diff options
-rw-r--r-- | src/mesa/main/get.c | 12 | ||||
-rw-r--r-- | src/mesa/main/get_gen.py | 5 |
2 files changed, 17 insertions, 0 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index eb81ee4a528..2cbd60539e7 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -1864,6 +1864,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxRenderbufferSize); break; + case GL_READ_FRAMEBUFFER_BINDING_EXT: + CHECK_EXT1(EXT_framebuffer_blit, "GetBooleanv"); + params[0] = INT_TO_BOOLEAN(ctx->ReadBuffer->Name); + break; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: CHECK_EXT1(ARB_fragment_shader, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Const.FragmentProgram.MaxUniformComponents); @@ -3695,6 +3699,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) CHECK_EXT1(EXT_framebuffer_object, "GetFloatv"); params[0] = (GLfloat)(ctx->Const.MaxRenderbufferSize); break; + case GL_READ_FRAMEBUFFER_BINDING_EXT: + CHECK_EXT1(EXT_framebuffer_blit, "GetFloatv"); + params[0] = (GLfloat)(ctx->ReadBuffer->Name); + break; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: CHECK_EXT1(ARB_fragment_shader, "GetFloatv"); params[0] = (GLfloat)(ctx->Const.FragmentProgram.MaxUniformComponents); @@ -5526,6 +5534,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv"); params[0] = ctx->Const.MaxRenderbufferSize; break; + case GL_READ_FRAMEBUFFER_BINDING_EXT: + CHECK_EXT1(EXT_framebuffer_blit, "GetIntegerv"); + params[0] = ctx->ReadBuffer->Name; + break; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: CHECK_EXT1(ARB_fragment_shader, "GetIntegerv"); params[0] = ctx->Const.FragmentProgram.MaxUniformComponents; diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py index 33be7689997..6ff91680206 100644 --- a/src/mesa/main/get_gen.py +++ b/src/mesa/main/get_gen.py @@ -977,6 +977,11 @@ StateVars = [ ["ctx->Const.MaxRenderbufferSize"], "", ["EXT_framebuffer_object"] ), + # GL_EXT_framebuffer_blit + # NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT + ( "GL_READ_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->ReadBuffer->Name"], "", + ["EXT_framebuffer_blit"] ), + # GL_ARB_fragment_shader ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint, ["ctx->Const.FragmentProgram.MaxUniformComponents"], "", |