diff options
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_draw.c | 29 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_util.c | 28 |
2 files changed, 28 insertions, 29 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c index c295d91223c..afa8a4e9eae 100644 --- a/src/mesa/drivers/dri/i965/brw_draw.c +++ b/src/mesa/drivers/dri/i965/brw_draw.c @@ -54,23 +54,6 @@ #define FILE_DEBUG_FLAG DEBUG_PRIMS -static const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1] = { - [GL_POINTS] =_3DPRIM_POINTLIST, - [GL_LINES] = _3DPRIM_LINELIST, - [GL_LINE_LOOP] = _3DPRIM_LINELOOP, - [GL_LINE_STRIP] = _3DPRIM_LINESTRIP, - [GL_TRIANGLES] = _3DPRIM_TRILIST, - [GL_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP, - [GL_TRIANGLE_FAN] = _3DPRIM_TRIFAN, - [GL_QUADS] = _3DPRIM_QUADLIST, - [GL_QUAD_STRIP] = _3DPRIM_QUADSTRIP, - [GL_POLYGON] = _3DPRIM_POLYGON, - [GL_LINES_ADJACENCY] = _3DPRIM_LINELIST_ADJ, - [GL_LINE_STRIP_ADJACENCY] = _3DPRIM_LINESTRIP_ADJ, - [GL_TRIANGLES_ADJACENCY] = _3DPRIM_TRILIST_ADJ, - [GL_TRIANGLE_STRIP_ADJACENCY] = _3DPRIM_TRISTRIP_ADJ, -}; - static const GLenum reduced_prim[GL_POLYGON+1] = { [GL_POINTS] = GL_POINTS, @@ -85,18 +68,6 @@ static const GLenum reduced_prim[GL_POLYGON+1] = { [GL_POLYGON] = GL_TRIANGLES }; -uint32_t -get_hw_prim_for_gl_prim(int mode) -{ - if (mode >= BRW_PRIM_OFFSET) - return mode - BRW_PRIM_OFFSET; - else { - assert(mode < ARRAY_SIZE(prim_to_hw_prim)); - return prim_to_hw_prim[mode]; - } -} - - /* When the primitive changes, set a state bit and re-validate. Not * the nicest and would rather deal with this by having all the * programs be immune to the active primitive (ie. cope with all diff --git a/src/mesa/drivers/dri/i965/brw_util.c b/src/mesa/drivers/dri/i965/brw_util.c index bf7f9c61c84..934b6b8d627 100644 --- a/src/mesa/drivers/dri/i965/brw_util.c +++ b/src/mesa/drivers/dri/i965/brw_util.c @@ -98,3 +98,31 @@ GLuint brw_translate_blend_factor( GLenum factor ) unreachable("not reached"); } } + +static const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1] = { + [GL_POINTS] =_3DPRIM_POINTLIST, + [GL_LINES] = _3DPRIM_LINELIST, + [GL_LINE_LOOP] = _3DPRIM_LINELOOP, + [GL_LINE_STRIP] = _3DPRIM_LINESTRIP, + [GL_TRIANGLES] = _3DPRIM_TRILIST, + [GL_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP, + [GL_TRIANGLE_FAN] = _3DPRIM_TRIFAN, + [GL_QUADS] = _3DPRIM_QUADLIST, + [GL_QUAD_STRIP] = _3DPRIM_QUADSTRIP, + [GL_POLYGON] = _3DPRIM_POLYGON, + [GL_LINES_ADJACENCY] = _3DPRIM_LINELIST_ADJ, + [GL_LINE_STRIP_ADJACENCY] = _3DPRIM_LINESTRIP_ADJ, + [GL_TRIANGLES_ADJACENCY] = _3DPRIM_TRILIST_ADJ, + [GL_TRIANGLE_STRIP_ADJACENCY] = _3DPRIM_TRISTRIP_ADJ, +}; + +uint32_t +get_hw_prim_for_gl_prim(int mode) +{ + if (mode >= BRW_PRIM_OFFSET) + return mode - BRW_PRIM_OFFSET; + else { + assert(mode < ARRAY_SIZE(prim_to_hw_prim)); + return prim_to_hw_prim[mode]; + } +} |