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-rw-r--r--src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
index 5549cb3b90a..54dc47aa07d 100644
--- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
+++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
@@ -192,18 +192,6 @@ llvm_middle_end_prepare( struct draw_pt_middle_end *middle,
*/
fpme->vertex_size = sizeof(struct vertex_header) + nr * 4 * sizeof(float);
- /* Get the number of float[4] attributes per vertex.
- * Note: this must be done after draw_pt_emit_prepare() since that
- * can effect the vertex size.
- */
- nr = MAX2(vs->info.num_inputs, draw_total_vs_outputs(draw));
-
- /* Always leave room for the vertex header whether we need it or
- * not. It's hard to get rid of it in particular because of the
- * viewport code in draw_pt_post_vs.c.
- */
- fpme->vertex_size = sizeof(struct vertex_header) + nr * 4 * sizeof(float);
-
/* return even number */
*max_vertices = *max_vertices & ~1;