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-rw-r--r--src/broadcom/compiler/v3d_nir_lower_io.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/broadcom/compiler/v3d_nir_lower_io.c b/src/broadcom/compiler/v3d_nir_lower_io.c
index 10bc25811a8..1c1665f5831 100644
--- a/src/broadcom/compiler/v3d_nir_lower_io.c
+++ b/src/broadcom/compiler/v3d_nir_lower_io.c
@@ -63,7 +63,8 @@ v3d_nir_lower_uniform(struct v3d_compile *c, nir_builder *b,
nir_intrinsic_instr *intr_comp =
nir_intrinsic_instr_create(c->s, intr->intrinsic);
intr_comp->num_components = 1;
- nir_ssa_dest_init(&intr_comp->instr, &intr_comp->dest, 1, 32, NULL);
+ nir_ssa_dest_init(&intr_comp->instr, &intr_comp->dest, 1,
+ intr->dest.ssa.bit_size, NULL);
/* Convert the uniform offset to bytes. If it happens
* to be a constant, constant-folding will clean up