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-rw-r--r--src/freedreno/ir3/ir3_compiler_nir.c9
-rw-r--r--src/freedreno/ir3/ir3_shader.h1
2 files changed, 5 insertions, 5 deletions
diff --git a/src/freedreno/ir3/ir3_compiler_nir.c b/src/freedreno/ir3/ir3_compiler_nir.c
index a35a1518398..c230fbd3b70 100644
--- a/src/freedreno/ir3/ir3_compiler_nir.c
+++ b/src/freedreno/ir3/ir3_compiler_nir.c
@@ -1308,7 +1308,8 @@ emit_intrinsic(struct ir3_context *ctx, nir_intrinsic_instr *intr)
idx += nir_src_as_uint(intr->src[1]);
for (int i = 0; i < intr->num_components; i++) {
unsigned inloc = idx * 4 + i + comp;
- if (ctx->so->inputs[idx].bary) {
+ if (ctx->so->inputs[idx].bary &&
+ !ctx->so->inputs[idx].use_ldlv) {
dst[i] = ir3_BARY_F(b, create_immed(b, inloc), 0, coord, 0);
} else {
/* for non-varyings use the pre-setup input, since
@@ -2406,8 +2407,6 @@ setup_input(struct ir3_context *ctx, nir_variable *in)
so->inputs[n].bary = true;
instr = create_frag_input(ctx, false, idx);
} else {
- bool use_ldlv = false;
-
/* detect the special case for front/back colors where
* we need to do flat vs smooth shading depending on
* rast state:
@@ -2428,12 +2427,12 @@ setup_input(struct ir3_context *ctx, nir_variable *in)
if (ctx->compiler->flat_bypass) {
if ((so->inputs[n].interpolate == INTERP_MODE_FLAT) ||
(so->inputs[n].rasterflat && ctx->so->key.rasterflat))
- use_ldlv = true;
+ so->inputs[n].use_ldlv = true;
}
so->inputs[n].bary = true;
- instr = create_frag_input(ctx, use_ldlv, idx);
+ instr = create_frag_input(ctx, so->inputs[n].use_ldlv, idx);
}
compile_assert(ctx, idx < ctx->ir->ninputs);
diff --git a/src/freedreno/ir3/ir3_shader.h b/src/freedreno/ir3/ir3_shader.h
index c13cf1df0bb..c2c1a5312bc 100644
--- a/src/freedreno/ir3/ir3_shader.h
+++ b/src/freedreno/ir3/ir3_shader.h
@@ -459,6 +459,7 @@ struct ir3_shader_variant {
/* fragment shader specific: */
bool bary : 1; /* fetched varying (vs one loaded into reg) */
bool rasterflat : 1; /* special handling for emit->rasterflat */
+ bool use_ldlv : 1; /* internal to ir3_compiler_nir */
bool half : 1;
enum glsl_interp_mode interpolate;
} inputs[16 + 2]; /* +POSITION +FACE */