression vec2 sqrt\n" + " (expression vec2 -\n" + " (constant float (1.0))\n" + " (expression vec2 abs (var_ref x))))\n" + " (expression vec2 +\n" + " (constant float (1.5707288))\n" + " (expression vec2 *\n" + " (expression vec2 abs (var_ref x))\n" + " (expression vec2 +\n" + " (constant float (-0.2121144))\n" + " (expression vec2 *\n" + " (constant float (0.0742610))\n" + " (expression vec2 abs (var_ref x))))))))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 x))\n" " ((return (expression vec3 *\n" - " (expression vec3 -\n" - " (expression float *\n" + " (expression vec3 sign (var_ref x))\n" + " (expression vec3 -\n" + " (expression float *\n" " (constant float (3.1415926))\n" " (constant float (0.5)))\n" - " (expression vec3 sqrt\n" - " (expression vec3 -\n" - " (constant float (1.0))\n" - " (expression vec3 abs (var_ref x)))))\n" - " (expression vec3 +\n" - " (constant float (1.5707288))\n" - " (expression vec3 *\n" - " (expression vec3 abs (var_ref x))\n" - " (expression vec3 +\n" - " (constant float (-0.2121144))\n" - " (expression vec3 *\n" - " (constant float (0.0742610))\n" - " (expression vec3 abs (var_ref x))))))))))\n" + " (expression vec3 *\n" + " (expression vec3 sqrt\n" + " (expression vec3 -\n" + " (constant float (1.0))\n" + " (expression vec3 abs (var_ref x))))\n" + " (expression vec3 +\n" + " (constant float (1.5707288))\n" + " (expression vec3 *\n" + " (expression vec3 abs (var_ref x))\n" + " (expression vec3 +\n" + " (constant float (-0.2121144))\n" + " (expression vec3 *\n" + " (constant float (0.0742610))\n" + " (expression vec3 abs (var_ref x))))))))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 x))\n" " ((return (expression vec4 *\n" - " (expression vec4 -\n" - " (expression float *\n" + " (expression vec4 sign (var_ref x))\n" + " (expression vec4 -\n" + " (expression float *\n" " (constant float (3.1415926))\n" " (constant float (0.5)))\n" - " (expression vec4 sqrt\n" - " (expression vec4 -\n" - " (constant float (1.0))\n" - " (expression vec4 abs (var_ref x)))))\n" - " (expression vec4 +\n" - " (constant float (1.5707288))\n" - " (expression vec4 *\n" - " (expression vec4 abs (var_ref x))\n" - " (expression vec4 +\n" - " (constant float (-0.2121144))\n" - " (expression vec4 *\n" - " (constant float (0.0742610))\n" - " (expression vec4 abs (var_ref x))))))))))\n" - ")\n" + " (expression vec4 *\n" + " (expression vec4 sqrt\n" + " (expression vec4 -\n" + " (constant float (1.0))\n" + " (expression vec4 abs (var_ref x))))\n" + " (expression vec4 +\n" + " (constant float (1.5707288))\n" + " (expression vec4 *\n" + " (expression vec4 abs (var_ref x))\n" + " (expression vec4 +\n" + " (constant float (-0.2121144))\n" + " (expression vec4 *\n" + " (constant float (0.0742610))\n" + " (expression vec4 abs (var_ref x)))))))))))\n" + "))\n" "\n" " (function acos\n" " (signature float\n" diff --git a/src/glsl/builtins/110/asin b/src/glsl/builtins/110/asin index fe93337bffc..d26bde364b1 100644 --- a/src/glsl/builtins/110/asin +++ b/src/glsl/builtins/110/asin @@ -3,90 +3,98 @@ (parameters (declare (in) float x)) ((return (expression float * - (expression float - - (expression float * + (expression float sign (var_ref x)) + (expression float - + (expression float * (constant float (3.1415926)) (constant float (0.5))) - (expression float sqrt - (expression float - - (constant float (1.0)) - (expression float abs (var_ref x))))) - (expression float + - (constant float (1.5707288)) - (expression float * - (expression float abs (var_ref x)) - (expression float + - (constant float (-0.2121144)) - (expression float * - (constant float (0.0742610)) - (expression float abs (var_ref x)))))))))) + (expression float * + (expression float sqrt + (expression float - + (constant float (1.0)) + (expression float abs (var_ref x)))) + (expression float + + (constant float (1.5707288)) + (expression float * + (expression float abs (var_ref x)) + (expression float + + (constant float (-0.2121144)) + (expression float * + (constant float (0.0742610)) + (expression float abs (var_ref x)))))))))))) (signature vec2 (parameters (declare (in) vec2 x)) ((return (expression vec2 * - (expression float - - (expression float * + (expression vec2 sign (var_ref x)) + (expression vec2 - + (expression float * (constant float (3.1415926)) (constant float (0.5))) - (expression vec2 sqrt - (expression vec2 - - (constant float (1.0)) - (expression vec2 abs (var_ref x))))) - (expression vec2 + - (constant float (1.5707288)) - (expression vec2 * - (expression vec2 abs (var_ref x)) - (expression vec2 + - (constant float (-0.2121144)) - (expression vec2 * - (constant float (0.0742610)) - (expression vec2 abs (var_ref x)))))))))) + (expression vec2 * + (expression vec2 sqrt + (expression vec2 - + (constant float (1.0)) + (expression vec2 abs (var_ref x)))) + (expression vec2 + + (constant float (1.5707288)) + (expression vec2 * + (expression vec2 abs (var_ref x)) + (expression vec2 + + (constant float (-0.2121144)) + (expression vec2 * + (constant float (0.0742610)) + (expression vec2 abs (var_ref x)))))))))))) (signature vec3 (parameters (declare (in) vec3 x)) ((return (expression vec3 * - (expression vec3 - - (expression float * + (expression vec3 sign (var_ref x)) + (expression vec3 - + (expression float * (constant float (3.1415926)) (constant float (0.5))) - (expression vec3 sqrt - (expression vec3 - - (constant float (1.0)) - (expression vec3 abs (var_ref x))))) - (expression vec3 + - (constant float (1.5707288)) - (expression vec3 * - (expression vec3 abs (var_ref x)) - (expression vec3 + - (constant float (-0.2121144)) - (expression vec3 * - (constant float (0.0742610)) - (expression vec3 abs (var_ref x)))))))))) + (expression vec3 * + (expression vec3 sqrt + (expression vec3 - + (constant float (1.0)) + (expression vec3 abs (var_ref x)))) + (expression vec3 + + (constant float (1.5707288)) + (expression vec3 * + (expression vec3 abs (var_ref x)) + (expression vec3 + + (constant float (-0.2121144)) + (expression vec3 * + (constant float (0.0742610)) + (expression vec3 abs (var_ref x)))))))))))) (signature vec4 (parameters (declare (in) vec4 x)) ((return (expression vec4 * - (expression vec4 - - (expression float * + (expression vec4 sign (var_ref x)) + (expression vec4 - + (expression float * (constant float (3.1415926)) (constant float (0.5))) - (expression vec4 sqrt - (expression vec4 - - (constant float (1.0)) - (expression vec4 abs (var_ref x))))) - (expression vec4 + - (constant float (1.5707288)) - (expression vec4 * - (expression vec4 abs (var_ref x)) - (expression vec4 + - (constant float (-0.2121144)) - (expression vec4 * - (constant float (0.0742610)) - (expression vec4 abs (var_ref x)))))))))) -) + (expression vec4 * + (expression vec4 sqrt + (expression vec4 - + (constant float (1.0)) + (expression vec4 abs (var_ref x)))) + (expression vec4 + + (constant float (1.5707288)) + (expression vec4 * + (expression vec4 abs (var_ref x)) + (expression vec4 + + (constant float (-0.2121144)) + (expression vec4 * + (constant float (0.0742610)) + (expression vec4 abs (var_ref x))))))))))) +)) (function acos (signature float |