diff options
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_cs.c | 21 |
1 files changed, 20 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_cs.c b/src/mesa/drivers/dri/i965/brw_cs.c index c8598d61891..22856b64179 100644 --- a/src/mesa/drivers/dri/i965/brw_cs.c +++ b/src/mesa/drivers/dri/i965/brw_cs.c @@ -150,9 +150,28 @@ brw_codegen_cs_prog(struct brw_context *brw, if (prog_data.base.total_scratch) { const unsigned subslices = MAX2(brw->intelScreen->subslice_total, 1); + + /* WaCSScratchSize:hsw + * + * Haswell's scratch space address calculation appears to be sparse + * rather than tightly packed. The Thread ID has bits indicating + * which subslice, EU within a subslice, and thread within an EU + * it is. There's a maximum of two slices and two subslices, so these + * can be stored with a single bit. Even though there are only 10 EUs + * per subslice, this is stored in 4 bits, so there's an effective + * maximum value of 16 EUs. Similarly, although there are only 7 + * threads per EU, this is stored in a 3 bit number, giving an effective + * maximum value of 8 threads per EU. + * + * This means that we need to use 16 * 8 instead of 10 * 7 for the + * number of threads per subslice. + */ + const unsigned scratch_ids_per_subslice = + brw->is_haswell ? 16 * 8 : brw->max_cs_threads; + brw_get_scratch_bo(brw, &brw->cs.base.scratch_bo, prog_data.base.total_scratch * - brw->max_cs_threads * subslices); + scratch_ids_per_subslice * subslices); } if (unlikely(INTEL_DEBUG & DEBUG_CS)) |