diff options
-rw-r--r-- | src/gallium/drivers/iris/iris_context.h | 4 | ||||
-rw-r--r-- | src/gallium/drivers/iris/iris_draw.c | 6 | ||||
-rw-r--r-- | src/gallium/drivers/iris/iris_resolve.c | 13 |
3 files changed, 11 insertions, 12 deletions
diff --git a/src/gallium/drivers/iris/iris_context.h b/src/gallium/drivers/iris/iris_context.h index 596b195b5a8..042a2cfb43d 100644 --- a/src/gallium/drivers/iris/iris_context.h +++ b/src/gallium/drivers/iris/iris_context.h @@ -677,8 +677,8 @@ uint64_t iris_timebase_scale(const struct gen_device_info *devinfo, /* iris_resolve.c */ -void iris_predraw_resolve_inputs(struct iris_context *ice, - struct iris_batch *batch); +void iris_predraw_resolve_inputs(struct iris_batch *batch, + struct iris_shader_state *shs); void iris_predraw_resolve_framebuffer(struct iris_context *ice, struct iris_batch *batch); void iris_postdraw_update_resolve_tracking(struct iris_context *ice, diff --git a/src/gallium/drivers/iris/iris_draw.c b/src/gallium/drivers/iris/iris_draw.c index 602a0ec517f..fb62f0c5452 100644 --- a/src/gallium/drivers/iris/iris_draw.c +++ b/src/gallium/drivers/iris/iris_draw.c @@ -98,7 +98,11 @@ iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info) iris_update_compiled_shaders(ice); - iris_predraw_resolve_inputs(ice, batch); + for (gl_shader_stage stage = 0; stage < MESA_SHADER_COMPUTE; stage++) { + if (ice->shaders.prog[stage]) + iris_predraw_resolve_inputs(batch, &ice->state.shaders[stage]); + } + iris_predraw_resolve_framebuffer(ice, batch); iris_binder_reserve_3d(ice); diff --git a/src/gallium/drivers/iris/iris_resolve.c b/src/gallium/drivers/iris/iris_resolve.c index 240f6f8c879..737bcfe0e90 100644 --- a/src/gallium/drivers/iris/iris_resolve.c +++ b/src/gallium/drivers/iris/iris_resolve.c @@ -74,16 +74,11 @@ resolve_image_views(struct iris_batch *batch, * enabled depth texture, and flush the render cache for any dirty textures. */ void -iris_predraw_resolve_inputs(struct iris_context *ice, - struct iris_batch *batch) +iris_predraw_resolve_inputs(struct iris_batch *batch, + struct iris_shader_state *shs) { - for (gl_shader_stage stage = 0; stage < MESA_SHADER_STAGES; stage++) { - struct iris_shader_state *shs = &ice->state.shaders[stage]; - resolve_sampler_views(batch, shs); - resolve_image_views(batch, shs); - } - - // XXX: storage images + resolve_sampler_views(batch, shs); + resolve_image_views(batch, shs); } void |