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-rw-r--r--src/mesa/drivers/common/meta.c52
1 files changed, 22 insertions, 30 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index ddd476eba1c..2741a41bf39 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -174,7 +174,6 @@ struct copypix_state
struct drawpix_state
{
GLuint ArrayObj;
- GLuint VBO;
GLuint StencilFP; /**< Fragment program for drawing stencil images */
GLuint DepthFP; /**< Fragment program for drawing depth images */
@@ -262,7 +261,6 @@ _mesa_meta_free(GLcontext *ctx)
_mesa_DeleteVertexArraysAPPLE(1, &meta->CopyPix.ArrayObj);
/* glDrawPixels */
- _mesa_DeleteBuffersARB(1, & meta->DrawPix.VBO);
_mesa_DeleteVertexArraysAPPLE(1, &meta->DrawPix.ArrayObj);
_mesa_DeletePrograms(1, &meta->DrawPix.DepthFP);
_mesa_DeletePrograms(1, &meta->DrawPix.StencilFP);
@@ -1430,6 +1428,7 @@ _mesa_meta_draw_pixels(GLcontext *ctx,
GLenum texIntFormat;
GLboolean fallback, newTex;
GLbitfield metaExtraSave = 0x0;
+ GLuint vbo;
/*
* Determine if we can do the glDrawPixels with texture mapping.
@@ -1509,32 +1508,6 @@ _mesa_meta_draw_pixels(GLcontext *ctx,
META_VIEWPORT |
metaExtraSave));
- if (drawpix->ArrayObj == 0) {
- /* one-time setup */
-
- /* create vertex array object */
- _mesa_GenVertexArrays(1, &drawpix->ArrayObj);
- _mesa_BindVertexArray(drawpix->ArrayObj);
-
- /* create vertex array buffer */
- _mesa_GenBuffersARB(1, &drawpix->VBO);
- _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, drawpix->VBO);
- _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
- NULL, GL_DYNAMIC_DRAW_ARB);
-
- /* setup vertex arrays */
- _mesa_VertexPointer(3, GL_FLOAT, sizeof(verts[0]),
- (void *) (0 * sizeof(GLfloat)));
- _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(verts[0]),
- (void *) (3 * sizeof(GLfloat)));
- _mesa_EnableClientState(GL_VERTEX_ARRAY);
- _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
- }
- else {
- _mesa_BindVertexArray(drawpix->ArrayObj);
- _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, drawpix->VBO);
- }
-
newTex = alloc_texture(tex, width, height, texIntFormat);
/* vertex positions, texcoords (after texture allocation!) */
@@ -1565,10 +1538,27 @@ _mesa_meta_draw_pixels(GLcontext *ctx,
verts[3][2] = z;
verts[3][3] = 0.0F;
verts[3][4] = tex->Ttop;
+ }
- /* upload new vertex data */
- _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
+ if (drawpix->ArrayObj == 0) {
+ /* one-time setup: create vertex array object */
+ _mesa_GenVertexArrays(1, &drawpix->ArrayObj);
}
+ _mesa_BindVertexArray(drawpix->ArrayObj);
+
+ /* create vertex array buffer */
+ _mesa_GenBuffersARB(1, &vbo);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, vbo);
+ _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
+ verts, GL_DYNAMIC_DRAW_ARB);
+
+ /* setup vertex arrays */
+ _mesa_VertexPointer(3, GL_FLOAT, sizeof(verts[0]),
+ (void *) (0 * sizeof(GLfloat)));
+ _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(verts[0]),
+ (void *) (3 * sizeof(GLfloat)));
+ _mesa_EnableClientState(GL_VERTEX_ARRAY);
+ _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
/* set given unpack params */
ctx->Unpack = *unpack;
@@ -1639,6 +1629,8 @@ _mesa_meta_draw_pixels(GLcontext *ctx,
_mesa_Disable(tex->Target);
+ _mesa_DeleteBuffersARB(1, &vbo);
+
/* restore unpack params */
ctx->Unpack = unpackSave;