diff options
-rw-r--r-- | src/mesa/main/program_resource.c | 22 | ||||
-rw-r--r-- | src/mesa/main/shader_query.cpp | 266 | ||||
-rw-r--r-- | src/mesa/main/shaderapi.h | 12 |
3 files changed, 300 insertions, 0 deletions
diff --git a/src/mesa/main/program_resource.c b/src/mesa/main/program_resource.c index 9eb4e2ffd0c..b15a13210c0 100644 --- a/src/mesa/main/program_resource.c +++ b/src/mesa/main/program_resource.c @@ -276,6 +276,28 @@ _mesa_GetProgramResourceiv(GLuint program, GLenum programInterface, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params) { + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, "glGetProgramResourceiv"); + + if (!shProg || !params) + return; + + /* The error INVALID_VALUE is generated if <propCount> is zero. + * Note that we check < 0 here because it makes sense to bail early. + */ + if (propCount <= 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetProgramResourceiv(propCount <= 0)"); + return; + } + + /* No need to write any properties, user requested none. */ + if (bufSize == 0) + return; + + _mesa_get_program_resourceiv(shProg, programInterface, index, + propCount, props, bufSize, length, params); } /** diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index 8b2281ddd5c..ef5e6a29aef 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -839,3 +839,269 @@ _mesa_program_resource_location_index(struct gl_shader_program *shProg, return RESOURCE_VAR(res)->data.index; } + +static uint8_t +stage_from_enum(GLenum ref) +{ + switch (ref) { + case GL_REFERENCED_BY_VERTEX_SHADER: + return MESA_SHADER_VERTEX; + case GL_REFERENCED_BY_GEOMETRY_SHADER: + return MESA_SHADER_GEOMETRY; + case GL_REFERENCED_BY_FRAGMENT_SHADER: + return MESA_SHADER_FRAGMENT; + default: + assert(!"shader stage not supported"); + return MESA_SHADER_STAGES; + } +} + +/** + * Check if resource is referenced by given 'referenced by' stage enum. + * ATC and UBO resources hold stage references of their own. + */ +static bool +is_resource_referenced(struct gl_shader_program *shProg, + struct gl_program_resource *res, + GLuint index, uint8_t stage) +{ + if (res->Type == GL_ATOMIC_COUNTER_BUFFER) + return RESOURCE_ATC(res)->StageReferences[stage]; + + if (res->Type == GL_UNIFORM_BLOCK) + return shProg->UniformBlockStageIndex[stage][index] != -1; + + return res->StageReferences & (1 << stage); +} + +static unsigned +get_buffer_property(struct gl_shader_program *shProg, + struct gl_program_resource *res, const GLenum prop, + GLint *val, const char *caller) +{ + GET_CURRENT_CONTEXT(ctx); + if (res->Type != GL_UNIFORM_BLOCK && + res->Type != GL_ATOMIC_COUNTER_BUFFER) + goto invalid_operation; + + if (res->Type == GL_UNIFORM_BLOCK) { + switch (prop) { + case GL_BUFFER_BINDING: + *val = RESOURCE_UBO(res)->Binding; + return 1; + case GL_BUFFER_DATA_SIZE: + *val = RESOURCE_UBO(res)->UniformBufferSize; + return 1; + case GL_NUM_ACTIVE_VARIABLES: + *val = RESOURCE_UBO(res)->NumUniforms; + return 1; + case GL_ACTIVE_VARIABLES: + for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) { + const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName; + struct gl_program_resource *uni = + _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname); + *val++ = + _mesa_program_resource_index(shProg, uni); + } + return RESOURCE_UBO(res)->NumUniforms; + } + } else if (res->Type == GL_ATOMIC_COUNTER_BUFFER) { + switch (prop) { + case GL_BUFFER_BINDING: + *val = RESOURCE_ATC(res)->Binding; + return 1; + case GL_BUFFER_DATA_SIZE: + *val = RESOURCE_ATC(res)->MinimumSize; + return 1; + case GL_NUM_ACTIVE_VARIABLES: + *val = RESOURCE_ATC(res)->NumUniforms; + return 1; + case GL_ACTIVE_VARIABLES: + for (unsigned i = 0; i < RESOURCE_ATC(res)->NumUniforms; i++) + *val++ = RESOURCE_ATC(res)->Uniforms[i]; + return RESOURCE_ATC(res)->NumUniforms; + } + } + assert(!"support for property type not implemented"); + +invalid_operation: + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s prop %s)", caller, + _mesa_lookup_enum_by_nr(res->Type), + _mesa_lookup_enum_by_nr(prop)); + + return 0; +} + +unsigned +_mesa_program_resource_prop(struct gl_shader_program *shProg, + struct gl_program_resource *res, GLuint index, + const GLenum prop, GLint *val, const char *caller) +{ + GET_CURRENT_CONTEXT(ctx); + +#define VALIDATE_TYPE(type)\ + if (res->Type != type)\ + goto invalid_operation; + + switch(prop) { + case GL_NAME_LENGTH: + if (res->Type == GL_ATOMIC_COUNTER_BUFFER) + goto invalid_operation; + /* Base name +3 if array '[0]' + terminator. */ + *val = strlen(_mesa_program_resource_name(res)) + + (_mesa_program_resource_array_size(res) > 0 ? 3 : 0) + 1; + return 1; + case GL_TYPE: + switch (res->Type) { + case GL_UNIFORM: + *val = RESOURCE_UNI(res)->type->gl_type; + return 1; + case GL_PROGRAM_INPUT: + case GL_PROGRAM_OUTPUT: + *val = RESOURCE_VAR(res)->type->gl_type; + return 1; + case GL_TRANSFORM_FEEDBACK_VARYING: + *val = RESOURCE_XFB(res)->Type; + return 1; + default: + goto invalid_operation; + } + case GL_ARRAY_SIZE: + switch (res->Type) { + case GL_UNIFORM: + *val = MAX2(RESOURCE_UNI(res)->array_elements, 1); + return 1; + case GL_PROGRAM_INPUT: + case GL_PROGRAM_OUTPUT: + *val = MAX2(RESOURCE_VAR(res)->type->length, 1); + return 1; + case GL_TRANSFORM_FEEDBACK_VARYING: + *val = MAX2(RESOURCE_XFB(res)->Size, 1); + return 1; + default: + goto invalid_operation; + } + case GL_OFFSET: + VALIDATE_TYPE(GL_UNIFORM); + *val = RESOURCE_UNI(res)->offset; + return 1; + case GL_BLOCK_INDEX: + VALIDATE_TYPE(GL_UNIFORM); + *val = RESOURCE_UNI(res)->block_index; + return 1; + case GL_ARRAY_STRIDE: + VALIDATE_TYPE(GL_UNIFORM); + *val = RESOURCE_UNI(res)->array_stride; + return 1; + case GL_MATRIX_STRIDE: + VALIDATE_TYPE(GL_UNIFORM); + *val = RESOURCE_UNI(res)->matrix_stride; + return 1; + case GL_IS_ROW_MAJOR: + VALIDATE_TYPE(GL_UNIFORM); + *val = RESOURCE_UNI(res)->row_major; + return 1; + case GL_ATOMIC_COUNTER_BUFFER_INDEX: + VALIDATE_TYPE(GL_UNIFORM); + *val = RESOURCE_UNI(res)->atomic_buffer_index; + return 1; + case GL_BUFFER_BINDING: + case GL_BUFFER_DATA_SIZE: + case GL_NUM_ACTIVE_VARIABLES: + case GL_ACTIVE_VARIABLES: + return get_buffer_property(shProg, res, prop, val, caller); + case GL_REFERENCED_BY_VERTEX_SHADER: + case GL_REFERENCED_BY_GEOMETRY_SHADER: + case GL_REFERENCED_BY_FRAGMENT_SHADER: + switch (res->Type) { + case GL_UNIFORM: + case GL_PROGRAM_INPUT: + case GL_PROGRAM_OUTPUT: + case GL_UNIFORM_BLOCK: + case GL_ATOMIC_COUNTER_BUFFER: + *val = is_resource_referenced(shProg, res, index, + stage_from_enum(prop)); + return 1; + default: + goto invalid_operation; + } + case GL_LOCATION: + switch (res->Type) { + case GL_UNIFORM: + case GL_PROGRAM_INPUT: + case GL_PROGRAM_OUTPUT: + *val = program_resource_location(shProg, res, + _mesa_program_resource_name(res)); + return 1; + default: + goto invalid_operation; + } + case GL_LOCATION_INDEX: + if (res->Type != GL_PROGRAM_OUTPUT) + goto invalid_operation; + *val = RESOURCE_VAR(res)->data.index; + return 1; + + /* GL_ARB_tessellation_shader */ + case GL_IS_PER_PATCH: + case GL_REFERENCED_BY_TESS_CONTROL_SHADER: + case GL_REFERENCED_BY_TESS_EVALUATION_SHADER: + /* GL_ARB_compute_shader */ + case GL_REFERENCED_BY_COMPUTE_SHADER: + default: + _mesa_error(ctx, GL_INVALID_ENUM, "%s(%s prop %s)", caller, + _mesa_lookup_enum_by_nr(res->Type), + _mesa_lookup_enum_by_nr(prop)); + return 0; + } + +#undef VALIDATE_TYPE + +invalid_operation: + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s prop %s)", caller, + _mesa_lookup_enum_by_nr(res->Type), + _mesa_lookup_enum_by_nr(prop)); + return 0; +} + +extern void +_mesa_get_program_resourceiv(struct gl_shader_program *shProg, + GLenum interface, GLuint index, GLsizei propCount, + const GLenum *props, GLsizei bufSize, + GLsizei *length, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + GLint *val = (GLint *) params; + const GLenum *prop = props; + GLsizei amount = 0; + + struct gl_program_resource *res = + _mesa_program_resource_find_index(shProg, interface, index); + + /* No such resource found or bufSize negative. */ + if (!res || bufSize < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetProgramResourceiv(%s index %d bufSize %d)", + _mesa_lookup_enum_by_nr(interface), index, bufSize); + return; + } + + /* Write propCount values until error occurs or bufSize reached. */ + for (int i = 0; i < propCount && i < bufSize; i++, val++, prop++) { + int props_written = + _mesa_program_resource_prop(shProg, res, index, *prop, val, + "glGetProgramResourceiv"); + if (props_written) { + amount += props_written; + } else { + /* Error happened. */ + return; + } + } + + /* If <length> is not NULL, the actual number of integer values + * written to <params> will be written to <length>. + */ + if (length) + *length = amount; +} diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h index 50460185c33..0cd2fad5d18 100644 --- a/src/mesa/main/shaderapi.h +++ b/src/mesa/main/shaderapi.h @@ -252,6 +252,18 @@ extern GLint _mesa_program_resource_location_index(struct gl_shader_program *shProg, GLenum interface, const char *name); +extern unsigned +_mesa_program_resource_prop(struct gl_shader_program *shProg, + struct gl_program_resource *res, GLuint index, + const GLenum prop, GLint *val, const char *caller); + +extern void +_mesa_get_program_resourceiv(struct gl_shader_program *shProg, + GLenum interface, GLuint index, + GLsizei propCount, const GLenum *props, + GLsizei bufSize, GLsizei *length, + GLint *params); + #ifdef __cplusplus } #endif |