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-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp1
-rw-r--r--src/compiler/glsl/glsl_parser_extras.h9
2 files changed, 4 insertions, 6 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 106417c5c30..275c4d75711 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -707,6 +707,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT_AEP(EXT_primitive_bounding_box),
EXT(EXT_separate_shader_objects),
EXT(EXT_shader_framebuffer_fetch),
+ EXT(EXT_shader_framebuffer_fetch_non_coherent),
EXT(EXT_shader_integer_mix),
EXT_AEP(EXT_shader_io_blocks),
EXT(EXT_shader_samples_identical),
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index f88cb783473..66bd1a3db6e 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -317,8 +317,7 @@ struct _mesa_glsl_parse_state {
bool has_framebuffer_fetch() const
{
return EXT_shader_framebuffer_fetch_enable ||
- MESA_shader_framebuffer_fetch_enable ||
- MESA_shader_framebuffer_fetch_non_coherent_enable;
+ EXT_shader_framebuffer_fetch_non_coherent_enable;
}
bool has_texture_cube_map_array() const
@@ -782,6 +781,8 @@ struct _mesa_glsl_parse_state {
bool EXT_separate_shader_objects_warn;
bool EXT_shader_framebuffer_fetch_enable;
bool EXT_shader_framebuffer_fetch_warn;
+ bool EXT_shader_framebuffer_fetch_non_coherent_enable;
+ bool EXT_shader_framebuffer_fetch_non_coherent_warn;
bool EXT_shader_integer_mix_enable;
bool EXT_shader_integer_mix_warn;
bool EXT_shader_io_blocks_enable;
@@ -800,10 +801,6 @@ struct _mesa_glsl_parse_state {
bool EXT_texture_cube_map_array_warn;
bool INTEL_conservative_rasterization_enable;
bool INTEL_conservative_rasterization_warn;
- bool MESA_shader_framebuffer_fetch_enable;
- bool MESA_shader_framebuffer_fetch_warn;
- bool MESA_shader_framebuffer_fetch_non_coherent_enable;
- bool MESA_shader_framebuffer_fetch_non_coherent_warn;
bool MESA_shader_integer_functions_enable;
bool MESA_shader_integer_functions_warn;
bool NV_image_formats_enable;