diff options
-rw-r--r-- | src/compiler/glsl/shader_cache.cpp | 2 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 7 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_shader_cache.c | 2 |
3 files changed, 9 insertions, 2 deletions
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp index 800d3a29133..dd56501258c 100644 --- a/src/compiler/glsl/shader_cache.cpp +++ b/src/compiler/glsl/shader_cache.cpp @@ -1292,7 +1292,7 @@ shader_cache_read_program_metadata(struct gl_context *ctx, return false; struct disk_cache *cache = ctx->Cache; - if (!cache || prog->data->cache_fallback) + if (!cache || prog->data->cache_fallback || prog->data->skip_cache) return false; /* Include bindings when creating sha1. These bindings change the resulting diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index d060f8f7d33..d47c428936c 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2814,6 +2814,13 @@ struct gl_shader_program_data bool cache_fallback; + /* TODO: This used by Gallium drivers to skip the cache on tgsi fallback. + * All structures (gl_program, uniform storage, etc) will get recreated + * even though we have already loaded them from cache. Once the i965 cache + * lands we should switch to using the cache_fallback support. + */ + bool skip_cache; + /** List of all active resources after linking. */ struct gl_program_resource *ProgramResourceList; unsigned NumProgramResourceList; diff --git a/src/mesa/state_tracker/st_shader_cache.c b/src/mesa/state_tracker/st_shader_cache.c index 45438e56bd2..31c3430aa4a 100644 --- a/src/mesa/state_tracker/st_shader_cache.c +++ b/src/mesa/state_tracker/st_shader_cache.c @@ -391,7 +391,7 @@ fallback_recompile: _mesa_glsl_compile_shader(ctx, prog->Shaders[i], false, false, true); } - prog->data->cache_fallback = true; + prog->data->skip_cache = true; _mesa_glsl_link_shader(ctx, prog); return true; |