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-rw-r--r--src/glsl/ir_uniform.h32
1 files changed, 22 insertions, 10 deletions
diff --git a/src/glsl/ir_uniform.h b/src/glsl/ir_uniform.h
index 50fe76b7ea2..1854279925b 100644
--- a/src/glsl/ir_uniform.h
+++ b/src/glsl/ir_uniform.h
@@ -162,6 +162,22 @@ struct gl_uniform_storage {
/** @} */
/**
+ * This is a compiler-generated uniform that should not be advertised
+ * via the API.
+ */
+ bool hidden;
+
+ /**
+ * This is a built-in uniform that should not be modified through any gl API.
+ */
+ bool builtin;
+
+ /**
+ * This is a shader storage buffer variable, not an uniform.
+ */
+ bool is_shader_storage;
+
+ /**
* Index within gl_shader_program::AtomicBuffers[] of the atomic
* counter buffer this uniform is stored in, or -1 if this is not
* an atomic counter.
@@ -181,20 +197,16 @@ struct gl_uniform_storage {
unsigned num_compatible_subroutines;
/**
- * This is a compiler-generated uniform that should not be advertised
- * via the API.
+ * A single integer identifying the number of active array elements of
+ * the top-level shader storage block member (GL_TOP_LEVEL_ARRAY_SIZE).
*/
- bool hidden;
+ unsigned top_level_array_size;
/**
- * This is a built-in uniform that should not be modified through any gl API.
+ * A single integer identifying the stride between array elements of the
+ * top-level shader storage block member. (GL_TOP_LEVEL_ARRAY_STRIDE).
*/
- bool builtin;
-
- /**
- * This is a shader storage buffer variable, not an uniform.
- */
- bool is_shader_storage;
+ unsigned top_level_array_stride;
};
#ifdef __cplusplus