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-rw-r--r--src/glsl/ir.h6
-rw-r--r--src/glsl/ir_uniform.h6
-rw-r--r--src/glsl/link_uniforms.cpp50
-rw-r--r--src/mesa/main/mtypes.h1
-rw-r--r--src/mesa/main/shaderapi.c6
5 files changed, 67 insertions, 2 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index 5c7faf6ee64..a0f48b2af66 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -342,6 +342,12 @@ enum ir_var_declaration_type {
* re-declared by the shader.
*/
ir_var_declared_implicitly,
+
+ /**
+ * Variable is implicitly generated by the compiler and should not be
+ * visible via the API.
+ */
+ ir_var_hidden,
};
/**
diff --git a/src/glsl/ir_uniform.h b/src/glsl/ir_uniform.h
index b9ecf7cdd3c..21b5d05c11a 100644
--- a/src/glsl/ir_uniform.h
+++ b/src/glsl/ir_uniform.h
@@ -175,6 +175,12 @@ struct gl_uniform_storage {
* arrays this is the first element in the array.
*/
unsigned remap_location;
+
+ /**
+ * This is a compiler-generated uniform that should not be advertised
+ * via the API.
+ */
+ bool hidden;
};
#ifdef __cplusplus
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 400e1347933..de2f6c9ac99 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -585,6 +585,8 @@ private:
this->uniforms[id].driver_storage = NULL;
this->uniforms[id].storage = this->values;
this->uniforms[id].atomic_buffer_index = -1;
+ this->uniforms[id].hidden =
+ current_var->data.how_declared == ir_var_hidden;
if (this->ubo_block_index != -1) {
this->uniforms[id].block_index = this->ubo_block_index;
@@ -806,6 +808,50 @@ link_set_image_access_qualifiers(struct gl_shader_program *prog)
}
}
+/**
+ * Sort the array of uniform storage so that the non-hidden uniforms are first
+ *
+ * This function sorts the list "in place." This is important because some of
+ * the storage accessible from \c uniforms has \c uniforms as its \c ralloc
+ * context. If \c uniforms is freed, some other storage will also be freed.
+ */
+static unsigned
+move_hidden_uniforms_to_end(struct gl_shader_program *prog,
+ struct gl_uniform_storage *uniforms,
+ unsigned num_elements)
+{
+ struct gl_uniform_storage *sorted_uniforms =
+ ralloc_array(prog, struct gl_uniform_storage, num_elements);
+ unsigned hidden_uniforms = 0;
+ unsigned j = 0;
+
+ /* Add the non-hidden uniforms. */
+ for (unsigned i = 0; i < num_elements; i++) {
+ if (!uniforms[i].hidden)
+ sorted_uniforms[j++] = uniforms[i];
+ }
+
+ /* Add and count the hidden uniforms. */
+ for (unsigned i = 0; i < num_elements; i++) {
+ if (uniforms[i].hidden) {
+ sorted_uniforms[j++] = uniforms[i];
+ hidden_uniforms++;
+ }
+ }
+
+ assert(prog->UniformHash != NULL);
+ prog->UniformHash->clear();
+ for (unsigned i = 0; i < num_elements; i++) {
+ if (sorted_uniforms[i].name != NULL)
+ prog->UniformHash->put(i, sorted_uniforms[i].name);
+ }
+
+ memcpy(uniforms, sorted_uniforms, sizeof(uniforms[0]) * num_elements);
+ ralloc_free(sorted_uniforms);
+
+ return hidden_uniforms;
+}
+
void
link_assign_uniform_locations(struct gl_shader_program *prog,
unsigned int boolean_true)
@@ -926,6 +972,9 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
sizeof(prog->_LinkedShaders[i]->SamplerTargets));
}
+ const unsigned hidden_uniforms =
+ move_hidden_uniforms_to_end(prog, uniforms, num_user_uniforms);
+
/* Reserve all the explicit locations of the active uniforms. */
for (unsigned i = 0; i < num_user_uniforms; i++) {
if (uniforms[i].remap_location != UNMAPPED_UNIFORM_LOC) {
@@ -978,6 +1027,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
#endif
prog->NumUserUniformStorage = num_user_uniforms;
+ prog->NumHiddenUniforms = hidden_uniforms;
prog->UniformStorage = uniforms;
link_set_image_access_qualifiers(prog);
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index be79ed3590e..7389baa1d02 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2843,6 +2843,7 @@ struct gl_shader_program
/* post-link info: */
unsigned NumUserUniformStorage;
+ unsigned NumHiddenUniforms;
struct gl_uniform_storage *UniformStorage;
/**
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 2be9092c10d..66578204f08 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -565,13 +565,15 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param
*params = _mesa_longest_attribute_name_length(shProg);
return;
case GL_ACTIVE_UNIFORMS:
- *params = shProg->NumUserUniformStorage;
+ *params = shProg->NumUserUniformStorage - shProg->NumHiddenUniforms;
return;
case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
unsigned i;
GLint max_len = 0;
+ const unsigned num_uniforms =
+ shProg->NumUserUniformStorage - shProg->NumHiddenUniforms;
- for (i = 0; i < shProg->NumUserUniformStorage; i++) {
+ for (i = 0; i < num_uniforms; i++) {
/* Add one for the terminating NUL character for a non-array, and
* 4 for the "[0]" and the NUL for an array.
*/