diff options
-rw-r--r-- | src/mesa/shader/slang/slang_link.c | 31 |
1 files changed, 28 insertions, 3 deletions
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index aaa8859a63a..6b895013afe 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -76,6 +76,16 @@ link_error(struct gl_shader_program *shProg, const char *msg) /** + * Check if the given bit is either set or clear in both bitfields. + */ +static GLboolean +bits_agree(GLbitfield flags1, GLbitfield flags2, GLbitfield bit) +{ + return (flags1 & bit) == (flags2 & bit); +} + + +/** * Linking varying vars involves rearranging varying vars so that the * vertex program's output varyings matches the order of the fragment * program's input varyings. @@ -94,12 +104,27 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog) const struct gl_program_parameter *var = prog->Varying->Parameters + i; GLint j = _mesa_lookup_parameter_index(shProg->Varying, -1, var->Name); if (j >= 0) { - /* already in list, check size */ - if (var->Size != shProg->Varying->Parameters[j].Size) { - /* error */ + /* varying is already in list, do some error checking */ + const struct gl_program_parameter *v = + &shProg->Varying->Parameters[j]; + if (var->Size != v->Size) { link_error(shProg, "mismatched varying variable types"); return GL_FALSE; } + if (!bits_agree(var->Flags, v->Flags, PROG_PARAM_BIT_CENTROID)) { + char msg[100]; + snprintf(msg, sizeof(msg), + "centroid modifier mismatch for '%s'", var->Name); + link_error(shProg, msg); + return GL_FALSE; + } + if (!bits_agree(var->Flags, v->Flags, PROG_PARAM_BIT_INVARIANT)) { + char msg[100]; + snprintf(msg, sizeof(msg), + "invariant modifier mismatch for '%s'", var->Name); + link_error(shProg, msg); + return GL_FALSE; + } } else { /* not already in linked list */ |