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-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp66
1 files changed, 66 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 4c6e48aa222..6f007273c73 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -5877,6 +5877,71 @@ get_mesa_program(struct gl_context *ctx,
extern "C" {
+static void
+st_dump_program_for_shader_db(struct gl_context *ctx,
+ struct gl_shader_program *prog)
+{
+ /* Dump only successfully compiled and linked shaders to the specified
+ * file. This is for shader-db.
+ *
+ * These options allow some pre-processing of shaders while dumping,
+ * because some apps have ill-formed shaders.
+ */
+ const char *dump_filename = os_get_option("ST_DUMP_SHADERS");
+ const char *insert_directives = os_get_option("ST_DUMP_INSERT");
+
+ if (dump_filename && prog->Name != 0) {
+ FILE *f = fopen(dump_filename, "a");
+
+ if (f) {
+ for (unsigned i = 0; i < prog->NumShaders; i++) {
+ const struct gl_shader *sh = prog->Shaders[i];
+ const char *source;
+ bool skip_version = false;
+
+ if (!sh)
+ continue;
+
+ source = sh->Source;
+
+ /* This string mustn't be changed. shader-db uses it to find
+ * where the shader begins.
+ */
+ fprintf(f, "GLSL %s shader %d source for linked program %d:\n",
+ _mesa_shader_stage_to_string(sh->Stage),
+ i, prog->Name);
+
+ /* Dump the forced version if set. */
+ if (ctx->Const.ForceGLSLVersion) {
+ fprintf(f, "#version %i\n", ctx->Const.ForceGLSLVersion);
+ skip_version = true;
+ }
+
+ /* Insert directives (optional). */
+ if (insert_directives) {
+ if (!ctx->Const.ForceGLSLVersion && prog->Version)
+ fprintf(f, "#version %i\n", prog->Version);
+ fprintf(f, "%s\n", insert_directives);
+ skip_version = true;
+ }
+
+ if (skip_version && strncmp(source, "#version ", 9) == 0) {
+ const char *next_line = strstr(source, "\n");
+
+ if (next_line)
+ source = next_line + 1;
+ else
+ continue;
+ }
+
+ fprintf(f, "%s", source);
+ fprintf(f, "\n");
+ }
+ fclose(f);
+ }
+ }
+}
+
/**
* Link a shader.
* Called via ctx->Driver.LinkShader()
@@ -5997,6 +6062,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
_mesa_reference_program(ctx, &linked_prog, NULL);
}
+ st_dump_program_for_shader_db(ctx, prog);
return GL_TRUE;
}