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-rw-r--r--src/gallium/drivers/svga/svga_shader.c1
-rw-r--r--src/gallium/drivers/svga/svga_shader.h1
2 files changed, 0 insertions, 2 deletions
diff --git a/src/gallium/drivers/svga/svga_shader.c b/src/gallium/drivers/svga/svga_shader.c
index 78eb3f65b61..d56cce49de5 100644
--- a/src/gallium/drivers/svga/svga_shader.c
+++ b/src/gallium/drivers/svga/svga_shader.c
@@ -195,7 +195,6 @@ svga_init_shader_key_common(const struct svga_context *svga, unsigned shader,
}
}
- key->tex[i].texture_msaa = view->texture->nr_samples > 1;
if (!svga->curr.sampler[shader][i]->normalized_coords) {
assert(idx < (1 << 5)); /* width_height_idx:5 bitfield */
key->tex[i].width_height_idx = idx++;
diff --git a/src/gallium/drivers/svga/svga_shader.h b/src/gallium/drivers/svga/svga_shader.h
index 3f915740b1f..b53a4bf514c 100644
--- a/src/gallium/drivers/svga/svga_shader.h
+++ b/src/gallium/drivers/svga/svga_shader.h
@@ -99,7 +99,6 @@ struct svga_compile_key
unsigned unnormalized:1;
unsigned width_height_idx:5; /**< texture unit */
unsigned is_array:1;
- unsigned texture_msaa:1; /**< A multisample texture? */
unsigned sprite_texgen:1;
unsigned swizzle_r:3;
unsigned swizzle_g:3;