diff options
-rw-r--r-- | src/glsl/ir_set_program_inouts.cpp | 7 | ||||
-rw-r--r-- | src/glsl/link_varyings.cpp | 6 | ||||
-rw-r--r-- | src/glsl/linker.cpp | 5 | ||||
-rw-r--r-- | src/glsl/nir/glsl_types.cpp | 18 | ||||
-rw-r--r-- | src/glsl/nir/glsl_types.h | 5 |
5 files changed, 30 insertions, 11 deletions
diff --git a/src/glsl/ir_set_program_inouts.cpp b/src/glsl/ir_set_program_inouts.cpp index 782f1b1ebc8..838b5e7cf08 100644 --- a/src/glsl/ir_set_program_inouts.cpp +++ b/src/glsl/ir_set_program_inouts.cpp @@ -146,6 +146,7 @@ void ir_set_program_inouts_visitor::mark_whole_variable(ir_variable *var) { const glsl_type *type = var->type; + bool vertex_input = false; if (this->shader_stage == MESA_SHADER_GEOMETRY && var->data.mode == ir_var_shader_in && type->is_array()) { type = type->fields.array; @@ -169,7 +170,11 @@ ir_set_program_inouts_visitor::mark_whole_variable(ir_variable *var) type = type->fields.array; } - mark(this->prog, var, 0, type->count_attribute_slots(), + if (this->shader_stage == MESA_SHADER_VERTEX && + var->data.mode == ir_var_shader_in) + vertex_input = true; + + mark(this->prog, var, 0, type->count_attribute_slots(vertex_input), this->shader_stage); } diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp index 71750d1b42b..9f6467bd29b 100644 --- a/src/glsl/link_varyings.cpp +++ b/src/glsl/link_varyings.cpp @@ -1712,7 +1712,8 @@ check_against_output_limit(struct gl_context *ctx, if (var && var->data.mode == ir_var_shader_out && var_counts_against_varying_limit(producer->Stage, var)) { - output_vectors += var->type->count_attribute_slots(); + /* outputs for fragment shader can't be doubles */ + output_vectors += var->type->count_attribute_slots(false); } } @@ -1753,7 +1754,8 @@ check_against_input_limit(struct gl_context *ctx, if (var && var->data.mode == ir_var_shader_in && var_counts_against_varying_limit(consumer->Stage, var)) { - input_vectors += var->type->count_attribute_slots(); + /* vertex inputs aren't varying counted */ + input_vectors += var->type->count_attribute_slots(false); } } diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 46d3d00d7fa..ff22b3df713 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -2466,7 +2466,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog, return false; } - const unsigned slots = var->type->count_attribute_slots(); + const unsigned slots = var->type->count_attribute_slots(false); /* If the variable is not a built-in and has a location statically * assigned in the shader (presumably via a layout qualifier), make sure @@ -2995,7 +2995,8 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog) foreach_in_list(ir_instruction, node, sh->ir) { ir_variable *var = node->as_variable(); if (var && var->data.mode == ir_var_shader_out) - fragment_outputs += var->type->count_attribute_slots(); + /* since there are no double fs outputs - pass false */ + fragment_outputs += var->type->count_attribute_slots(false); } } } diff --git a/src/glsl/nir/glsl_types.cpp b/src/glsl/nir/glsl_types.cpp index 3cf2f03f9ba..44d30565e4d 100644 --- a/src/glsl/nir/glsl_types.cpp +++ b/src/glsl/nir/glsl_types.cpp @@ -1640,7 +1640,7 @@ glsl_type::std430_size(bool row_major) const } unsigned -glsl_type::count_attribute_slots() const +glsl_type::count_attribute_slots(bool vertex_input_slots) const { /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec: * @@ -1661,27 +1661,35 @@ glsl_type::count_attribute_slots() const * allows varying structs, the number of varying slots taken up by a * varying struct is simply equal to the sum of the number of slots taken * up by each element. + * + * Doubles are counted different depending on whether they are vertex + * inputs or everything else. Vertex inputs from ARB_vertex_attrib_64bit + * take one location no matter what size they are, otherwise dvec3/4 + * take two locations. */ switch (this->base_type) { case GLSL_TYPE_UINT: case GLSL_TYPE_INT: case GLSL_TYPE_FLOAT: case GLSL_TYPE_BOOL: - case GLSL_TYPE_DOUBLE: return this->matrix_columns; - + case GLSL_TYPE_DOUBLE: + if (this->vector_elements > 2 && !vertex_input_slots) + return this->matrix_columns * 2; + else + return this->matrix_columns; case GLSL_TYPE_STRUCT: case GLSL_TYPE_INTERFACE: { unsigned size = 0; for (unsigned i = 0; i < this->length; i++) - size += this->fields.structure[i].type->count_attribute_slots(); + size += this->fields.structure[i].type->count_attribute_slots(vertex_input_slots); return size; } case GLSL_TYPE_ARRAY: - return this->length * this->fields.array->count_attribute_slots(); + return this->length * this->fields.array->count_attribute_slots(vertex_input_slots); case GLSL_TYPE_SAMPLER: case GLSL_TYPE_IMAGE: diff --git a/src/glsl/nir/glsl_types.h b/src/glsl/nir/glsl_types.h index 26f25a1d3f3..0b837278cdd 100644 --- a/src/glsl/nir/glsl_types.h +++ b/src/glsl/nir/glsl_types.h @@ -324,8 +324,11 @@ struct glsl_type { * varying slots the type will use up in the absence of varying packing * (and thus, it can be used to measure the number of varying slots used by * the varyings that are generated by lower_packed_varyings). + * + * For vertex shader attributes - doubles only take one slot. + * For inter-shader varyings - dvec3/dvec4 take two slots. */ - unsigned count_attribute_slots() const; + unsigned count_attribute_slots(bool vertex_input_slots) const; /** * Alignment in bytes of the start of this type in a std140 uniform |