diff options
-rw-r--r-- | src/mesa/main/dlist.c | 36 |
1 files changed, 31 insertions, 5 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 3f378e39bf1..01d1f94572b 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -5996,16 +5996,42 @@ execute_list( GLcontext *ctx, GLuint list ) (*ctx->Exec->VertexAttrib1fNV)(n[1].e, n[2].f); break; case OPCODE_ATTR_2F: - (*ctx->Exec->VertexAttrib2fvNV)(n[1].e, &n[2].f); + /* Really shouldn't have to do this - the Node structure + * is convenient, but it would be better to store the data + * packed appropriately so that it can be sent directly + * on. With x86_64 becoming common, this will start to + * matter more. + */ + if (sizeof(Node)==sizeof(GLfloat)) + (*ctx->Exec->VertexAttrib2fvNV)(n[1].e, &n[2].f); + else + (*ctx->Exec->VertexAttrib2fNV)(n[1].e, n[2].f, n[3].f); break; case OPCODE_ATTR_3F: - (*ctx->Exec->VertexAttrib3fvNV)(n[1].e, &n[2].f); + if (sizeof(Node)==sizeof(GLfloat)) + (*ctx->Exec->VertexAttrib3fvNV)(n[1].e, &n[2].f); + else + (*ctx->Exec->VertexAttrib3fNV)(n[1].e, n[2].f, n[3].f, + n[4].f); break; case OPCODE_ATTR_4F: - (*ctx->Exec->VertexAttrib4fvNV)(n[1].e, &n[2].f); + if (sizeof(Node)==sizeof(GLfloat)) + (*ctx->Exec->VertexAttrib4fvNV)(n[1].e, &n[2].f); + else + (*ctx->Exec->VertexAttrib4fNV)(n[1].e, n[2].f, n[3].f, + n[4].f, n[5].f); break; case OPCODE_MATERIAL: - (*ctx->Exec->Materialfv)(n[1].e, n[2].e, &n[3].f); + if (sizeof(Node)==sizeof(GLfloat)) + (*ctx->Exec->Materialfv)(n[1].e, n[2].e, &n[3].f); + else { + GLfloat f[4]; + f[0] = n[3].f; + f[1] = n[4].f; + f[2] = n[5].f; + f[3] = n[6].f; + (*ctx->Exec->Materialfv)(n[1].e, n[2].e, f); + } break; case OPCODE_INDEX: (*ctx->Exec->Indexi)(n[1].i); @@ -6026,7 +6052,7 @@ execute_list( GLcontext *ctx, GLuint list ) (*ctx->Exec->EvalCoord1f)(n[1].f); break; case OPCODE_EVAL_C2: - (*ctx->Exec->EvalCoord2fv)(&n[1].f); + (*ctx->Exec->EvalCoord2f)(n[1].f, n[2].f); break; case OPCODE_EVAL_P1: (*ctx->Exec->EvalPoint1)(n[1].i); |