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-rw-r--r--progs/tests/drawbuffers.c16
1 files changed, 10 insertions, 6 deletions
diff --git a/progs/tests/drawbuffers.c b/progs/tests/drawbuffers.c
index 8583bac0ddf..d2e826fadfe 100644
--- a/progs/tests/drawbuffers.c
+++ b/progs/tests/drawbuffers.c
@@ -19,6 +19,7 @@ static int Win;
static int Width = 400, Height = 400;
static GLuint FBobject, RBobjects[3];
static GLfloat Xrot = 0.0, Yrot = 0.0;
+static GLuint Program;
static void
@@ -40,6 +41,8 @@ Display(void)
GL_COLOR_ATTACHMENT1_EXT
};
+ glUseProgram_func(Program);
+
/* draw to user framebuffer */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBobject);
@@ -75,6 +78,7 @@ Display(void)
buffer + Width * Height / 2 * 4);
/* draw to window */
+ glUseProgram_func(0);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
glWindowPos2iARB(0, 0);
glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
@@ -243,15 +247,15 @@ SetupShaders(void)
" gl_FragData[1] = vec4(1.0) - gl_Color; \n"
"}\n";
- GLuint fragShader, program;
+ GLuint fragShader;
fragShader = LoadAndCompileShader(GL_FRAGMENT_SHADER, fragShaderText);
- program = glCreateProgram_func();
+ Program = glCreateProgram_func();
- glAttachShader_func(program, fragShader);
- glLinkProgram_func(program);
- CheckLink(program);
- glUseProgram_func(program);
+ glAttachShader_func(Program, fragShader);
+ glLinkProgram_func(Program);
+ CheckLink(Program);
+ glUseProgram_func(Program);
}