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-rw-r--r--src/glx/x11/indirect.c96
-rw-r--r--src/mesa/glapi/gl_API.xml34
2 files changed, 65 insertions, 65 deletions
diff --git a/src/glx/x11/indirect.c b/src/glx/x11/indirect.c
index e9d64221029..54cea1419ef 100644
--- a/src/glx/x11/indirect.c
+++ b/src/glx/x11/indirect.c
@@ -6074,8 +6074,8 @@ __indirect_glVertexAttrib1dARB(GLuint index, GLdouble x)
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_VertexAttrib1dvARB, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
- (void) memcpy((void *)(gc->pc + 12), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -6087,8 +6087,8 @@ __indirect_glVertexAttrib1dvARB(GLuint index, const GLdouble * v)
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_VertexAttrib1dvARB, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(v), 8);
- (void) memcpy((void *)(gc->pc + 12), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -6152,9 +6152,9 @@ __indirect_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y)
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_VertexAttrib2dvARB, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
- (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
- (void) memcpy((void *)(gc->pc + 20), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -6166,8 +6166,8 @@ __indirect_glVertexAttrib2dvARB(GLuint index, const GLdouble * v)
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_VertexAttrib2dvARB, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(v), 16);
- (void) memcpy((void *)(gc->pc + 20), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -6233,10 +6233,10 @@ __indirect_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z)
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 32;
emit_header(gc->pc, X_GLrop_VertexAttrib3dvARB, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
- (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
- (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8);
- (void) memcpy((void *)(gc->pc + 28), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&z), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -6248,8 +6248,8 @@ __indirect_glVertexAttrib3dvARB(GLuint index, const GLdouble * v)
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 32;
emit_header(gc->pc, X_GLrop_VertexAttrib3dvARB, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(v), 24);
- (void) memcpy((void *)(gc->pc + 28), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 24);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -6424,11 +6424,11 @@ __indirect_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z,
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 40;
emit_header(gc->pc, X_GLrop_VertexAttrib4dvARB, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
- (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
- (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8);
- (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8);
- (void) memcpy((void *)(gc->pc + 36), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&z), 8);
+ (void) memcpy((void *)(gc->pc + 32), (void *)(&w), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -6440,8 +6440,8 @@ __indirect_glVertexAttrib4dvARB(GLuint index, const GLdouble * v)
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 40;
emit_header(gc->pc, X_GLrop_VertexAttrib4dvARB, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(v), 32);
- (void) memcpy((void *)(gc->pc + 36), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 32);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7541,7 +7541,7 @@ __indirect_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
-#define X_GLrop_VertexAttrib1dvNV 4197
+#define X_GLrop_VertexAttrib1dvNV 4273
void
__indirect_glVertexAttrib1dNV(GLuint index, GLdouble x)
{
@@ -7554,7 +7554,7 @@ __indirect_glVertexAttrib1dNV(GLuint index, GLdouble x)
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
-#define X_GLrop_VertexAttrib1dvNV 4197
+#define X_GLrop_VertexAttrib1dvNV 4273
void
__indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble * v)
{
@@ -7567,7 +7567,7 @@ __indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble * v)
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
-#define X_GLrop_VertexAttrib1fvNV 4193
+#define X_GLrop_VertexAttrib1fvNV 4269
void
__indirect_glVertexAttrib1fNV(GLuint index, GLfloat x)
{
@@ -7580,7 +7580,7 @@ __indirect_glVertexAttrib1fNV(GLuint index, GLfloat x)
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
-#define X_GLrop_VertexAttrib1fvNV 4193
+#define X_GLrop_VertexAttrib1fvNV 4269
void
__indirect_glVertexAttrib1fvNV(GLuint index, const GLfloat * v)
{
@@ -7593,7 +7593,7 @@ __indirect_glVertexAttrib1fvNV(GLuint index, const GLfloat * v)
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
-#define X_GLrop_VertexAttrib1svNV 4189
+#define X_GLrop_VertexAttrib1svNV 4265
void
__indirect_glVertexAttrib1sNV(GLuint index, GLshort x)
{
@@ -7606,7 +7606,7 @@ __indirect_glVertexAttrib1sNV(GLuint index, GLshort x)
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
-#define X_GLrop_VertexAttrib1svNV 4189
+#define X_GLrop_VertexAttrib1svNV 4265
void
__indirect_glVertexAttrib1svNV(GLuint index, const GLshort * v)
{
@@ -7619,7 +7619,7 @@ __indirect_glVertexAttrib1svNV(GLuint index, const GLshort * v)
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
-#define X_GLrop_VertexAttrib2dvNV 4198
+#define X_GLrop_VertexAttrib2dvNV 4274
void
__indirect_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y)
{
@@ -7633,7 +7633,7 @@ __indirect_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y)
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
-#define X_GLrop_VertexAttrib2dvNV 4198
+#define X_GLrop_VertexAttrib2dvNV 4274
void
__indirect_glVertexAttrib2dvNV(GLuint index, const GLdouble * v)
{
@@ -7646,7 +7646,7 @@ __indirect_glVertexAttrib2dvNV(GLuint index, const GLdouble * v)
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
-#define X_GLrop_VertexAttrib2fvNV 4194
+#define X_GLrop_VertexAttrib2fvNV 4270
void
__indirect_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
{
@@ -7660,7 +7660,7 @@ __indirect_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
-#define X_GLrop_VertexAttrib2fvNV 4194
+#define X_GLrop_VertexAttrib2fvNV 4270
void
__indirect_glVertexAttrib2fvNV(GLuint index, const GLfloat * v)
{
@@ -7673,7 +7673,7 @@ __indirect_glVertexAttrib2fvNV(GLuint index, const GLfloat * v)
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
-#define X_GLrop_VertexAttrib2svNV 4190
+#define X_GLrop_VertexAttrib2svNV 4266
void
__indirect_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y)
{
@@ -7687,7 +7687,7 @@ __indirect_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y)
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
-#define X_GLrop_VertexAttrib2svNV 4190
+#define X_GLrop_VertexAttrib2svNV 4266
void
__indirect_glVertexAttrib2svNV(GLuint index, const GLshort * v)
{
@@ -7700,7 +7700,7 @@ __indirect_glVertexAttrib2svNV(GLuint index, const GLshort * v)
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
-#define X_GLrop_VertexAttrib3dvNV 4199
+#define X_GLrop_VertexAttrib3dvNV 4275
void
__indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
@@ -7715,7 +7715,7 @@ __indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z)
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
-#define X_GLrop_VertexAttrib3dvNV 4199
+#define X_GLrop_VertexAttrib3dvNV 4275
void
__indirect_glVertexAttrib3dvNV(GLuint index, const GLdouble * v)
{
@@ -7728,7 +7728,7 @@ __indirect_glVertexAttrib3dvNV(GLuint index, const GLdouble * v)
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
-#define X_GLrop_VertexAttrib3fvNV 4195
+#define X_GLrop_VertexAttrib3fvNV 4271
void
__indirect_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
@@ -7743,7 +7743,7 @@ __indirect_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
-#define X_GLrop_VertexAttrib3fvNV 4195
+#define X_GLrop_VertexAttrib3fvNV 4271
void
__indirect_glVertexAttrib3fvNV(GLuint index, const GLfloat * v)
{
@@ -7756,7 +7756,7 @@ __indirect_glVertexAttrib3fvNV(GLuint index, const GLfloat * v)
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
-#define X_GLrop_VertexAttrib3svNV 4191
+#define X_GLrop_VertexAttrib3svNV 4267
void
__indirect_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z)
{
@@ -7771,7 +7771,7 @@ __indirect_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z)
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
-#define X_GLrop_VertexAttrib3svNV 4191
+#define X_GLrop_VertexAttrib3svNV 4267
void
__indirect_glVertexAttrib3svNV(GLuint index, const GLshort * v)
{
@@ -7784,7 +7784,7 @@ __indirect_glVertexAttrib3svNV(GLuint index, const GLshort * v)
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
-#define X_GLrop_VertexAttrib4dvNV 4200
+#define X_GLrop_VertexAttrib4dvNV 4276
void
__indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
@@ -7800,7 +7800,7 @@ __indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z,
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
-#define X_GLrop_VertexAttrib4dvNV 4200
+#define X_GLrop_VertexAttrib4dvNV 4276
void
__indirect_glVertexAttrib4dvNV(GLuint index, const GLdouble * v)
{
@@ -7813,7 +7813,7 @@ __indirect_glVertexAttrib4dvNV(GLuint index, const GLdouble * v)
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
-#define X_GLrop_VertexAttrib4fvNV 4196
+#define X_GLrop_VertexAttrib4fvNV 4272
void
__indirect_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
@@ -7829,7 +7829,7 @@ __indirect_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLf
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
-#define X_GLrop_VertexAttrib4fvNV 4196
+#define X_GLrop_VertexAttrib4fvNV 4272
void
__indirect_glVertexAttrib4fvNV(GLuint index, const GLfloat * v)
{
@@ -7842,7 +7842,7 @@ __indirect_glVertexAttrib4fvNV(GLuint index, const GLfloat * v)
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
-#define X_GLrop_VertexAttrib4svNV 4192
+#define X_GLrop_VertexAttrib4svNV 4268
void
__indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
@@ -7858,7 +7858,7 @@ __indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLs
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
-#define X_GLrop_VertexAttrib4svNV 4192
+#define X_GLrop_VertexAttrib4svNV 4268
void
__indirect_glVertexAttrib4svNV(GLuint index, const GLshort * v)
{
@@ -7871,7 +7871,7 @@ __indirect_glVertexAttrib4svNV(GLuint index, const GLshort * v)
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
-#define X_GLrop_VertexAttrib4ubvNV 4201
+#define X_GLrop_VertexAttrib4ubvNV 4277
void
__indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
@@ -7887,7 +7887,7 @@ __indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GL
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
-#define X_GLrop_VertexAttrib4ubvNV 4201
+#define X_GLrop_VertexAttrib4ubvNV 4277
void
__indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v)
{
diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml
index 035beba6057..11b9b5021f1 100644
--- a/src/mesa/glapi/gl_API.xml
+++ b/src/mesa/glapi/gl_API.xml
@@ -6161,7 +6161,7 @@
<function name="VertexAttrib1dvARB" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="1"/>
- <glx rop="4197"/>
+ <glx rop="4197" doubles_in_order="true"/>
</function>
<function name="VertexAttrib1fARB" offset="assign" vectorequiv="VertexAttrib1fvARB">
@@ -6195,7 +6195,7 @@
<function name="VertexAttrib2dvARB" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="2"/>
- <glx rop="4198"/>
+ <glx rop="4198" doubles_in_order="true"/>
</function>
<function name="VertexAttrib2fARB" offset="assign" vectorequiv="VertexAttrib2fvARB">
@@ -6232,7 +6232,7 @@
<function name="VertexAttrib3dvARB" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="3"/>
- <glx rop="4199"/>
+ <glx rop="4199" doubles_in_order="true"/>
</function>
<function name="VertexAttrib3fARB" offset="assign" vectorequiv="VertexAttrib3fvARB">
@@ -6272,7 +6272,7 @@
<function name="VertexAttrib4dvARB" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="4"/>
- <glx rop="4200"/>
+ <glx rop="4200" doubles_in_order="true"/>
</function>
<function name="VertexAttrib4fARB" offset="assign" vectorequiv="VertexAttrib4fvARB">
@@ -10669,7 +10669,7 @@
<function name="VertexAttrib1svNV" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="1"/>
- <glx rop="4189"/>
+ <glx rop="4265"/>
</function>
<function name="VertexAttrib2sNV" offset="assign" vectorequiv="VertexAttrib2svNV">
@@ -10681,7 +10681,7 @@
<function name="VertexAttrib2svNV" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="2"/>
- <glx rop="4190"/>
+ <glx rop="4266"/>
</function>
<function name="VertexAttrib3sNV" offset="assign" vectorequiv="VertexAttrib3svNV">
@@ -10694,7 +10694,7 @@
<function name="VertexAttrib3svNV" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="3"/>
- <glx rop="4191"/>
+ <glx rop="4267"/>
</function>
<function name="VertexAttrib4sNV" offset="assign" vectorequiv="VertexAttrib4svNV">
@@ -10708,7 +10708,7 @@
<function name="VertexAttrib4svNV" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="4"/>
- <glx rop="4192"/>
+ <glx rop="4268"/>
</function>
<function name="VertexAttrib1fNV" offset="assign" vectorequiv="VertexAttrib1fvNV">
@@ -10719,7 +10719,7 @@
<function name="VertexAttrib1fvNV" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="1"/>
- <glx rop="4193"/>
+ <glx rop="4269"/>
</function>
<function name="VertexAttrib2fNV" offset="assign" vectorequiv="VertexAttrib2fvNV">
@@ -10731,7 +10731,7 @@
<function name="VertexAttrib2fvNV" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="2"/>
- <glx rop="4194"/>
+ <glx rop="4270"/>
</function>
<function name="VertexAttrib3fNV" offset="assign" vectorequiv="VertexAttrib3fvNV">
@@ -10744,7 +10744,7 @@
<function name="VertexAttrib3fvNV" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="3"/>
- <glx rop="4195"/>
+ <glx rop="4271"/>
</function>
<function name="VertexAttrib4fNV" offset="assign" vectorequiv="VertexAttrib4fvNV">
@@ -10758,7 +10758,7 @@
<function name="VertexAttrib4fvNV" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="4"/>
- <glx rop="4196"/>
+ <glx rop="4272"/>
</function>
<function name="VertexAttrib1dNV" offset="assign" vectorequiv="VertexAttrib1dvNV">
@@ -10769,7 +10769,7 @@
<function name="VertexAttrib1dvNV" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="1"/>
- <glx rop="4197" doubles_in_order="true"/>
+ <glx rop="4273" doubles_in_order="true"/>
</function>
<function name="VertexAttrib2dNV" offset="assign" vectorequiv="VertexAttrib2dvNV">
@@ -10781,7 +10781,7 @@
<function name="VertexAttrib2dvNV" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="2"/>
- <glx rop="4198" doubles_in_order="true"/>
+ <glx rop="4274" doubles_in_order="true"/>
</function>
<function name="VertexAttrib3dNV" offset="assign" vectorequiv="VertexAttrib3dvNV">
@@ -10794,7 +10794,7 @@
<function name="VertexAttrib3dvNV" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="3"/>
- <glx rop="4199" doubles_in_order="true"/>
+ <glx rop="4275" doubles_in_order="true"/>
</function>
<function name="VertexAttrib4dNV" offset="assign" vectorequiv="VertexAttrib4dvNV">
@@ -10808,7 +10808,7 @@
<function name="VertexAttrib4dvNV" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="4"/>
- <glx rop="4200" doubles_in_order="true"/>
+ <glx rop="4276" doubles_in_order="true"/>
</function>
<function name="VertexAttrib4ubNV" offset="assign" vectorequiv="VertexAttrib4ubvNV">
@@ -10822,7 +10822,7 @@
<function name="VertexAttrib4ubvNV" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLubyte *" count="4"/>
- <glx rop="4201"/>
+ <glx rop="4277"/>
</function>
<function name="VertexAttribs1svNV" offset="assign">