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-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.h1
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_fp.cpp8
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_visitor.cpp1
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_iz.cpp2
4 files changed, 8 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h
index 502e6c74187..d40a2e38f82 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.h
+++ b/src/mesa/drivers/dri/i965/brw_fs.h
@@ -469,7 +469,6 @@ public:
void visit_atomic_counter_intrinsic(ir_call *ir);
- struct gl_fragment_program *fp;
const struct brw_wm_prog_key *const key;
struct brw_wm_prog_data *prog_data;
unsigned int sanity_param_count;
diff --git a/src/mesa/drivers/dri/i965/brw_fs_fp.cpp b/src/mesa/drivers/dri/i965/brw_fs_fp.cpp
index 4db3f1697e7..526c8171ff0 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_fp.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_fp.cpp
@@ -602,8 +602,12 @@ fs_visitor::setup_fp_regs()
switch (i) {
case VARYING_SLOT_POS:
- ir->data.pixel_center_integer = fp->PixelCenterInteger;
- ir->data.origin_upper_left = fp->OriginUpperLeft;
+ {
+ assert(stage == MESA_SHADER_FRAGMENT);
+ gl_fragment_program *fp = (gl_fragment_program*) prog;
+ ir->data.pixel_center_integer = fp->PixelCenterInteger;
+ ir->data.origin_upper_left = fp->OriginUpperLeft;
+ }
fp_input_regs[i] = *emit_fragcoord_interpolation(ir);
break;
case VARYING_SLOT_FACE:
diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
index 7ec8fd8aaa3..2a097f6588a 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
@@ -3267,7 +3267,6 @@ fs_visitor::fs_visitor(struct brw_context *brw,
key(key), prog_data(prog_data),
dispatch_width(dispatch_width)
{
- this->fp = fp;
this->mem_ctx = mem_ctx;
init();
}
diff --git a/src/mesa/drivers/dri/i965/brw_wm_iz.cpp b/src/mesa/drivers/dri/i965/brw_wm_iz.cpp
index 0a639f176e1..47823a764de 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_iz.cpp
+++ b/src/mesa/drivers/dri/i965/brw_wm_iz.cpp
@@ -125,6 +125,8 @@ void fs_visitor::setup_payload_gen4()
GLuint reg = 2;
bool kill_stats_promoted_workaround = false;
int lookup = key->iz_lookup;
+ assert(stage == MESA_SHADER_FRAGMENT);
+ gl_fragment_program *fp = (gl_fragment_program*) prog;
bool uses_depth =
(fp->Base.InputsRead & (1 << VARYING_SLOT_POS)) != 0;